Boogie Trap

This page notes details of Boogie Trap (Spell/Normal Spell) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 24/05/2019

Boogie Trap

Boogie Trap
TypeNormal Spell


Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.

How to Get

PackBlazing Rose [SR]
Level-up reward--
Victory against--
Card trader--




  • Retrieves Trap cards.
  • The Trap card retrieved can be used immediately.


  • Heavy cost.


Key cards

Some decks are reliant on their key Trap card to function properly. Here are some examples of
those key Trap cards.

Continuous Trap

Some Continuous Trap cards act as monsters when activated. Together they can be used in a deck made of these Continuous Trap monsters along with some support. Boogie Trap can be used in this type of deck as revival.

Treacherous Trap Hole

In some decks Treacherous Trap Hole is the only Trap card they run, so they can use it more effectively. Boogie Trap lets you reuse your single Treacherous Trap Hole for its powerful effect.


Hot New Top
Might be good for dark worlds or fables, maybe even darklords.
<< Anonymous
Anonymous Reply
This card can't be used for dark worlds, this effect is discard by cost...
<< Anonymous
Dark World Lord Reply
Read again this card, then read again Boogie Trap description

Don't be simple minded fool
<< Anonymous(Dark World Lord)
Ho Lee Fuk Reply
You know .. there is one big semicolon(;) right there .. it's not just for show you know ..
<< Anonymous(Dark World Lord)
Anonymous Reply
That stupidity, so much for calling himself "Dark World Lord" lmao
Only effective going second with a specific set up which can lead to a huge swing in advantage.

Going first
ex: Mill from deck(preferable to keep 1 card in hand after you active this card) or Mill from the hand (which would consume your hand to active it). Any way you slice it it’s hard to make up the advantage of a -3 when you start with 4 cards.
Magical stone excavation for trap
<< Anonymous
Airmanitelan Reply
Nobody gonna use this card just like Magical Stone Excavation.
<< Anonymous(Airmanitelan)
Anonymous Reply
Hmmm... Fabled, discard 2 cards, then target treacherous trap hole in grave, then fabled ganashia and cerburrel got special summoned, synchro summon something then attack( if it was armades), and you call that unusable. For pvping it might not, but trolling with SD is nice
Can I discard 2 Traps and then use one of These 2 to set and activate?
<< Anonymous
Anonymous Reply
I thought trap cards cannot be activated during the turn they are set, regardless by any whatever means.

Unless, the card it self stated it can be activated this turn or some sort.
<< Anonymous
Anonymous Reply
It does say that dude
<< Anonymous
Anonymous Reply
Oh yeah... I overlooked on that one.

Thanks mate
<< Anonymous
Anonymous Reply

Commens and feedback


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