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Tiki Curse | Deck and Rulings

This page notes details of Tiki Curse (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Tiki Curse

Tiki Curse
TypeTrap Card
PropertyContinuous
Card Effect TypeCard effect / Condition / Trigger-like Effect
Passcode03129635
ArchetypesTrap Monster
SupportsTrap Monster

text

Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.

Evaluation

RatingB-

Pros

  • Grants all your Trap Card monsters the ability to destroy opponent’s monsters after damage calculation
  • Good ATK stats.
  • Can also be used to Tribute summon higher level monsters faster.

Cons

  • Vulnerable to backrow removal since it is also a Trap Card
  • Weak DEF stats.
  • Uses up to 2 zones (1 monster zone, 1 Spell/Trap zone) while active.

Tips

  • Trap card monster decks are prone to being destroyed by backrow removal cards such as Sacred Phoenix of Nepthys, Darkstorm Dragon, Storm, Straight Flush. These cards are capable of removing all your backrow Spell/Trap that includes Tiki Soul, which means Tiki Soul will not be able to protect your Trap monsters.
  • Other cards such as Xing Zhen Hu, Sergeant Electro, Chow Len the Prophet that has the effects of locking down your backrow Spell/Trap zone can also be a potential threat. This can be quite dangerous if your backrow is clogged up, it will be very hard to use other Spell/Traps to turn the tide and you have to rely solely on your monsters.

Continous Trap Monsters

These are the monsters that is able to utilize Tiki’s Curse’s effect to destroy your opponent’s monsters faster. Tiki Soul has the most synergy with Tiki’s Curse as it is able to set Tiki’s Curse back to your backrow should your opponent destroy it via battle or card effect. Having multiple Tiki Soul could potentially grant indestructibility for all your Trap Card monsters.

Set skill

[Skill] descriptionUsers
Endless Trap Inferno
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.

Odion

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's Monster Cards / Treats Trap Cards as monsters
Summoning categoriesSpecial Summons itself from your Spell & Trap Card Zone

Comments

Hot New Top
Anonymous
How do I get this card
<< Anonymous
Anonymous Reply
It's an SR from the Blades of Spirits mini box.
Anonymous
The odion trap card will not be a tier 1. but maybe a really fun deck, i love these cards effect.
<< Anonymous
SerpentineKing Reply
I actually made a deck for Odion using Paleozoic and Trap Monsters that works well against NPCs, even Vagabonds.
<< Anonymous
Anonymous Reply
I'm raping tier 1 decks I smack blue eyes and hero with a trap control lava golem deck
<< Anonymous
Anonymous Reply
Same, even threw in a Dark Necro with three statues and it's not even fair lol
Anonymous
Technically this shouldn't work with Paleozoics, but it actually does, which kind of rules
<< Anonymous
Anonymous Reply
Really? Thats what I want to find out
<< Anonymous
Anonymous Reply
Wording that kind of effect was awkward. I agree, the wording seems to imply it needs to CURRENTLY be both a Trap and a Monster, but the intent is clearly a Trap Card that became a monster, regardless of if it's still a Trap. Kinda wish they had gone with a monster that was originally a Trap. Though the only card that could do that at the time was Magical Hats.
<< Anonymous
Anonymous Reply
Now I'm curious if paleozoics are working with tiki soul too. I saw them working with tiki curse. It should be a bug.
Shorebis
Interesting card, for some reason ancient gear beast does not cancel its effect.
Anonymous
if sombody has controller they can still hit your life points or direct attacks so a full field isnt very erm useful i think
Anonymous
meh just raped it with slashy rofl and that was full set 2 tiki revive and 1 curse
Anonymous
130 packs and non tiki curse....
<< Anonymous
Anonymous Reply
Don't reset if you haven't got desired card. As simple as that.
<< Anonymous
Anonymous Reply
That anon never said anything about resetting, but yeah, I agree, don't reset until you get the card you want.
<< Anonymous
Anonymous Reply
This card is from mini-box (80 packs), it's obvious he does reset.
<< Anonymous
Anonymous Reply
Yes, and it's not uncommon to see people reset before getting the card he/she wants.

What we are saying is that you shouldn't do that.
Moi
How I get It?
<< Anonymous(Moi)
Anonymous Reply
http://duellinks.gamea.co/c/7ub1sdk6
<< Anonymous(Moi)
Anonymous Reply
Blades of Spirits
bubbad
anyone else having to give up duels because duel links keeps crashing when continuing a duel with the tiki cards summoned.
Anonymous
Remember folks, your only can have 3 slots backrow, permanent trap summon does not really effective in duel links.
<< Anonymous
Anonymous Reply
Chain reaction doesn't care. It burn opponents while this makes a blocker
<< Anonymous
Anonymous Reply
Neither does Phoenix and Darkstorm Dragon and oh the upcoming Great Shogun Shien + Yaichi combo care about undead backrows.
Anonymous
Odions gonna freak
<< Anonymous
Anonymous Reply
NMS
With 3 of this and 3 of Apophis and the other tiki a trap deck is reallllll!
<< Anonymous(NMS)
Anonymous Reply
realllll!!!!! 🔥 you!!!!!!!!
<< Anonymous(NMS)
K1llua Reply
3x Tiki Curse
3x Tiki Soul
3x Apophis
1x Machine King - 3000BC

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