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King of Game decks [Apr 2018]

Duel Links King of Games decks, the top meta of Duel Links in April 2018.
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April KOG decks!
update 11/04/2018
Cyber Angel Saffira KOG PlayersSet SkillDate Submitted
George[RBT]BalanceApr 1
nyut14BeatdownApr 4
Solomon KingRestartApr 4
RouxynineDuel, Standby!Apr 6
HossamBalanceApr 6
DeathstrokeMaster of Rites IIApr 7
Road to 40BalanceApr 8
PopaxBalanceApr 9
AngbandDuel, Stanby!Apr 13
What is loveMaster of Rites IIApr 19
The punisherRestartApr 20
Ocg RNAPBPBalanceApr 20
deltaBalanceApr 22
  • George[RBT]:
    From legend 1 to King Of Games, I used different decks that dominate the goal, however, in the end to get the long runs, I decided to use CIBER ANGEL + SAFIRA, adding an enemy controller and a Hey Tornado, on a deck of 21 cards, same that will be seen in the image, do not be afraid to make the combos, even if they go turn 1, although in some occasions they must take risks and wait for turn 3. As an additional piece of information, I added fusion cards, since the deck is played with the balance skill and they may think that they are gladiator beasts.
  • nuyt14:
    I think beatdown skill is very crucial and important in this deck.
  • Rouxynine:
    I used Duel Standby! Because better of Balance and Restart for first summon Idaten, use Hey trunade, Anti magic, Econ in Victory step, dont use if not emergency condition...
  • Popax:
    With the rise of sylvans, this deck is perfect. The best skill is balance without a doubt. Also, you have to know very well the other decks, because you need to win as soon as possible. For this, sometimes you have to use Dakkini, against sylvans, masked hero or hazy, but sometimes is better to not play the ability and just attack. The best first turn is play Saffira and activate its second ability, except agains sylvans and archfiend.
  • The punisher:
    CA Saffira with restart make you have chance to beat any tier 1 deck when you play vs sylvan or any top deck you must have 1 Trunade on start hand to have 90% percent win by Dakini or Saffira.
  • delta:
    side notes: cyber angels got revived in the new meta. aliens got knocked aside and sylvans is the new f2p dominant deck. due to this deck's good match-up against sylvans it is once again a good pvp deck. nonetheless it bricks even with restart and going first can be devastating. whenever you go first, not having a saffira saummon is really bad because you can't always guarantee an OTK on turn 3. this deck used to be brainless tier 0 but with all the backrow nowadays it is possibly holds the highest required skill cap out of all the decks right now. it can easily get devistated by a single enemy controller or a single WOD so delay reading is crucial in some match-ups.

Masked HERO Slash

Masked HERO Slash KOG PlayersSet SkillDate Submitted
PhoenixSTDestiny CallingApr 3
  • PhoenixST:
    Note : Upgrade from D-Hero Slash Deck, I add Marked Hero Anki to quick speed OTK

Masked HERO

Masked HERO KOG PlayersSet SkillDate Submitted
OkenRestartApr 4
satankittyDestiny CallingApr 8
[DMK] JayMaster of FusionApr 9
moduwaDestiny CallingApr 9
KakashiDestiny CallingApr 10
GNcellDestiny CallingApr 10
Evowarrior5Destiny CallingApr 10
ShiroX9RestartApr 11
ZEUSDestiny CallingApr 13
CrashDestiny CallingApr 16
JasonRy8BalanceApr 18
I ADAM IBalanceApr 18
DeciletDestiny CallingApr 19
KerthorokRestartApr 22
Hayden.TDestiny CallingApr 22
SaviJundGuyRestartApr 22
  • oken:
    The deck has a ton of inherent draw power with Celestial and Destiny Draw, this helps you grind down to your Mask Changes. Restart if you don't have any in your opening hand as they are the main combo pieces. Vyon is still a good tech in the deck as a dark HERO and can dump a Celestial or Dreamer depending on what you need even though I'm not running polymerization. Decider helps against the Hazy Flame match-ups that are more frequent than I expected, likely due to how many people are running Sylvans, plus it is able to recover itself after using mask change on it. Sylvans are you worst matchup, but running into a face-down mushroom before mask changing into your Anki so he misses Marshalleaf targeting can win you the duel. SSA is also annoying and largely depends on if you can either OTK them before they get their combo pieces out or get lucky with Cyclone.
  • satankitty:
    The deck is super explosive and is meant to otk. I've relied on destiny calling more than restart. Mainly if I can't otk I can lean on that. 3 tribute to the doomed is my way to deal with sylvans but combo with hey trunade it handles most decks.
  • [DMK] Jay:
    Restart is much better for the skill, but going into a poly did come in clutch a few different times when I have a lot of monsters in my hand. This build with Vision HERO Vyon was much more consistent for me, took me to KOG and DLv. 20 in one night. Probably would be using destiny draw and malicious, but I don't have Aster up to those levels yet.
  • moduwa:
    A very consistent deck, with 2 strategies: “Counter” and “OTK”. If you have Mask change in your opening Hand, you’ll go for the OTK by keeping Mask Change in your Hand, while attacking with oder Destiny Heroes. Once your opponent has used his backrow you summon Masked Hero Anki to quick win the duel. If you rather have Wall of D or Divine Wrath in your opening Hand, you let your opponent attack and counter him with this powerful traps, before attacking him. Always keep Vision Hero Vyon, to grab a Polymerization from your Deck, either to summon Dangerous/Trinity or to have 1 Bonus Card in your hand to use for Divine Wrath. This gives your Deck a lot of consistency. Vision Hero Witch Raider is nice, but can be replaced by Destiny Hero Decider. Also 1 - 2 Divine Wrath can be changed for Forbidden Chalice.
  • Kakashi:
    Decider deals with Lv6 and higher momsters like Cyber Angels and Hazy. I always activate Decider's effect before using Poly to bring out Dangerous and get Decider back in my hand. Celestial for draw power/field spell elimination. Dreamer in case Im about to lose anything I might need. Drilldark for piercing damage and to special summon Celestial or Decider. Vyon to drop a Celestial or Dreamer in the grave, or a Poly if I need it. Mask Change for otk and/or protection. Floodgates saved me a turn or two in order to set up major plays and shut down Flying Fish, as well as Ties of the Brethren with Geargia - if you activate it right they'll all be stuck face down. Wall of D. to take care of Hazy and Sylvans. Finally Cosmic Cyclone to ignite Destiny Calling plus shut down important cards like Call of the Archfiend/Sea Stealth. Trinity was used only a handful of times for otk, however I will replace it with a 3rd Anki soon.
  • GNcell:
    Description: I always summon Dangerous at 1st hand, it give me good defense and draw mechanism. I send dreamer to protect my monster ,send celestial for drawing mechanism in next turn, i go for otk if there is enough monster and mask change in hand. The drawing mechanism always able to draw chalice and cosmic cyclone to play around with monster effect base deck or heavy back row deck.
  • EvoWarrior5:
    Just to explain my Skill: I use Destiny Calling over Restart because, while it's nice to be relatively assured of a good opening hand, I feel like Restart gives you games where you either OTK by turn 3 or you're pretty much done, especially since I only have 2 Anki. Destiny Calling expands my possibilities, and I consistently get it off because I have 2 Cosmic Cyclone and Mirror Wall (the backrow removal or banishing Machine Angel Ritual / Recombination Device that CC gives and the added battle protection from MW are also very helpful).
  • ShiroX9:
    To use this deck, we need our main spell card which is "Mask Change". This card will allow your Heroes to transform into Masked Hero Anki, which is our MVP in this deck. The reason I use 2 Destiny Hero Malicious is that when 1 is sent to the graveyard, I can special summon the other one from the deck. Destiny Draw is also used to thin your deck. I don't use Cosmic Cyclone because to get it, you would need a lot of gems. Getting 3 Masked Hero Anki is already hard enough, so I won't use Cosmic Cyclone. Using 1 forbidden chalice to either negate an effect of an enemy monster (Sylvans) or to do your OTK. Use it on Masked Hero Anki on the Damage Step of his direct attack to deal a whooping 3200 Damage!
  • JasonRy8:
    I decided to run the non-fusion summon variant and also use Balance over Restart. I found I've had smoother opening hands this way rather than using Restart and I've bricked more times using Destiny Calling than I can imagine. Effect negation is super important in this meta right now cause decks like Sylvan and Cyber Angels will stomp all over you if you don't have appropriate protection. Also the timing of when you want to negate a certain effect is also essential. For instance if they summon Marshalleaf and attempt to use its effect with nothing in grave would be a good time to use it. Also learning the timing of when to hold back or go all in is essential. A well timed wall of D can also straight up win you the game. The Cosmic cyclone was usually used agressively to set up the OTK but it depends on the matchup on when I should use it. Divine Wrath was also the surprise tech that also helped me a lot also. Can set up the celestial draw for next turn also.
  • I ADAM I:
    The goal of this is allready Anki and also wich raider.
    You can play WR fast, when you tribut traps or a swarm whith drilldark and traps. WR destroy all spell and traps, maybe he can also attack, then, when you have a good Hand, you bring anki or you belive in WR. You can also play whith masked Heros, or dheros beatdown. When you only have Dheros and no mask change, there is a good backrow whith all the Traps.
  • Decilet:
    The best way to win with this deck is to combo with Drill and celestial in to a mask change. You have an answer to every deck in the meta. Sylvan/Gear, use chalice to stop their combos. Hazy use wall of disruption. Cyber Saffira, use Econ. As for destiny calling, I prefer it over restart since the main force of this deck is only 1600 power. Once you get dark city though, you can stand toe to toe with almost anything.
  • Kerthorok:
    For starters, I use Restart over Destiny Calling because while having the boost to your Destiny Heroes is nice, bricking almost assures that you will lose in this meta, especially to Sylvans/Mirror Match. This deck is designed to OTK/2TK very consistently. I run your bread and butter 3 Drilldarks, 3 Celestials, and 2 Deciders. I run 1 Vyon both for the Destiny Hero mill and the Polymerization search. 3 Mask Change and 3 Anki is mandatory if you want to consistently OTK with this deck. I run 1 Trunade to deal with backrow to set up an OTK and I run 1 copy of Cyclone for SSA/Amazoness. I run 2 Forbidden Chalice, the MVP of this Deck. This card has so many uses. You can use it to shut down Sylvans turn 1 and set up an OTK, or you can drop it during your damage step on your Anki when you declare a direct attack to deal a whopping 3200 damage to your opponent's face. Destiny Draw is just a great draw engine that also puts a Destiny Hero in the grave that you can either retrieve with Decider, or banish with Celestial to draw even more. And finally 2 Enemy Controllers because they are useful in virtually any scenario in the game. It is worth noting that I don't run Wall of D because backrow removal is so common now thanks to Sylvans, Archfiends, Trunade, etc, that anything that isn't chainable is probably going to be popped before it can be used.
  • Hayden.T:
    Pretty simple and straight forward OTK. Use chalice wise to negates opponent monster's effect or boost up own attack. Wall of destruction as protection.

Destiny HERO

Destiny HERO KOG PlayersSet SkillDate Submitted
Sapere AudeDestiny CallingApr 6
  • Sapere Aude:
    Small Note: Because of our Meta we nowadays have i put in Forbidden Chalice and Ultimate Providence, it is a must have when you play against Sylvans. And i also put Snipe Hunter in there, if u have him on the board it is 99% of the time an insta win, because of the draw power this deck give you. To the extra Deck, I put one Masked Hero Anki in there because he really harmonizes with forbidden Chalice, most of the time you don´t need him but he is a really good opportunity to have.And don´t be afraid to summon Vison-Hero Trinity he can win you really fast a game if ur opponent has two monsters on the field and nowadays no one runs protective Backrow or Sphere Kuriboh.

Sea Stealth Attack

Hammer Stealth KOG PlayersSet SkillDate Submitted
AbefortMythic DepthsApr 4
@DjongaMythic DepthsApr 6
RCF • DiededMythic DepthsApr 11
마츠리Mythic DepthsApr 18
mr.zeroRestartApr 19
MkingBalanceApr 21
YokoWasisBalanceApr 22
  • Abefort:
    In essence it is the citadel deck with hammer sharks. The deck can be constructed in many different ways keeping the core (3 whales and 2 SSA). Personally I would add 1 more chalice because pvp is plenty of sylvans, but I dont have it. I also tried to replace atlantis warriors, fisherman and legendary ocean for 3 golden flying fish and powerful rebirth (there are a lot of fish in this deck) but after some tries it didn't work because there is not backrow to protect the field.
  • @Djonga:
    This deck would be better with an Atraentum Princess and Another Abyss Soldier, if you have it.

-마츠리:
Cyber Angel, Masked Hero is a very difficult match To Sea Stealth. Hallowed Life Barrier can be the key.

  • mr.zero:
    I'm not a fan of Mythic Depths SSA decks that center around Citadel Whale due to the slowness of setup & inconsistent starting hands, so I stuck with the older Restart model focusing on Legendary Fisherman II and Legendary Ocean. Fisherman is unaffected by monster effects when Umi/LO is on the field, so he is extremely helpful against Sylvans, Geargia, Archfiends and Flying Fish, but you should still try to have at least one other monster on the field to banish when LO and SSA are targeted or if Double Magical Arm Bind is used. If I had another Fisherman or Abyss Soldier I would have replaced one of the Citadel Whales, but since CW only takes one tribute with LO on the field it still worked out well. ECons can be replaced by Forbidden Chalice to more easily counter CA/Saffira and flip effects, but the popularity of Masked HERO makes that a bit risky. Also be wary of using Whale's effect to summon when playing against Sylvans because of Ultimate Providence.
  • Mking:
    So this is an SSA deck, it's focused on getting your whale out as soon as possible like in turn 1 while potentially having another water monster for you to banish in case enemy has cards to destroy your SSA / LOC. Use your sharks to summon 2 monsters get the whale out. since your legendary ocean reduces lvl of water monster you can special summon another lvl 4 water monster from your hand, the ideal hand is 1 hammer shark 1 beautunaful princess or hammer shark 1 citadel whale and a legendary ocean plus another oyster myster if u got turn 2
  • YokoWasis:
    With the current Meta, Whale isn't worth it anymore. Slow to summon (compared to legendar fisherman 2) and it can be easily destroyed by marshleaf / geargia / rose lover effect. That's why I prefer Fisherman 2, because those effect can't affect fisherman 2. Targeting or not. Shark cruiser used to deal with Mirror Match / enemy Whale. It can easily swarm the board with 2k beater, which often result to OTK. Another notable card is Gravity Lash. To deal with Monster that can't be destroyed by SSA / Effect. Such as Rose Lover Summoned monster, and Protected Cyber Angel. I am avoiding TRAP at all cost because there are a lot of sylvan / rose lover player on the ladder right now which makes your trap pretty much useless against them.

Alien & Alien Ananta

Alien KOG PlayersSet SkillDate Submitted
blasterRestartApr 3
RhaegarBalanceApr 9
SwordmasterRestartApr 19
  • Swordmaster:
    I used Enemy Controller to counter Cyber Angel, Forbidden Chalice to counter Sylvans and Geargia, and Mirror Wall to counter Masked Hero Decks.

Archfiend

Archfiend KOG PlayersSet SkillDate Submitted
K.J-LP Boost αApr 1
SomeguyRestartApr 2
C.Fonseca4RestartApr 14
PerditionLP Boost αApr 21
  • K.J-:
    First time reaching KoG. My IGN is K.J- and this deck is pretty simple to use. Use life boost alpha and card of soul to draw archfiend emperor and banish the biggest threat on the field. Pandemonium always more draw power when triggering emperors ability once normal summoned with half attack. Great starting hand would involve emperor, pandemonium, and call of the archfiend. That way when he leaves the field, pandemonium pulls another monster then on your opponents turn, special summon emperor with the monster you just drew.
  • C.Fonseca4:
    -The main thing you want to do is special summon an Archfiend Emperor as soon as possible;
    -Lyla is great to deal with your opponent's backrow and mill cards from your deck;
    -Monster Gate is a good way to special summon Archfiend Emperor or Archfiend Empress from the deck;
    -If you have both Achfiend Empress and Emperor in the graveyard, you can use Archfiend's Roar to special summon Archfiend Empress. When she's destroid at the end of the turn, you can special summon Archfiend Emperor;
    -You can also use Archiend's roar on Archfiend Cavalry to special summon Archfiend Emperor, but it cannot be destroied by battle;
    -A good Starting hand should have a milling card (Lyla or Needlebug Nest), and a trap to special summon Achfiends from the graveyard. Starting with Emperor, Call of the achfiend and some other archfiend monster would also be a good starting hand.
  • Perdition:
    The ideal hand is having a Lyla alongside one of your traps, preferably Call of the Archfiend, and an Empress or Emperor, then anything else is fine. I find that you typically prefer going first, as getting Lyla uninterrupted on the board for the guaranteed mill 3 is important, as well as having a live trap so it can be chained to any destruction if the opponent has it. I found that people rarely ran things like Sphere Kuriboh while climbing ladder, so if they have no backrow or you know it’s nothing that can stop an aggressive push, don’t be afraid to summon an Emperor or Empress and banish 3 archfiends for Necrofear to try and end the game. The beauty of playing 3 Trance Archfiends is even in the event that you don’t win that turn, you can get your banished fiends back to your hand to be re-used. Speaking of Necrofear, since it’s a semi-nomi monster, if it’s destroyed after being summoned properly, you can revive it with Call of the Archfiend which can prove to be a nuisance for opponents. Games are typically short with the deck, but it has a decent grind game if you can get any of your Call of the Archfiend to stick to the board. Recycle banished fiends with Trance to have a constant stream of either Emperor or Empress. Empress is especially nice against SSA decks. You can freely attack into Citadel Whale with Emperor if you have Empress on the field aswell, then banish a fiend to keep Emperor alive and destroy their whale. Overall, though, you should be playing aggressively. The more pressure you put on the opponent by picking apart their board with your removal or stopping their plays with Empress’ protection, the better. I feel like either Endless Trap Hell from Odion or Fiend Farewell from Bakura would be ideal, but I have neither so I just used Life Boost a, which isn’t bad either.

Hammer Fish OTK

Comments

Hot New Top
PK 1hour ago
What is a good replacement for snipe hunter in that Destiny Board Invader deck?
Anonymous 1hour ago
Honestly RESD decks work well against sylvans, but it depends if you can get that warrior attached to it before they start their chains which is difficult at times. Really winning against that type of deck is situational
Malefic 6hour ago
I have no idea as to why people still using Sylvan in KOG. I mean, do you ever having fun playing this game?
<< Anonymous(Malefic)
Anonymous 5hour ago Reply
It's because they are savages.
<< Anonymous(Malefic)
Anonymous 3hour ago Reply
As soon as they win they have their fun
Anonymous 8days ago
I hope konami will not limit sylvans or rose lover, just because some P2W player cry why their expensive deck cant OTK all the other deck in the game.
<< Anonymous
Anonymous 9hour ago Reply
The OverPowered cards in any Plant deck are only Carrot Champion and Rose Lover. Carrot discards Rose to special summon him, then use Rose Lover to summon Sylvan tree or guardioak or Aromage Bergamot. Not sylvans that are OP. Like Glad Beasts must attack or get attacked to activate their effects or Gergia that must be flipped up and down, Sylvan must be excavated to do their jobs, that is all.
<< Anonymous
Anonymous 7hour ago Reply
Concerning your definition of OP i just want to add that it's overused because it a lot more easier accessable to a wide audience. to build one of the very strong top tier decks you would have to spent like 1000$ or more (or you save all gems for only this one deck ignoring every other card box) so these decks are stronger than sylvans but only very few people can build them.
<< Anonymous
Anonymous 5hour ago Reply
Then explain to me why do you think nobody complained about Rose Lover and Carrot in Aromages until Sylvan show up?

Simple, it's because they were not the problem to begin with.

Sylvan must be excavated to do their job, yes, but that has nothing to do with Rose Lover and Carrot. Sylvan can still nuke your board even without Guardioak and Hermitree, their low level monsters can excavate too.
<< Anonymous
Anonymous 4hour ago Reply
OK so I do want to say that Sylvan users and 'Surprise Attack' ocean users are wanks but honestly, Konami'r the real cunts here. they should've known that these little fuckers would exploit something like that. I love the fuckin 50 Sylvan decks and how every cunt who has KOG tries to explain away how their's is different. Fuckin wankers lol
TeddyPicker 7days ago
I refuse to play Sylvan, such shitty looking cards and it doesn't even look fun to play. Will stick with alien and save gems until a fun and good looking meta comes out
<< Anonymous(hashi)
Anonymous 7days ago Reply
Just be glad we don't have Wind-Up archetype yet.

And not just childish ones, "waifu" decks are getting meta as well nowadays.

See: Trickstar and Sentouki in real life TCG/OCG
<< Anonymous
Anonymous 7days ago Reply
While in DL, Amazoness will soon reign supreme as the meta "waifu" deck.
<< Anonymous
Anonymous 7days ago Reply
Wind-Up, as cute as they are, has Zenmaity, who is so mighty, it had to be hit by the OCG/TCG banlist TWICE.

It was Limited at first, but even that is not enough, and it gets Banned later on.
<< Anonymous
Anonymous 5hour ago Reply
.....you know what, thinking about it, Wind-Up feels like something Konami definitely will throw into DL sometime in the future.
Anonymous 8hour ago
Are all sylvan players now KoG? Because I faced only Archfiends in my last 8 duels
Anonymous 7days ago
Where you can get 3rd Wetland? I already check how to obtain, but it only obtainable on Duel-A-Thon and Ex Jewel
<< Anonymous
Anonymous 7days ago Reply
Well, you just answered your own question....
<< Anonymous
Anonymous 7days ago Reply
Only 2 Wetland that obtainable, but that WellaWeiss guy use 3 Wetland in his deck
<< Anonymous
Anonymous 7days ago Reply
You can get a third one through a special ticket but not the pvp one
<< Anonymous
Anonymous 9hour ago Reply
I wish we can get Wetlands again....in a permanent way.
Yami Dovah 2days ago
If weren't for Sylvians, the list of meta decks would be very good. Not that it is impossible to defeat, as many say; it's just a very annoying deck to play against because you need very specific counter at the right time. I think semi-limiting Marshaleaf and Guardioak would be the right way for them. All other decks are balanced for me. Now just wait for Konami to launch a new op box that will unbalance everything again.
<< Anonymous
Anonymous No. 2 10hour ago Reply
I agree completely.
There are decks that usually crush Sylvans, but they are very boring decks to play.
Also, it would be motivating to not get Sylvan deck opponents 90% of the time.
<< Anonymous
Anonymous 9hour ago Reply
But how many times you'll see a Sylvan player's field being empty?

Sylvan packs a lot of low level monsters and both Komushroomo & Marshalleaf nukes your board. If anything, most of the time it's your board that's gonna be empty.
<< Anonymous
Anonymous 9hour ago Reply
Furthermore, limiting Rose Lover doesn't change the fact that triple Komushroomo + Marshalleaf would still nuke your board, then any low level beaters they have will deplete all your remaining LP away.

To nerf Sylvan, it's Komushroomo and Marshalleaf that must be hit.
<< Anonymous
Anonymous 9hour ago Reply
If you insist Rose Lover must be hit, I'd say Semi-Limiting it is enough. Then Semi-Limit both Komushroomo and Marshalleaf too. And Limit both Guardioak and Hermitree.

That way, Sylvan players are forced to choose which ones to run, while other Plant decks still can work with 2 Rose Lover.
JustFacts! 4days ago
Meta has:
Masked heroes
Geargiax
Flying fish
Abyss warrior/SSA
Sylvans
Saffira and her angels
The bee from rampage of the forest
Red eyes zombies
Aliens

There's actually a lot of variety.
And Sylvans kinda suck, the typical sylvan player plays usin GRIT, and leaves game in 3rd turn with 1 hp. Lolz
<< Anonymous
Anonymous 4days ago Reply
Yeah, and the all mighty blue-eyes and ancient gear golems
<< Anonymous(JustFacts!)
Anonymous 3days ago Reply
true
<< Anonymous
Anonymous 3days ago Reply
Not considering that Sylvans are more than 50% of the time, the other 30% are masked heroes or cyber angel, the other 15% are fished, the 5% are the rest of the decks.... so yeah!!! pretty much variety
<< Anonymous(JustFacts!)
Anonymous 1days ago Reply
Sylvan makes the games boring. 11 out of 10 Duel match against sylvan. That is the exact opposite of variety
Math 5days ago
For the well balance and versatility of the game, I believe Konami will semi of even limit “Rose Lover” to 1 just like they did with all the accessible cards or easily obtainable cards (Machine angel ritual, Dakini, Red eyes spirit, champion vigilance, golden bamboo sword etc..)
<< Anonymous
Anonymous 3days ago Reply
The only thing that will happen with limiting Rose Lover, is killing all the other Plant decks while letting Sylvan remains alive and well, the exact opposite of what everyone wanted to see.
<< Anonymous
Anonymous 3days ago Reply
Nerf Marshaleaf. That's all. Limit it to 1.
<< Anonymous
Anonymous 3days ago Reply
Lol, I murder marshaleaf with chalices, divine wraths, and SSA, it's very weak against some particular decks lol
<< Anonymous
Anonymous 1days ago Reply
Lol, they are talking about marshleaf when they are excavated from the deck. I don't think anybody will worried about marshleaf when it is on the field. It only excavate 2 cards. You don't need SSA/Divine Wrath/SSA to murder him. Just attack him with (UR) Axe Raider and he is dead.
Anonymous 1days ago
Even a monkey can play Sylvan and hit KoG with it
No one cheats -.- 3days ago
Well I haven't met one single "cheater" and I played a lot last month from Legend 1 to Kog, not a single suspicious players -_- you guys are lying.
<< Anonymous(No one cheats -.-)
Anonymous 3days ago Reply
Ehh you never met any cheaters meant there are no cheaters? What a statement. Come on be realistic.
<< Anonymous(No one cheats -.-)
Grim 2days ago Reply
Hey genius I got hacked in kc what do u mean no one cheates nobody is lying I was in rank 600 but not anymore because of the hacker
<< Anonymous(No one cheats -.-)
Anonymous 1days ago Reply
Dude, my connection were good, but suddenly i lost the game. If i lost due to the connection, the sign will show that i lost. but nope, i can't even check the duel log.

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Hail Dakini! Now go home and don't come back.
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