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Mefist the Infernal General | Decks and Ruling

This page notes details of Mefist the Infernal General (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 01/01/2017

Mefist the Infernal General

Mefist the Infernal General
AttributeDARK
Monster TypeFiend
Card typeEffect
Card Effect TypeContinuous Effect / Trigger Effect
Level★5
Passcode46820049
ATK1800
DEF1700

text

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.

How to get / Rarity

PackValkyrie's Rage [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating7.0/10

Pros

  • Has piercing effect.
  • Great for hand destruction decks.

Cons

  • Very low stats for a 1-tribute monster.
  • Difficult to activate its effect due to its low ATK points.
  • Needs support cards such as Riryouku and equip spells to power up its low ATK.

Tips

Use Soul Exchange or Cost Down for an easy summon.

Rulings

Classifications

ActionsDiscards for effect / Your opponent discards
Attack categoriesPiercing

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Comments

Hot New Top
Anonymous
Simpler times...
<< Anonymous
Anonymous Reply
Back when running 15 beatsicks in a deck was considered meta
Anonymous
Chazz have dialog for this card
Anonymous
This card need more support
candend
I made deck with this monster combining Dark Necrofear and Other fiend monsters in PvP. Works well inflict piercing damage + discard 1 card of your opponent and take control of opponent's monster with Necrofear and Jowl
candend
I made deck with this monster combining Dark Necrofear and Other fiend monsters in PvP. Works well inflict piercing damage + discard 1 card of your opponent and take control of opponent's monster with Necrofear and Jowl
Anonymous
Using this to attack is hard to pull off when there strong back row are around.
Anonymous
This card has helped me when many duels and equip it with yami yugi's power of darkness effect it has 2000 atk points
<< Anonymous
Anonymous Reply
With palabyrinth its power increases to 2300
Anonymous
This card is easily one of the most underrated cards in the game.
<< Anonymous
Slyphur Reply
Completely agree. The sensation you feel when you see that one card that could have saved them get tossed in the garbage.
<< Anonymous
Gedebuzu Reply
I agree, i use this card along with theter or defeat. Those sensation when the card in your opponent's hand thrown to graveyard and when they wait for chance in drawing phase, yet it's goes to graveyard
Anonymous
Great against obnoxious NPCs who keep setting defense position monsters and wasting your time like Magical Hats and Flips For Real. Thinning their hands of their annoying cards is a bonus too. Auto-duel tends to ignore this card if there's a higher ATK tribute monster in your hand however.
Khoi Nguyen
I lost all the duel when my opp suddenly summoned this card

I really want to build him as my ace card, if only I got 1 of him in my deck :D
scrogg
This was a favorite card of mine from the physical TCG but was to weak to run effectively. With the current card pool in this game he's quite the force really.
Anonymous
The low attack isn't a problem since all 1-4 stars monsters have less than 1800, except for cocoon of evolution.If you use Yami and 3 dark swords of destructions and 2 mefist, it's a very good combination, along with the other commonly used cards.Hand destruction is what I think one very good way to win, one of the best. Mefist plus xing xhen sang could create a mid grade
"lockdown deck".
<< Anonymous
Anonymous Reply
They're much the same as Airknight Parshath. Low stats for a 1 tribute monster with both piercing damage with effect.
<< Anonymous
Anonymous Reply
Less than 1800 defense oops, and...Thinking about it more, less than 1800 atk, except for dunames witch, lonely Amazon and flash assailant.

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