[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald Kastle |
Graydle Slime Jr. | WATER Aqua ★2 ATK 0 / DEF 2000 |
Judgement Force [R] | |
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon that target, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck. |
Normal Summoning Slime Jr. lets you revive any Graydle monster including their boss monster Graydle Dragon. As for Slime Jr.'s floating effect, you can keep Special Summoning more copies of it to stall the opponent or you can Special Summon Slime when you're ready to make a Synchro.
Slime Jr. is itself also a Tuner so you can use it for Synchro plays. Especially with Territory of the Sharks, you can make Graydle Dragon with Slime Jr. and any of your Crystron non-Tuners.
Graydle Slime | WATER Aqua ★5 ATK 0 / DEF 2000 |
Judgement Force [R] | |
If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position. |
Graydle Slime's high Level makes it ideal for making high Level Synchros such as Graydle Dragon. Just pair Graydle Slime with a Level-3 non-Tuner like Crystron Thystvern. Slime also pairs well with Rosenix' Token to make a Level-6 Synchro. Get Slime on the field by Special Summoning it with Slime Jr. or Graydle Split.
Graydle Impact | Continuous Spell |
Judgement Force [SR] | |
You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn. |
Most of the time you'll want to search Slime Jr. The search effect occurs during the End Phase so you'll need to wait till your next turn to really use the card you searched, and searching a Trap like Graydle Split is even slower because it means you'll need to wait another turn to set the Trap before actually using it.
For the removal effect, the target on your field can be a Slime Jr. you Normal Summoned for its revival effect. If you have a copy of Graydle Dragon on the field and another copy in the graveyard, you can destroy Graydle Dragon and revive the other copy in your graveyard. Effectively destroying an enemy card without losing any of your field presence.
Graydle Split | Normal Trap |
Judgement Force [N] | |
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. |
Graydle Split is a great combo piece. For example you could:
A shorter combo without using your Skill would be to use the Special Summoned Slime with Rosenix' Token to make a Level-6 Synchro. Optionally, you could use the Level-6 Synchro with Slime Jr. to Synchro climb into Graydle Dragon.
Graydle Split can be equipped to any monster and the 500 ATK boost is also quite helpful. Equipping it to Graydle Dragon allows it to attack over most monsters.
Crystron Sulfefnir | WATER Machine ★5 ATK 2000 / DEF 1500 |
Cybernetic Rebellion [UR] | |
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. |
Sulfefnir is great at getting your Crystron non-Tuners in the graveyard where they can use their second effects. Then you can Sulfefnir destroys itself upon summoning to Special Summon Citree from the Deck.
Crystron Thystvern | WATER Machine ★3 ATK 1500 / DEF 1500 |
Spirit of the Beast [SR] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn. |
Crystron Smiger | WATER Machine ★3 ATK 1000 / DEF 1800 |
Cybernetic Rebellion [SR] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn. |
Thystvern and Smiger are practically the same monster, the only difference is Thystvern searches Crystron monsters while Smiger searches Crystron Spell/Traps, making Thystvern slightly more desirable. Other than that, they're both Level-3 monsters that pair with Graydle Slime to make Graydle Dragon, or pair with Citree to make Ametrix. And both of them are put in the graveyard by Sulfefnir.
All low-Leveled Crystron non-Tuners have the same first effect which is mainly used to destroy themselves and Special Summon Citree.
Crystron Rosenix | WATER Machine ★4 ATK 1800 / DEF 1000 |
Cybernetic Rebellion [R] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. |
Rosenix is mainly run because of its ability to generate a Token on demand. This Token will then be used as synchro material.
Crystron Citree | WATER Machine ★2 ATK 500 / DEF 500 |
Cybernetic Rebellion [SR] | |
During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn. |
At the start of the opponent's Battle Phase, use Citree's effect to Special Summon Smiger or Thystvern to make Ametrix.
Crystron Impact | Normal Trap |
Spirit of the Beast [SR] | |
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect. |
Crystron Impact leaves enemy monsters vulnerable with 0 DEF especially when combo'ed with Ametrix to change their monsters to defense position. Reviving a banished Crystron is also useful since you'll be banishing a lot between Citree's effect and the non-Tuners' own effects. Lastly, while in the graveyard Crystron Impact is great for protecting Ametrix and Quariongandrax from targeting effects.
Crystron Quariongandrax | WATER Machine ★9 ATK 3000 / DEF 3000 |
Cybernetic Rebellion [UR] | |
2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. |
With three possible removal targets upon summoning Quariongandrax, you can get rid of all monsters on your opponent’s side of the field with a single card and then attack them directly for 3000 damage. But most of the time they won't even have three monsters on the field so you can banish some backrow as well.
The floating effect is also quite powerful; allowing you to revive any banished monster, even the ones you banished upon summoning Quariongandrax.
Graydle Dragon | WATER Aqua ★8 ATK 3000 / DEF 2000 |
Judgement Force [R] | |
1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn. |
Graydle Dragon is the boss monster you'll summon most of the time. Its removal effect upon summoning is very similar to Quariongandrax but you'll usually have only two removal targets instead of three.
Graydle Dragon also has a floating effect which is arguably stronger than Quariongandrax. With this you can revive Quariongandrax or even another copy of Graydle Dragon.
Coral Dragon | WATER Dragon ★6 ATK 2400 / DEF 500 |
Chronicle of Glory [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. |
Coral Dragon provides some simple removal and the discard costs helps you load Crystron non-Tuners into the graveyard.
White Aura Dolphin | WATER Fish ★6 ATK 2400 / DEF 1000 |
Cybernetic Rebellion [SR] | |
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
White Aura Dolphin can halve an enemy monster's ATK for free, and it can do this every turn. This makes even the strongest monster susceptible to beatdown. For White Aura Dolphin's inherent revival, a WATER deck such as this should have enough cost to revive Dolphin for days.
Crystron Ametrix | WATER Machine ★5 ATK 2500 / DEF 1500 |
Cybernetic Rebellion [R] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. |
Ametrix' battle position changing is already quite good because most enemy boss monsters are Special Summoned and changing them to defense position lets you run them over with Ametrix. Combined with Citree to Synchro Summon Ametrix during the opponent's turn, letting you disrupt their Battle Phase.
Crystron Impact debuffs all enemy DEFs to 0, combos well with Ametrix.
Forbidden Lance | Quick Spell |
Valhalla Calling [UR] Selection Box Vol. 02 Mini [UR] | |
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. |
Gungnir, Dragon of the Ice Barrier | WATER Dragon ★7 ATK 2500 / DEF 1700 |
Cybernetic Rebellion [SR] | |
1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them. |
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