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Ancient Gear: deck recipe [Nov 10]

Duel Links Ancient Gear deck, how to use, cards, combos, skills, Ancient Gear in the current meta.
update 10/11/2022

Required Card Boxes

Main Deck

Antinomic Theory Cross Dimension Braver Victory Ancient Gear Awakening

Extra Deck

Photons of Galaxy Darkness Gimmick Cross Dimension Link Revolution Braver Victory

Example deck

Standard Version

Ancient Gear Reactor DragonAncient Gear Reactor DragonAncient Gear Hunting HoundAncient Gear Hunting HoundAncient Gear Hunting HoundAncient Gear Wyvern
Ancient Gear WyvernAncient Gear WyvernMonster RebornMystical Space TyphoonMystical Space TyphoonMystical Space Typhoon
Ancient Gear CatapultAncient Gear CatapultAncient Gear CatapultGeartownGeartownGeartown
Ancient Gear FortressAncient Gear Fortress----
Ultimate Ancient Gear GolemAncient Gear Megaton GolemAncient Gear Megaton GolemAncient Gear HowitzerAncient Gear HowitzerNumber 9: Dyson Sphere
Number 70: Malevolent SinBrute Enforcer----

Set skill

[Skill] descriptionUser
Middle Age Mechs
Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn.
Vellian Crowler
Vellian Crowler

How to Play

Ancient Gear Reactor Dragon

Ancient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.

A Level 9 Machine with 3000 ATK and DEF that can shut down your opponent’s back row and even monster effects on attack declaration. Your opponent could still activate the effect of a Spell or Trap that has already been activated.

Unfortunately, since you are mostly going to Special Summon this card, it is not going to gain the ability to inflict piercing damage or to make a second attack during each Battle Phase, but it will be able to destroy a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you target a face-down Spell/Trap, your opponent will not be able to chain it and you could even target your own Geartown to Summon another Reactor Dragon and use it right away for an attack.

Ancient Gear Golem

Ancient Gear Golem
Ancient Gear Golem
EARTH Machine ★8
ATK 3000 / DEF 3000
Vellian Crowler [UR]
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Unlike the Ultimate Pound, Ancient Gear Golem does prevent any backrow disruption until the end of the damage steps while it attacks. Thanks to the Howitzer's effect or the Skill, you can summon Ancient Gear Golem much easier.

Ancient Gear Hunting Hound

Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH Machine ★3
ATK 1000 / DEF 1000
Cross Dimension [SR]
If this card is Normal Summoned: Inflict 300 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Can inflict 300 damage to your opponent when Hunting Hound is normal summoned. This card's second effect can make the Fusion Summon of "Ancient Gear Howitzer", "Ultimate Ancient Gear Golem".

Ancient Gear Wyvern

Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH Machine ★4
ATK 1700 / DEF 1200
Ancient Gear Awakening [R]
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, monsters in your opponent's possession cannot activate their effects until the end of the Damage Step.

Summon Ancient Gear Wyvern to fetch an Ancient Gear card. This will be used to fetch Hunting Hound for fusion summoning Howitzer.

Just remember to set your backrow before summoning Wyvern.

Geartown Techs

Ancient Gear Catapult
Ancient Gear Catapult
Normal Spell
Braver Victory [SR]
If you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

Powerful Tech Spell that pairs with Geartown which you can summon up to 2 Ancient Gear monsters for free which is really good as Swarming Board Combo when you are not controlling any monsters on your field. Keep in mind that
Geartown's Trigger Effect is an optional "when" effect, but since the destruction and Summon from Catapult are considered to happen simultaneously, therefore Geartown will not miss timing.

As this card ignores Summoning conditions, it can be useful for Special Summoning Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound as well.

Geartown
Geartown
Field Spell
Ancient Gear Awakening [SR]
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

While Geartown is active, both players are able to Summon “Ancient Gear” monsters for 1 less Tribute, which means that you could Normal Summon a Level 6 monster like Ancient Gear Beast without Tributing, but that’s not really the reason why we are running this card in this particular deck.

When Geartown is destroyed, it allows you to Special Summon an “Ancient Gear” monster from your hand, Deck or Graveyard. Since Ancient Gear Golem can’t be Special Summoned and Geartown doesn’t ignore their Summoning conditions, our best option is to run Ancient Gear Reactor Dragon, which is definitely not a bad card.

If you activate Geartown and your opponent responds to its activation by destroying it, Geartown’s effect will not trigger. This card can miss the timing because its effect is optional (“When...you can…”), but don’t worry: there aren’t that many cards or effects that can be chained to its activation, and most of the time you will not need to activate it to trigger its effect.

You can also destroy Geartown yourself. You can’t use Storm because it first destroys your Spell & Traps and then your opponent’s, which means that the destruction of Geartown would not be the last thing to happen and its effect would not activate. But you can use Ancient Gear Catapult which is really strong pair with Geartown.

Ancient Gear Fortress
Ancient Gear Fortress
Continuous Spell
Ancient Gear Awakening [R]
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

Gear Fortress is searchable by Wyvern, and then you can destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or grave. This is Fortress' main purpose but there is also some merit in keeping it on the field, and destroying Geartown should take priority over destroying Fortress. Lastly Fortress gives decent protection to Ancient Gear monsters the turn they are summoned. So you effectively get Reactor Dragon which is a huge beater, that is also immune to targeting and destruction for a turn.

Techs

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

Ancient Gear Fusion Monsters

Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
EARTH Machine ★10
ATK 4400 / DEF 3400
Vellian Crowler [UR]
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.

Ultimate Ancient Gear Golem is a 4400 ATK monster that can inflict piercing damage, shut down your opponent’s backrow on attack declaration and, if destroyed, even Special Summon Ancient Gear Golem from your Graveyard, ignoring its Summoning conditions.

There are only two problems with this card: it’s a Fusion Monster that requires 3 Materials which will cost alot for hand sources and nothing stops your opponent from taking control of it and simply swinging into your Life Points.

Ancient Gear Megaton Golem
Ancient Gear Megaton Golem
EARTH Machine ★9
ATK 3300 / DEF 3300
Braver Victory [UR]
3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
Ancient Gear Howitzer
Ancient Gear Howitzer
EARTH Machine ★8
ATK 1000 / DEF 1800
Cross Dimension [UR]
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 500 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.

Easily special summoned by using Hunting Hound and any other Ancient Gear monsters with inflicting 500 damage to your opponent once per main phase of yours. Immune to other card's effect but at the same time that means you cannot increase its stats by using any other cards as well.

If Howitzer gets destroyed, you can Special Summon any Ancient Gear monsters including Ancient Gear Golem from your Deck, ignoring its Summoning conditions.

Extra Decks

Number 9: Dyson Sphere
Number 9: Dyson Sphere
LIGHT Machine ★9
ATK 2800 / DEF 3000
Darkness Gimmick [UR]
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / DEF 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removal with Good Arrow Point. Although its Removal Effect can be negated by your opponent by discarding 1 the same original types as the targeted cards, you can still make your opponent's resources reduces due to this effect. If you dump Ancient Gear Monster to activate Enforcer's effect, you can still able to summon it back with Ancient Gear Fortress Effect.

Other Cards Option

Ancient Gear Frame

Ancient Gear Frame
Ancient Gear Frame
EARTH Machine ★4
ATK 1600 / DEF 500
Ancient Gear Awakening [R]
You can discard 1 card; add from your Deck to your hand, 1 "Ancient Gear Golem" or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

By discarding a card, Ancient Gear Frame allows you to add to your hand an Ancient Gear Golem for fusion materials.

If Ancient Gear Frame leaves the field because of an opponent's card effect, you can Summon up to three copies of Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound from your hand ignoring their Summoning conditions. But keep in mind that this card has to be face-up on the field for its effect to trigger, which means you can't just Set it.

Ancient Gear Golem - Ultimate Pound

Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.

Allows for multiple attacks when Ultimate Pound destroys your opponent's monster by battle which will deal a massive amount of damage or even possibly OTK. However, unfortunately, Ultimate Pound doesn't have any backrow immunization while battling like other Ancient Gear monsters.

Galaxy-Eyes Xyz Monsters

Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Full Armor Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Heart of Xyz [UR]
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.
Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.

Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

Other Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters especially you can use Ultimate Pound to deals massive damage.

Comments

Hot New Top
ipo
my version even if no one cares
<< Anonymous(ipo)
Oldtimer Reply
I'd replace the engineers for the soldiers. Why that choice?
<< Anonymous(ipo)
Anonymous Reply
Nice ^_^
Anonymous
I was running 3 Knights and 0 soldiers with 3 Sgt electros and I got tired of the Knights. I win more with the soldiers. I find using the weaker soldiers is worth it to have their effect right away
Anonymous
which is better? soldiers or knights?
<< Anonymous
Anonymous Reply
knight, if you dont have it soldier then
Anonymous
Thoughts and opinions?

×2 Ancient Gear Golem
×3 Ancient Gear Knight
×1 Sergeant Electro
×2 Ancient Gear Beast
×3 Ancient Gear Soldier
×3 Gravity Blaster
×1 Mirror Wall
×2 Wall of Disruption
×1 Rare Metalmorph
×1 Metalmorph
<< Anonymous
Anonymous Reply
you get a 2nd Golem from leveling up Crowler you dumbass. Also ancient gear soldier is better then machina sniper or any other machine card thats not sergeant electro. Please dont ever give advice you dont know what your talking about. 🔥
<< Anonymous
Anonymous Reply
Rofl >can't get a second golem yet.

I don't understand why anyone would run soldier. 🔥 card

2 Mecha Phantom Beast Hamstrat
2 ancient golem
3 knight
2 Gravity blaster
1 beast
2 electro
2 rare metal
1 sphere kuriboh
1 mirror
2 disruption
1 castle
1 etaqua

this seem to work better for me
<< Anonymous
Anonymous Reply
+1 AG Castle, +3 E-con, +1 electro, -3 soldier, -2 Gravity Blaster. Do NOT play Hamstrat. It's expensive and serves no purpose because you already have 2 castle
<< Anonymous
Dude above is right Reply
Agree, also for me Hamstrat seems to work only as fodder for anti Dakini ECons and to get obliterated by AG Beast in the mirror match. I'd stick to Sergeant Electro, Castle and ECons anytime
Anonymous
How is that Hamstrat and Gravity Blaster are considered "essential"? I get what they do but to be honest I see a lot of people doing really well with the usual Sergeant Electro versions and 🔥
Anonymous
how do you think genex ally powercell would be in this deck?
<< Anonymous
Anonymous Reply
nvm read it wrong it would be terrible in this deck
Anonymous
pls help me!! how do i win against this deck. what is this decks weakness. what deck should i be running i have tried them all. i cannot get past dlv. 16 in the kc cup
<< Anonymous
Anonymous Reply
Acid rain or the acid field spell... hurts AG
<< Anonymous
Toldya Reply
AG user often not bringing backrow destroyer and just satisfied with the effects. so if u pulled astral barrier+spirit barrier combo its 100% win
<< Anonymous
Anonymous Reply
I'm DLMax with AG, i usually loose to CA/Phoenix, i destroyed everything else.
<< Anonymous
Anonymous Reply
It was pretty easy with Right Back At You, Golden Apples and E Con.
Anonymous
is there a way to build this deck without the crowler event?
<< Anonymous
Anonymous Reply
Nope
gamea_decks_LUL
lmao, this deck is 🔥. Hamstrat is so expensive and useless when you already have 2 castles. Replace with Sgt. Electro.
Take out the Gravity Blasters for Econ.. which you need for CA and for plays in general.
<< Anonymous(gamea_decks_LUL)
Anonymous Reply
Your comment is basically the deck I use

2x AG Golem
3x AG Knight
2x AG Beast
AG Castle
3x Sgt Electro
3x Econ
2x Rare Metalmorph
Mirror Wall
Wall of Disruption
Typhoon (For backline clear)
Sphere Kuribo
Anonymous
Fought a friend that has 3 wall of D & 2 MW on his deck, ez win.
Anonymous
why my ag golem got f'd up against wall of diruption during battle phase? i tought it negates traps.
<< Anonymous
Anonymous Reply
You can get hit by wall of disruption if you attack with a monster that does not have the ancient gear effect of preventing activations of spells/traps during the attack.
<< Anonymous
Anonymous Reply
i attacked with ag golem
<< Anonymous
Mah Boi Reply
There are some cards that can negate Ancient Gears' continuous effects ( their lockdown), such as Forbidden Chalice and Gravity Blaster equipped to the monster being attacked.
<< Anonymous(Mah Boi)
Anonymous Reply
skill drain
Anonymous
cyka bliat

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