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Champion's Vigilance | Decks and Tips

This page notes details of Champion's Vigilance (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 08/09/2016

Champion's Vigilance

Champion's Vigilance
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Card effect
Passcode82382815

text

If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

How to get/rarity

Pack--
Level-up reward--
Victory againstKaiba Lvl 30 or above [SR]
Card trader--
Other--

Evaluation

Rating8.5 / 10

The effect negating the summon or activation is very powerful. You will use this card when your deck is specialized to special summon high level monsters.

Tips, related cards, skills

Blue-Eyes White Dragon

A good option to use Champion's Vigilance with. It has high attack and good defense, but it's also easy to use with BEWD because Kaibaman is available and you can obtain multiple copies without buying packs.

Phoenix Gearfried

Good in a gemini deck but a little trickier to use since summoning this using Blazewing Butterfly or with Superalloy Beast Raptinus on the field, this will become an effect monster.

Level 7 or higher normal monsters

CardOverview
Dark Magician
Dark Magician
Lvl 7/DARK/Spellcaster/
2500 ATK/2100 DEF
Cosmo Queen
Cosmo Queen
Lvl 8/DARK/Spellcaster/
2900 ATK/2450 DEF
Serpent Night Dragon
Serpent Night Dragon
Lvl 7/DARK/Dragon/
2350 ATK/2400 DEF
Red-Eyes B. Dragon
Red-Eyes B. Dragon
Lvl 7/DARK/Dragon/
2400 ATK/2000 DEF
Zoa
Zoa
Lvl 7/DARK/Fiend/
2600 ATK/1900 DEF
Gaia The Fierce Knight
Gaia The Fierce Knight
Lvl 7/EARTH/Warrior/
2300 ATK/2100 DEF
Darkstorm Dragon
Darkstorm Dragon
Lvl 8/DARK/Dragon/Gemini/
2700 ATK/2500 DEF

Classifications

Monster/Spell/Trap categoriesNegates Normal Summons / Negates Flip Summons / Negates Special Summons / Negates the activation of your opponent's Spell Cards / Negates the activation of your opponent's Trap Cards / Destroys your opponent's Monster Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

Hot New Top
Cananga
Now Ancient Rules join in the fray. Sigh.... I hate this card, I don't want to fight Champion Vigilance VS Champion Vigilance and there is no card to disable this damned thing like Cursed Seal of Forbidden Spell render Enemy Controller unusable forever.
Anonymous
Can someone explain, why CV can negated necrofear but it can't negated fusion or ritual summon ?
<< Anonymous
Anonymous Reply
I'm so edgy that I have hedgehogs in my shadow
<< Anonymous
Anonymous Reply
It can 'Negate the Summon or activation..' You can negate fusion spell/fusion gate activation/ritual spell, just do it when it's activation. If you're too greedy and wait to see which monster it is. Then it's effect of the card. It's already activated. Same as you twister econ lol.
<< Anonymous
Anonymous Reply
I think special summoning a monster which is in your hand can be countered by CV.A good example is summoning Dark Necrofear and Sacred Phoenix of Nephthys in your hand, being summoned by the effect of Hand of Nephthys.
<< Anonymous
Anonymous Reply
dark necrofear can be negated, hand of nephthys cant, it doesnt matter from hand or where, when the summon start chain link cv cant negate it
mangly
Just watched a duel replay where it looked like player 1 activated Champion's vigilance from his hand, as player 2 tried to return Blue Eyes from being banished using Spiritual LIght Art - Hijiri. There was Blue Eyes in player 1's hand, but there was no 7* or above monster on the field.

What the heck? How is that even possible?
<< Anonymous(mangly)
Anonymous Reply
Spirital Light Art - Hijiri's effect - "Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster."
<< Anonymous(mangly)
Anonymous Reply
Bcoz it was already chained and will still resolve despite of the loss of presence of the lv7 monster
<< Anonymous(mangly)
Anonymous Reply
Wait.. CV unset? Watch it again.
Anonymous
It can negate the summoning of Dark Necrofear
Anonymous
Guys..why can.t i chain cv to summoning blue eyes through kaibaman? It let me chain to summoning kaibaman, but when blue eyes was special summoned i couldn.t negate it. The card says negate the summon of a monster, special summon is considered summoning as well, or am I wrong?
<< Anonymous
Datty Reply
The card cannot negate special summons. I agree the wording is weird and confusing. I learned it the hard way a long time ago, when I decided to wait for Relinquished to negate, not the ritual spell.
<< Anonymous(Datty)
Anonymous Reply
You can negate special summons, but only intern special summons. Extern special summons, like fusion and ritual, you have to negate the ritual spell or Plymerization.
<< Anonymous
Beta Reply
It's not even that; any effect that special summons(as opposed to summon conditions) will create a timing issue for CV, even if the effect is on the card that is being summoned...
Anonymous
this card never negates special summons for me. anyone else getting the same?
<< Anonymous
Anonymous Reply
It's depends in wich type of s.summon you try to negate. It negates only innerent. And there's not much innerent summons in the game get. For example, you can't negate Nephtys phoenix, or the proper summon of a Fusion/Ritual monster, but you can negate the spell that summon it.
The only special summon you can negate in game that I remember now is the "fusions" of the V-W-X-Y-Z monster.
<< Anonymous
Beta Reply
Yeah, Yugioh has some weird timing rules. An effect that summons will often cause you to miss the timing for negation.
Anonymous
Why I cant negate the LVL UP spell card?
<< Anonymous
Anonymous Reply
lol you can
<< Anonymous
Beta Reply
Depends what you had on the field. Maybe it was a level 5/6 or an Effect monster. Gemini's might be confusing you. Anyway, give some actual context if you want help next time.
Anonymous
This is card is sometimes not working for me
Anonymous
can this card negate the special summon of toon monsters?
<< Anonymous
Anonymous Reply
yes
Anonymous
Back when there was Dark magician decks with 3SD, I was againts limiting CV, even though I never used that deck, people argued CV was too powerful, but I argued the problem was 3SD because it made ridiculously easy to summon a normal level 7 monster (DM) and hence giving CV a lot of play, however, with all those red eyes poping out like nothing, NOW I'm all in in favor or limiting this mother🔥ing card!
Anonymous
Is this card can negate Special Summon Nephthys from Graveyard?
<< Anonymous
Anonyboy Reply
Yes, it can negate the summon of Nephthys. HOWEVER, Nephthys will return during the opponent's next standby phase because it was destroyed by a card effect. Your spells/traps will survive, though.
<< Anonymous(Anonyboy)
Anonymous Reply
False, it can't negate nepththys summon from graveyard.
Anonymous
>Draw Kaibaman
>Summon BEWD
>Use this card
>Win the duel

Seriously, that's it. That's 🔥ing it. Literally nothing in the game can touch this combination. Sphere Kuriboh is the only thing that can do anything to this, and it's only a defense position switch for a single turn.

Why the 🔥 was this game breaking card even MADE? What were they thinking?
<< Anonymous
Anonymous Reply
You're the di🔥.
With Kaibaman, Red-Eye Insight, and many other combo getting 7 or higher normal monster is very easy.
<< Anonymous
Anonymous Reply
nop
<< Anonymous
Anonymous Reply
It's only negating one summon, or trap/Spell tho. If ur opponent got 3 headlongs / mirror walls ain't gunna save u however the chances of that happening are very slim. I use 2 of these in red eyes deck but often need ultimate providence for added support.
<< Anonymous
Anonymous Reply
The issue is it makes it harder to make a comeback, I.e near impossible, say you have three super rush but no monsters, you're opponent summons their red eyes first turn, you then try to summon a monster and then bam they activate cv and win, and sure in practice that's unlikely, but the "r"ng and 20 card decks + balance makes it a lot more likely than you'd think

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