An Archfiend deck that can do beatdown, protection, and maintain field presence. The most critical flaw of this deck is it's heavy reliance on combos with it's difficulty in maintaining resources. Although if you manage to get past those flaws this deck can be overbearingly powerful.
You can Normal Summon Archfiend Emperor, the First Lord of Horror without Tributing, but, if you do, its original ATK and DEF are halved and it’s destroyed during the End Phase. Once per turn you can banish an Archfiend card from your hand or graveyard to destroy a card on the field.
He is also the only monster you can Normal Summon without tribute in this deck and can be useful to manage your opponent's field presence. He can destroy upto 2 cards your opponent controls (One via his effect and one via battle if you are lucky.) before he leaves the field.
Archfiend Empress can be difficult to get on the field early game. But if you do manage to get her on the field can provide great protection for your DARK Fiend monsters, protecting them from both battle and effect destruction.
Aside from protecting your monsters another way Archfiend Empress sustains your field presence is by reviving a powerful monster if ever she is destroyed. Note that she cannot revive herself or other Archfiend Empress.
The best time to use Fires of Doomsday is during your opponent's turn so as to not affect your ability to summon. But you can only activate one Fires of Doomsday per turn even during your opponent's turn.
Lets say your field is empty and the opponent does not have the means to OTK you, you can activate Fires of Doomsday during your opponent's End Phase and activate your skill during your turn. If your opponent can OTK you, let some attacks go through to reduce your LP by at least 1800 before you activate Fires of Doomsday.
Can be a good way of turning your Doomsday token into a bigger monster, even though you have no control over what monster appears. Keep in mind you cannot activate Monster Gate the same turn you activate Fires of Doomsday, so make sure you summon the tokens during your opponent's turn.
Combo reliant. Lacks any self sufficient effects could put you in deep trouble when you're down on resources.
Early game defense sometimes only consist of blocking with Doomsday tokens. This could lead you to get OTK'ed if Fires of Doomsday gets negated.
Dunno about a turbo version (IMO Different Dimension Reincarnation isn't such a good card), but here's my Updated Synchro Version that I've been having a lot of fun using. You can use Force Resonator instead of Dark Thinker if you want. Or any Lvl 2 Fiend Tuner that might pop up in the future.
This is so jokes. That was copied from a Duel Links reddit post where someone was playing this deck in KoG. He didn’t use it to get to KoG, which is a common misconception when people are evaluating how successful and competitive a deck is. Until Archfiends get Heiress and Red-Eyes Archfiend of Lightning, and even the spell card Falling Down, they won’t be able to compete, and this is no different. This deckbuild is trash.