FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.
Strongest defense stats in all the level 4 monsters.
Good zombie-type monsters’ support on the field.
You must control existing zombie-type monsters for its flip effect to take effect. If you summon zombie-type monsters after this card is flipped, your monsters do not gain the attack/defense increase from this card.
Its effect of continuous attack and defense increase also applies to opponents’ zombie-type monsters.
Zombie-type monsters which exists on the field during the flip effect of Castle of Dark Illusion was triggered will receive the continuous ATK and DEF increase. Monsters summoned after it was flipped will not receive this continuous ATK and DEF increase.
Panik hasn't really appeared in that many games. Aside from the old pre-Battle City games, he appeared in what, Reshef of Destruction, Legacy of the Duelist and Nightmare Troubadour? All three of which had unusually large character lineups.
I wouldn't be opposed to him appearing given we have characters like Espa and Arkana with similar screen time, but him not being here isn't shocking, either.
Anonymous 17days ago
I remember this card effect it can cover your monsters with total darkness giving your opponent zero chance of attacking u at the mean time u can pull your opponnet monsters into darkness and kill them onoy way to counter is through swords 9f revealing light which is currently under construction
This card could give zombies some realistic beatdown ability... if we could find a way to keep the castle on the field. Maybe set this Summon Pumpking (using cost down/soul exchange). After 4 standby phases Pumpking > Blue Eyes.
I mean, it's faster than Perfectly Ultimate Great Moth if you don't have Moth to the Flame.