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Castle of Dark Illusions | Decks and Tips

This page notes details of Castle of Dark Illusions (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 07/09/2016

Castle of Dark Illusions

Castle of Dark Illusions
AttributeDARK
Monster TypeFiend
Card typeEffect
Card Effect TypeFlip effect / Continuous Effect / Condition
Level★4
Passcode00062121
ATK920
DEF1930
SupportsZombie

text

FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.

How to Get

Pack--
Level-up reward--
Victory againstBonz Lvl 30 & 40 [SR]
Card trader--
Other--

Evaluation

Rating-/10

Pros

  • Strongest defense stats in all the level 4 monsters.
  • Good zombie-type monsters’ support on the field.

Cons

  • You must control existing zombie-type monsters for its flip effect to take effect. If you summon zombie-type monsters after this card is flipped, your monsters do not gain the attack/defense increase from this card.
  • Its effect of continuous attack and defense increase also applies to opponents’ zombie-type monsters.

Tips, Related Cards, Rulings

Supports

All zombie-type monsters.

Synergy

Rulings

  • Zombie-type monsters which exists on the field during the flip effect of Castle of Dark Illusion was triggered will receive the continuous ATK and DEF increase. Monsters summoned after it was flipped will not receive this continuous ATK and DEF increase.

Decks

DeckSupport

Classifications

Stat changesAll monsters gain ATK / All monsters gain DEF

Comments

HellFire 11hour ago
Strongest defense stats in all the level 4 monsters.
Wut ???????? it's not big shield Gardna is the strongest one !
<< Anonymous(HellFire )
Anonymous 11hour ago Reply
Gamea lazy update this site
Anonymous 2days ago
Using this card with the DNA Card and pick "Zombie" self buff = unlimited powa
Anonymous 9days ago
grat help for zombies. but not meta. way too slow. darkini blueyes redeyes toons. are all ready to attack on turn 2
<< Anonymous
Anonymous 5days ago Reply
I think you'll find that there are plenty of counters to those decks as well. And that metas are more complex than a bunch of people playing Red-Eyes or Blue-Eyes or Toons.
Anonymous 5days ago
hope konami adds tcg rules to duel links, we have only OTK in meta
Anonymous 5days ago
This card on attack position+SRH, even Dakini wouldn't stand a ghost of a chance.
Anonymous 6days ago
Not bad with Power of Dark skill. Gives you a solid 2130 def and is fodder for Dark Necrofear.
<< Anonymous
Anonymous 6days ago Reply
^Ur retared look type of this card
<< Anonymous
Anonymous 5days ago Reply
LOLOLOL
<< Anonymous(asshole bastard)
Anonymous 5days ago Reply
congrats you played urself
<< Anonymous
Captain obvious 5days ago Reply
HAHAHAHAHAHAHAH
Anonyboy 15days ago
This card could give zombies some realistic beatdown ability... if we could find a way to keep the castle on the field. Maybe set this Summon Pumpking (using cost down/soul exchange). After 4 standby phases Pumpking > Blue Eyes.

I mean, it's faster than Perfectly Ultimate Great Moth if you don't have Moth to the Flame.
<< Anonymous(Anonyboy)
Anonymous 5days ago Reply
Yea.. Finally a way to beat those dozens of people feeding theire PVP-Rank in legend with Perfectly Ultimate Great Moth.
Anonymous 9days ago
At least it's a 1900+ defense so not a lot of Lv4s can just run it over like nothing, but not good enough.
Anonymous 9days ago
its all farming for 1 card, call of the hunted you can put it on REZD or play with dissaper from the darkness then have 0 utility the rest of the cards
Anonymous
Hope they put this in the new level rewards for odion
<< Anonymous
Anonymous Reply
I think they will make this card obtainable soon consodering the crimson kingdom pack has amazing synergy with it

Commens and feedback

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Comments (updated every hour)

I hope it never comes out. trash card trash GK
the thing that is hard to understand about that is coming back to the top of the deck is not good...
This is his lv3 skill. Starts the duel with this active. Geartown would be too fucken op I think....
Only need one more Jinn, then I have all SR's
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