Essential skill | Duel, standby! |
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Essential cards |
[Skill] description | User |
Duel, standby! Gives 1 more card in each player's starting hand. | Tea |
This deck wins by dealing some burn effect damage without needing a lot of monsters or protection. If you get a good hand, you can win in first turn.
Start by using the Cup of Aces to either get or give more cards, then Restructer Revolution once you have used them so it deals more damage. Use Card of Sanctity once you are down to 2 cards in your hand, use it to get more cards and use whatever other burns you get from your hand.
Card | Explanation |
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Lady Assailant of Flames | A sure 800 effect damage is massive for this deck, just keep in mind that cards will be banished. |
Big Shield Gardna | This card is a great defensive card and hard to work around for your enemy. Also, it can negate spells such as Soul Exchange. |
Gravekeeper's Curse | An instant 500 damage to your opponent, be aware that it has a low stats that can easily be destroyed and you may take battale damage in return. |
Cobra Jar | This card may help you block 2 attacks as it produces a token with its FLIP effect which deals 500 when destroyed. |
Inaba White Rabbit | This card can deal 700 damage per turn to your opponent as long as it is able to return safely to your hand during every End Phase. It is able to direct attack. |
Needle Ball | It deals a guaranteed 1000 damage to your opponent as long as you are able to pay 2000 LP. |
Abare Ushioni | This card can deal 1000 damage to either you or your opponent depending on your luck. It is advisable to not rely on this card too much. |
Burning Land | It is able to destroy your opponent's field spell and also deal damage to both players per turn, even better if it is a Harpies' Hunting Ground so your Attack and Receive will not be destroyed by it. |
Card of Sanctity | A great draw engine to reload your hand |
Cup of Ace | Either you win or lose the toss, you can take advantage of this card as long as you have cards in your hand such as Restructer Revolution. |
Attack and Receive | Most viable trap card for this deck has a potential to do massive 700-1300k damage. |
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Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |