Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.
|Other||Duelist Chronicles GX: Welcome to Duel Academy! [UR]|
If youre running a deck composed of mainly Continuous Trap cards with Uria, The Lord of Searing Flames, you can use these Continuous Trap cards that act as monsters to put bodies on the field.
Fire Formation decks have an a ton of Continuous Trap cards that have effects the turn they are activated but after that they just sit in your Spell/Trap Zone boosting a little bit of attack points. You can use Uria to get rid of them and special summon a powerful monster.
Additionally if you send Five Brothers Explosion to the graveyard you could cause a large chunk of damage, especially if you have already loaded your graveyard.
Monster Gate can load your graveyard with Continuous Traps milled from your deck. You can even tribute a Continuous Trap monster for it's activation. But it is best to only use this card when you have already summoned Uria, The Lord of Searing Flames to avoid milling him also.
Sangan can search out Uria, The Lord of Searing Flames, and can be added to your deck to put a stopper on monster gate.
|Monster/Spell/Trap categories||Destroys your opponent's face-down Spell Cards / Destroys your opponent's face-down Trap Cards / Prevents activation of Spell Cards / Prevents activation of Trap Cards / Prevents responding to its activation|
|Summoning categories||Cannot Normal Summon / Cannot Set / Nomi / Special Summons itself from your hand|
|Stat changes||This card gains ATK|