This page notes details of Mirage Knight (LIGHT/Warrior/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
It gains the original attack of the monster that it's battling.
Cons
It needs work to summon this card. Dark Flare Knight needs to get destroyed by battle and sent to the graveyard in order to Special Summon this card. And to get Dark Flare Knight, you need Dark Magician and Flame Swordsman to be fusion summoned, which is already very costly.
When this card battles, it is banished at the End Phase.
You can avoid Mirage Knight from getting banished by using this card. Use Ready for Intercepting to switch Mirage Knight to face-down defense position before the End Phase when Mirage Knight battles a monster.
Decks
Classifications
Banished categories
Banishes itself from field
Summoning categories
Cannot Normal Summon / Cannot Set / Nomi / Cannot Special Summon from Graveyard / Cannot Special Summon from Banished Zone
Not impossible to summon it but also not efficient.
You can prevent it from getting banished with Forbidden Chalice and Ready for Intercepting.
Its requirements are simply not worth the effort.
It's a cool monster though.
Anyone who said this card stupid or hard to summon are noob to this game all you need is fusion tag or any fusion subsits and you can use enemy controller to take control the other that he has and attack for game but the true problem is his back row because maybe he has econ or windstorm or etc
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