Mirage Knight | Decks and Tips

This page notes details of Mirage Knight (LIGHT/Warrior/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 09/01/2017

Mirage Knight

Mirage Knight
Monster TypeWarrior
Card typeEffect
Card Effect TypeSummoning condition / Continuous Effect / Trigger Effect
SupportsDark Flare Knight
Related to ArchetypesDark Magician


Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.

How to get / rarity

PackDawn of Destiny [SR]
Level-up reward--
Victory against--
Card trader--




  • Stats are high.
  • It gains the original attack of the monster that it's battling.


  • It needs work to summon this card. Dark Flare Knight needs to get destroyed by battle and sent to the graveyard in order to Special Summon this card. And to get Dark Flare Knight, you need Dark Magician and Flame Swordsman to be fusion summoned, which is already very costly.
  • When this card battles, it is banished at the End Phase.

Tips, related cards, skills

Prevent from banishing

You can avoid Mirage Knight from getting banished by using this card. Use Ready for Intercepting to switch Mirage Knight to face-down defense position before the End Phase when Mirage Knight battles a monster.



Banished categoriesBanishes itself from field
Summoning categoriesCannot Normal Summon / Cannot Set / Nomi / Cannot Special Summon from Graveyard / Cannot Special Summon from Banished Zone
Stat changesThis card gains ATK


Hot New Top
proof that GameA has great rankings. i can definitely see this card as a solid 7/10, maybe even a little higher. what a fantastic card.
<< Anonymous
Anonymous Reply
GameA at its finest
Not impossible to summon it but also not efficient.
You can prevent it from getting banished with Forbidden Chalice and Ready for Intercepting.
Its requirements are simply not worth the effort.
It's a cool monster though.
I just threw this together but i have pretty solid win rate with it in pvp
I feel like there's a way to use dark hex sealed fusion for this combo
For sll the effort it takes to summon this, I will never understand why they nerfed it from the anime effect. If it summoned Flame Swordsman + Dark Magician from the grave after banishing itself, it would still suck, but at least it would be kinda usable.
its hard to see a good comment about a card i always see shit like "this card is trash "this card is useless " geez chill guys slowy all the card will come just go with the flow
<< Anonymous
Anonymous Reply
there is no combo that could make mirage knight good. unless there's some card that specifically supports mirage knight it's never going to be worth summoning over other boss monsters. mirage knight is way too weak to monster removal and requires specific summoning conditions (the fact that Dark Flare Knight must be destroyed by battle only) makes it completely unviable.
<< Anonymous
Edgar81539 Reply
Holy shit, what good combo? You literally require 3 cards to even drop out Dark Flare Knight (Fusion Tag into monster on field or fusion substitute, as trying to fusion Flame Swordsman is as stupid as it gets) and then you need to get its stupid ass destroyed in battle (meaning any kind of removal will blow its stupid ass) just to summon this guy from deck and then you just e-con him and he banish
<< Anonymous
Anonymous Reply
sir what im trying to say is everytime i go to this site and see a comment about a card i always see a bad comment im not saying this card is good or something im just a guy that scroll all the comment about a card that i see im sorry if i make you mad or something
<< Anonymous
Anonymous Reply
If they changed darkflares Knight eff to destroyed by battle or card eff then it would have been good
why do I only get prismatics I could never use in PvP
<< Anonymous(Rob)
Anonymous Reply
Lol you reset Dawn of Destiny box 5 times?!! What a waste of gems
<< Anonymous(Rob)
Anonymous Reply
Lucky but sad at the same time
"Interdimensional Matter Transporter" didn't work with "Mirage knight" after the end phase, when he come back, he activate his effect and go away.
<< Anonymous(Neo)
Anonymous Reply
Ah shit.worse than i imagine
Dark Flare doesn't say "can't be summoned other ways", so if summoned with Summoner of Illusions it'll be be pretty easy to summon Mirage Knight
<< Anonymous(OhSoLegenDaddy)
Anonymous Reply
<< Anonymous(OhSoLegenDaddy)
Anonymous Reply
If you run a bad card (Summoner) in PVP for it's pretty bad effect, then they destroy your Dark Flare by battle, you can finally summon your 2800 monster who kills himself if it attacks or is attacked. Definitely not worth it lol
<< Anonymous
Anonymous Reply
1 shot kill if the opponent monster is atk position
<< Anonymous
Anonymous Reply
no, this card will always do 2800 damage regardless of the atk points in the monster it attacked.
attacks a bewd: 2800+3000= 5800
damage: 5800-3000=2800
attacks a sphere kuriboh (eventually): 2800+300= 3100
damage: 3100-300=2800
<< Anonymous
Anonymous Reply
Thats why You need riryoku. Anda ITS OTK
Run 3 fusion subs 3 dark magician and a fusion gate and this card summon flame knight then when it dies attack with this card for game. If you need cards use last gamble or maybe balance to secure you get the combo.
<< Anonymous
Anonymous Reply
if you're running a fusion deck you're way better off with dark paladin

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