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KOG D/D/D Deck by Seagryfn on Aug 23, 2020

Duel Links D/D/D KOG deck by a player, Seagryfn Decklist, tips, skills, and back-rows.
update 24/08/2020

Thank you for sharing your tips with us IGN: Seagryfn

KOG D/D/D Decklist by Seagryfn

Seagryfn


DDDSeagryfnDDD Seagryfn2
IGN: Seagryfn, Skill: Avenger & Doom Dragon, Date Submitted: Aug 23

Introduction

[Skill] descriptionUser
Avenger & Doom Dragon
At the beginning of the Duel, add 2 "Infernity Avenger" to your deck. Then, add 1 "Infernity Doom Dragon" to your Extra deck.
Kalin Kessler
Kalin Kessler

With DDD, there are numerous useful skills; I used “Avenger & Doom Dragon” because I was leveling Kalin. This deck fares poorly against Shira and Blackwing, but they are less prevalent in the new meta than the previous several months, making DDD strong again.
Games rarely last more than 6 turns, as you usually win or lose by then.

Techs

Call of the Archfiend

Call of the Archfiend
Call of the Archfiend
Continuous Trap
Abyss Encounter [SR]
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.

Call of the Archfiend helps if you got cleared fast (you can re-summon from GY during opponents attack), or, if you have High King Alex out, use both cards’ effects to get out 3 powerful monsters fast!

D/D Berfomet

D/D Berfomet
D/D Berfomet
DARK Fiend ★4
ATK 1400 / DEF 1800
Truth Universe [N]
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Berfomet can be called to hand using Dark Contract with the Gate; good if you failed to draw a monster in the starting hand. Use its effect with either tuner to synchro summon High King Alex.

Strategy Play

D/D Nighthowl
D/D Nighthowl
DARK Fiend ★3
ATK 300 / DEF 600
Truth Universe [R]
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also Special Summon that target, but its ATK and DEF become 0, also you take 1000 damage if it is destroyed.
D/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK Fiend ★7
ATK 2600 / DEF 2400
Truth Universe [R]
If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.

♦ 1. Use Nighthowl to call Dragon King Pendragon from GY, then before synchro summoning High King Alex, first use Dragon King’s effect to discard Vice Typhon & take out an opponent’s back row card.

D/D Vice Typhon
D/D Vice Typhon
DARK Fiend ★7
ATK 2300 / DEF 2800
Truth Universe [R]
When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.
D/D/D Dragonbane King Beowulf
D/D/D Dragonbane King Beowulf
DARK Fiend ★8
ATK 3000 / DEF 2500
Truth Universe [R]
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in each player's Spell & Trap Zones.

♦ 2. After the synchro, activate Typhon’s effect in the graveyard to special summon King Beowulf, and Alex lets you call a 3rd monster from GY.

D/D/D Gust High King Alexander
D/D/D Gust High King Alexander
WIND Fiend ★7
ATK 3000 / DEF 2500
Truth Universe [SR]
1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.

♦ 3. With 3 DDD monsters on the field, Alex’s attack rises to 6000. And with Beowulf on field, all your monsters do piercing damage!

Dark Contract with the Witch
Dark Contract with the Witch
Continuous Trap
Truth Universe [R]
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

♦ 4. Dark Contract with the Witch lets you discard Berfomet or a level 7 monster that you can then summon from GY with nighthowl.

D/D Swirl Slime
D/D Swirl Slime
DARK Fiend ★2
ATK 200 / DEF 200
Truth Universe [UR]
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
Dark Contract with the Swamp King
Dark Contract with the Swamp King
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

♦ 5. All of these are alternate ways to call from your extra deck besides the obvious Swirl Slime or Dark Contract with the Swamp King.

Additional Notes

D/D/D Flame King Genghis
D/D/D Flame King Genghis
FIRE Fiend ★6
ATK 2000 / DEF 1500
Truth Universe [UR]
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.
Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

I avoid Flame King because of it’s low attack, because Alex has the same power & more, and because your opponent can use a fire monster in your GY against you calling Invoked Purgatrio.

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