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Armed Dragon Catapult: deck recipe [May 2020]

Duel Links Armed Dragon Catapult Deck, How to Use, Armed Dragon Catapult Deck Skill.
update 15/05/2020

Overview

Quite simple deck to use, Fusion summon Ojama fusion monster to use as beatsticks while locking down your opponent's unused monster zones. Having Ojama Country on the field is crucial to your beatdown strategy, so using Land of the Ojamas as your skill is very helpful.

Required Card Boxes

Valhalla Calling Master of Chaos

Example deck

Cyber Style Version (Credits to Duel Links Ace)

Armed Dragon LV5Armed Dragon LV5Armed Dragon LV5Keeper of Dragon MagicWinged KuribohWinged Kuriboh
Winged KuribohKuribohKuribohArmed Dragon LV7Sabatiel - The Philosophers StoneSabatiel - The Philosophers Stone
Sabatiel - The Philosophers StoneThe Flute of Summoning KuribohThe Flute of Summoning KuribohThe Flute of Summoning KuribohFusion TagFusion Tag
Fusion TagLevel Up!----
Armed Dragon Catapult CannonArmed Dragon Catapult CannonArmed Dragon Catapult CannonVWXYZ-Dragon Catapult CannonXYZ-Dragon CannonVW-Tiger Catapult
[Skill] descriptionUser
Cyber Style
Can be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. "Proto-Cyber Dragon" played with this Skill cannot be Tributed or used as a material except when for Fusion Summoning. This skill can nly be used once per Duel.
Zane Truesdale
Zane Truesdale

Ojama Version

Armed Dragon LV5Armed Dragon LV5Keeper of Dragon MagicKeeper of Dragon MagicKeeper of Dragon MagicOjama Blue
Ojama BlueArmed Dragon LV7Armed Dragon LV3Armed Dragon LV3Ojama YellowForbidden Lance
Forbidden LanceOjamatchOjamatchOjamatchFusion TagFusion Tag
Fusion TagTreacherous Trap Hole----
Armed Dragon Catapult CannonArmed Dragon Catapult CannonArmed Dragon Catapult CannonVWXYZ-Dragon Catapult CannonVW-Tiger CatapultXYZ-Dragon Cannon

Set skill

[Skill] descriptionUser
Land of the Ojamas
Begins Duel with the Field Spell "Ojama Country" activated.
Chazz Princeton
Chazz Princeton

How to Play

Ojamatch

Ojamatch
Ojamatch
Quick Spell
Chazz Princeton [UR]
Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY , then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Ojamatch is a strange card that connect 2 completely unrelated archetypes. It uses Ojama monsters as fuel to search an Armed Dragon or another Ojama monster and you can choose to immediately summon it to your field. This effect can also be used during your opponent's turn, which makes the best timing to activate this card during your opponent's end phase. Search and summon Armed Dragon LV3 during your opponent's end phase, or during your draw phase if you set self chain to "on", and then upgrade him into Armed Dragon LV5 during your standby phase.
If you have Armed Dragon LV7 on the field you can use Ojamatch to search out Armed Dragon LV10 from your deck. This is because unlike other LV monsters Armed Dragon LV7 does not directly upgrade into Armed Dragon LV10 and you need to draw into Armed Dragon LV10 to upgrade him manually. Searching with Ojamatch eases this condition.

Ojama

Ojama Blue
Ojama Blue
LIGHT Beast ★2
ATK 0 / DEF 1000
Chazz Princeton Lvl 14 [SR]
Chazz Princeton [SR]
When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").

Ojama monsters are really weak on their own, but with Ojamatch you can make use of them as fuel essentially turning an Ojama in your hand into at least an Armed Dragon LV5 on your field. Ojama Blue is used to gain resources by having him destroyed and searching out 2 Ojama cards from your deck. You can search out another copy of Ojama Blue with his effect to later search out 2 more cards. You can also Search Ojamatch along with an Ojama monster to fulfill Ojamatch's activation condition and summon an Armed Dragon to your field.
Ojamas also have their field spell which would be played at the start of the duel because of your skill. Ojama Country switches the attack and defense of all monsters on the field as long as you control an Ojama monster. This could be used as an unusual way of dealing with your opponent's monsters. if ever they have large attack stats but weak defense. But be careful because this stat switch also affects your monsters and Armed Dragons have poor defense stats.

Armed Dragon

Armed Dragons are formidable in terms of offense. All of them except for Armed Dragon LV3 have decent attack stats and a destruction effect that gets rids of your opponent's monsters. The power of their destruction effects increases per form with Armed Dragon LV5 as single target, Armed Dragon LV7 and Armed Dragon LV10 being able to wipe your opponent's monster zone. They are special summoned through the effects of their previous forms (except Armed Dragon LV10) so can be kickstarted by Ojamatch summoning Armed Dragon LV3, you can also use Ojamatch to search out Armed Dragon LV10 because he needs to be upgraded from your hand. One thing you need to look out for is to make sure you do not control an Ojama monster while an Armed Dragon is on the field because Ojama Country will switch their attack and defense stats.

Armed Dragon LV5
Armed Dragon LV5
WIND Dragon ★5
ATK 2400 / DEF 1700
Chazz Princeton [SR]
You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Armed Dragon LV7
Armed Dragon LV7
WIND Dragon ★7
ATK 2800 / DEF 1000
Chazz Princeton at Lvl 40 [R]
Serious Chazz Event [R]
Tag Duel Tournament[R]
Card Trader [R]
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
Armed Dragon LV3
Armed Dragon LV3
WIND Dragon ★3
ATK 1200 / DEF 900
Chazz Princeton [R]
Chazz Princeton Lvl 3 & 21 [R]
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

VWXYZ Fusion Monsters

Armed Dragon Catapult Cannon
Armed Dragon Catapult Cannon
LIGHT Machine ★10
ATK 3500 / DEF 3000
Ranked Rewards [UR]
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards, or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.
VWXYZ-Dragon Catapult Cannon
VWXYZ-Dragon Catapult Cannon
LIGHT Machine ★8
ATK 3000 / DEF 2800
Ranked Rewards [UR]
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). Once per turn, remove from play 1 card your opponent controls. When this card attacks, you can change the battle position of the attack target. (Flip Effects are not activated at this time.)
XYZ-Dragon Cannon
XYZ-Dragon Cannon
LIGHT Machine ★8
ATK 2800 / DEF 2600
Electric Overload [UR]
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
VW-Tiger Catapult
VW-Tiger Catapult
LIGHT Machine ★6
ATK 2000 / DEF 2100
Generation Next [R]
"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). You can discard 1 card from your hand to change the battle position of 1 monster your opponent controls. (Flip Effects are not activated at this time.)

Other Cards Option

Level Up!
Level Up!
Normal Spell
Echoes of Silence [R]
Swordbound Silence [R]
Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

Comments

Hot New Top
Anonymous
MANJOUME THUNDER!!!!!
<< Anonymous
Anonymous Reply
OJAMANJOUME
Anonymous
huehuehue
<< Anonymous
Anonymous Reply
Hey a life man
<< Anonymous
Anonymous Reply
Get*
<< Anonymous
Anonymous Reply
Hacker much
Anonymous
Trying out a version with ojamatch. I use thunder monarch and 2 level 5. Also econ so you can econ take opponents monester with special summoned ojama through ojama country. May add a 2nd thunder monarch because its easy to get lvl 5 through ojamatch
Airmani
Ojamatch is so much fun. Guaranteed 2.4k beater on the field. You can use it on Battle phase summon lv 5 armed dragon for the 2nd time
Yapster
My deck and i think fusion sage is useless

And in the future I'll change Enchanting Fitting Room for another king of the swamp

it's mi main deck xD
<< Anonymous(Yapster)
Yapster Reply
I do not use knight ojama because I do not have it:B
<< Anonymous(Yapster)
C.Nietzsche Reply
Red Lotus and Painful Decision are almost mandatory in this deck to get good results.
Anonymous
Ojama XYZ!!!
Yu gi oh
????
Anonymous
My deck
TooOldForYuGiOh
Put three big shield Garnas in your deck instead of blue ojamas. Keeping using the effect of the field card until a poly/ Big shield comes about and its pretty effective
Anonymous
This deck is weak, I used it three times and three times they changed the monster's defense and destroyed it in the next turn
Anonymous
Is there a good way of defending Ojama Country from being destroyed? I usually get great starts, but it tumbles over when the field spell is sent away.
<< Anonymous
E Reply
Use Magic Reflector
<< Anonymous
Anonymous Reply
or card guard but both are useless against cosmic cyclone
Anonymous
I used ojamas before it was cool
<< Anonymous
Anonymous Reply
They were always cool

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