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T.G.: deck recipe [Oct 7]

Duel Links T.G. deck, T.G. deck in the meta, how to play T.G. deck.
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update 09/10/2021

Required Card Boxes

Valhalla Calling Antinomic Theory Eternal Stream Selection Box Vol.04

Example Deck

Lightsworn Engine Version

T.G. Screw SerpentT.G. Screw SerpentT.G. Screw SerpentMiscellaneousaurusMiscellaneousaurusMiscellaneousaurus
Raiden, Hand of the LightswornRaiden, Hand of the LightswornRaiden, Hand of the LightswornT.G. Booster RaptorT.G. Booster RaptorT.G. Booster Raptor
Fossil DigCharge of the Light BrigadeCharge of the Light BrigadeBreakthrough SkillBreakthrough SkillPaleozoic Canadia
Paleozoic CanadiaPaleozoic CanadiaSurvivals EndSurvivals EndSurvivals EndPowerful Rebirth
Powerful RebirthNeedlebug NestPaleozoic MarrellaPaleozoic MarrellaPaleozoic Marrella-
Battlewasp - Hama the Conquering BowShiranui SquiresagaBlack Rose DragonCoral DragonT.G. Star GuardianT.G. Star Guardian
Assault Blackwing - Onimaru the Divine Thunder-----
[Skill] descriptionUser
Tuner Level Balancer
Increase or decrease the level of 1 “T.G.” Tuner Monster you control by 2, until the end of the turn. This Skill can only be used once per turn. If you use this Skill to increase/decrease the Level of a monster other than a Synchro Monster, you cannot use this Skill again the rest of the Duel. You cannnot Special Summon any monsters from your Extra Deck other than Synchro Monsters during the turn you activate this Skill.
Antinomy
Antinomy

Flight Control Version

T.G. Screw SerpentT.G. Screw SerpentT.G. Screw SerpentT.G. StrikerT.G. StrikerT.G. Striker
T.G. Drill FishT.G. WarwolfT.G. WarwolfT.G. WarwolfT.G. Booster RaptorT.G. Jet Falcon
T.G. Jet FalconT.G. Catapult DragonT.G. Catapult DragonT.G. Catapult DragonMystical Space TyphoonMystical Space Typhoon
Book of MoonBook of MoonFire Formation - Tenki---
Crystron QuariongandraxBattlewasp - Hama the Conquering BowShiranui SquiresagaBlack Rose DragonT.G. Star GuardianT.G. Star Guardian
Mist Bird Clausolas-----
[Skill] descriptionUser
Flight Control
Return 1 “T.G.” monster in your hand to your Deck and add 1 “T.G.” monster to your hand from your Deck. During the turn you use this Skill, you cannot Special Summon any Level 10 or higher monsters except “T.G.” monsters. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you begin the Duel with no monsters other than T.G.” monsters in your Main Deck.
Antinomy
Antinomy

How to Play

T.G. Booster Raptor & Miscellanesaurus

T.G. Booster Raptor
T.G. Booster Raptor
WIND Dinosaur ★1
ATK 400 / DEF 300
Antinomy Unlock Event [SR]
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

Booster Raptor is the non-Tuner monster you will use the most for Synchro Summoning. Its inherent Special Summoning effect lets you put it on the field alongside Screw Serpent, making it easy to make Level-5 Synchros.

Miscellaneousaurus
Miscellaneousaurus
FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Miscellaneousaurus' main purpose is to banish itself from the graveyard then Special Summon Booster Raptor from the Deck. With this you're able to get Booster Raptor on the field easily when you need it as synchro material.

T.G. Monsters

T.G. Screw Serpent
T.G. Screw Serpent
WATER Sea Serpent ★4
ATK 1300 / DEF 500
Antinomic Theory [UR]
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

Screw Serpent lets you revive Booster Raptor so you can use them both to make a Level-5 Synchro. This simple effect, and the fact that it lets Booster Raptor use its inherent Special Summoning effect, makes Screw Serpent a great Synchro enabler.

Screw Serpent's level modulation lets you go directly to your Level-6 Synchros without needing to synchro climb from Star Guardian.

T.G. Striker
T.G. Striker
EARTH Warrior ★2
ATK 800 / DEF 0
Antinomy Lvl 14, 25, and 40
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

Striker is a Tuner that can Special Summon itself, which already makes him a great monster to run in Synchro Decks. For this Deck in particular, his best pair is Warwolf to make Level-5 Synchros.

T.G. Drill Fish
T.G. Drill Fish
WATER Fish ★1
ATK 100 / DEF 800
Antinomic Theory [UR]
This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

Drill Fish's first effect allows it to function like Booster Raptor. Additionally, its second effect gives it extra utility as a removal card. Use Drill Fish to attack your opponent directly. The damage is small but it lets you trigger the removal effect.

T.G. Jet Falcon
T.G. Jet Falcon
WIND Winged Beast ★3
ATK 1400 / DEF 1200
Antinomy Lvl 7, 18, and 33 [R]
If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
T.G. Warwolf
T.G. Warwolf
DARK Beast-Warrior ★3
ATK 1200 / DEF 0
Antinomic Theory [SR]
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

Warwolf's inherent Special Summoning condition aligns perfectly with Striker. The idea is to Special Summon Striker then Special Summon Warwolf and use both monsters to make a Level-5 Synchro, all without even using your Normal Summon.

T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH Dragon ★2
ATK 900 / DEF 1300
Antinomy Lvl 3, 16, and 30
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.

Catapult Dragon has an effect that helps you put monsters on board, something very important to Synchro Decks. After making Star Guardian with Striker and Warwolf, you can Normal Summon Catapult Dragon then use its effect to Special Summon another Striker. Use all your monsters to make Quariongandrax.

Lightsworn Engine

Miscellaneousaurus' effect works from the graveyard and Screw Serpent's effect Special Summons from the graveyard. To speed up your graveyard setup, tech in the Lightsworn Engine for milling.

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
Selection Box Vol.04 [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Raiden is the only Main Deck Lightsworn monster that lets you actively mill during the Main Phase. Because it happens during the Main Phase you can immediately use the resources you milled.

Another thing is that Raiden being a Level-4 Tuner is exactly what you need to pair with Booster Raptor to make Star Guardian. If you're lucky enough to mill Miscellaneousaurus, you can banish it to Special Summon Booster Raptor then immediately go into a Synchro.

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Selection Box Vol.04 [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Charge of the Light Brigade fetches Raiden and is itself also a good mill card. The cost doesn't really negatively affect your available resources. And extra milling during the Main Phase helps you perform the combo with Raiden and Miscellaneousaurus.

Fire Formation - Tenki

Fire Formation - Tenki
Fire Formation - Tenki
Continuous Spell
Eternal Stream [SR]
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Warwolf is a a particularly useful monster to use as synchro material because of its inherent Special Summoning effect. And because some versions of this Deck don't really need the backrow space, Tenki is a viable way to search Warwolf.

Fossil Dig

Fossil Dig
Fossil Dig
Normal Spell
Rex Raptor [UR]
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.

Fossil Dig can be used to fetch Booster Raptor if you need it immediately. Or you can fetch Miscellaneousaurus and discard it to prepare Special Summoning Booster Raptor from the Deck.

Oasis of Dragon Souls

Oasis of Dragon Souls
Oasis of Dragon Souls
Continuous Trap
Pendulum Genesis [SR]
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

Survival's End

Survivals End
Survivals End
Normal Trap
Tyranno Hassleberry [SR]
Tyranno Hassleberry Unlock Event [SR]
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

Palezoic Engine

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Marrella
Paleozoic Marrella
Normal Trap
Valiant Souls [N]
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Extra Decks

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
Mist Bird Clausolas
Mist Bird Clausolas
WIND Winged Beast ★3
ATK 0 / DEF 2300
Tornado of Phantoms [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
Crystron Quariongandrax
Crystron Quariongandrax
WATER Machine ★9
ATK 3000 / DEF 3000
Cybernetic Rebellion [UR]
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

Quariongandrax is a very powerful boss monster in any Deck that can make it. Upon summoning, it gets rid of three enemy cards which is already enough for a monster wipe or to get rid of all backrow that may pose a threat. This is made especially dangerous because of Quarionagndrax's powerful base stats. And when destroyed, Quariongandrax will float into any banished monster, even the one's from your enemy's banish zone.

Battlewasp - Hama the Conquering Bow
Battlewasp - Hama the Conquering Bow
WIND Insect ★8
ATK 2800 / DEF 2000
Witchs Sorcery [UR]
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.

It's highly likely you'll summon Hama using Star Guardian as material, in which case its double attack effect goes live. This double attack effect lets you make full use of Hama's debuff effect. In short, Hama is great at beating down enemy monsters and dealing significant damage along the way.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

Summon Shiranui Squiresaga and banish it with its own effect, similar to how Diamond Dire Wolf is used. This lets you get rid of two cards from the opponent's field (1 monster and 1 backrow) while also giving all your other monsters a slight ATK boost.

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Special Summon Black Rose Dragon to get rid of your opponent's entire field setup.

To make Black Rose Dragon:

  1. Normal Summon Screw Serpent and revive Booster Raptor.
  2. Make Star Guardian and recover Booster Raptor.
  3. Special Summon Booster Raptor and banish Screw Serpent to increase Booster Raptor's leve.
  4. Make Black Rose Dragon.
Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon offers a simple targeted removal effect and decent stats. It also gives you a refund on resources when it leaves the field. But the best part is you can later use Coral Dragon as Synchro material for Onimaru.

T.G. Star Guardian
T.G. Star Guardian
LIGHT Warrior ★5
ATK 100 / DEF 2100
Antinomic Theory [SR]
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

Your Main Deck combos are mostly focused at making the Level-5 Star Guardian, then from Star Guardian you can Synchro climb into your Level-6s. The reason why this is better than directly going into Level-6 Synchros is because Star Guardian lets you Synchro Summon during the opponent's turn, which results in more unique interactions.

The combo usually goes like this:

  1. Use any method of getting Screw Serpent and Booster Raptor on the field to make Star Guardian.
  2. Star Guardian retrieves Booster Raptor.
  3. Special Summon Booster Raptor with its own effect or Star Guardian's effect.
  4. Depending on the Synchro monster you plan to make, it might be more effective on your turn or wait till the opponent's turn.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
Selection Box Vol.04 [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac's mass removal effect is ideal for breaking enemy board setups. It can even be used as a field wipe if you have enough costs on hand. You'll want to discard Miscellaneousaurus as cost because it doesn't have any purpose in your hand, next you can discard Booster Raptor so it can be revived by Screw Serpent.

Powered Inzektron
Powered Inzektron
LIGHT Machine ★6
ATK 2500 / DEF 1600
Secrets of the Ancients [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.

Because Star Guardian lets you Synchro on your opponent's turn, Powered Inzektron becomes a great defensive tech. After your opponent builds a powerful board but before their Battle Phase, you can make Powered Inzektron to stall an OTK.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

To summon Onimaru you'll need a Level-6 Synchro like Vulcan paired with Star Guardian Level modulated by Screw Serpent. This way Onimaru is effectively a 6000 ATK beater with protection from destruction effects.

Other useful cards

Other T.G. Monsters

T.G. Cyber Magician
T.G. Cyber Magician
LIGHT Spellcaster ★1
ATK 0 / DEF 0
Antinomic Theory [R]
When using this card you control as a Synchro Material for a "T.G." Synchro Monster, you can use "T.G." monsters in your hand as non-Tuner Synchro Materials. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".

Normal Summon Cyber Magician then make Star Guardian with the non-Tuner materials from your hand. Cyber Magician is the only reason why we run one copy of Rush Rhino, but you can also use a combination of materials like Drill Fish and Warwolf.

T.G. Rush Rhino
T.G. Rush Rhino
EARTH Beast ★4
ATK 1600 / DEF 800
Antinomy Lvl 10, 21, and 35
If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".

Rush Rhino's effect suggests using it as a beater, but you don't really need this kind of monster in a Synchro Deck. Instead, use Rush Rhino as synchro material or as a way to fetch another T.G. monster you need.

Other Extra Decks

White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
Selection Box Vol.04 [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

White Aura Dolphin can halve the ATK of enemy monsters for no cost, making even the strongest monsters susceptible to beatdown. For Dolphin's inherent revival effect, you can banish Screw Serpent.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Vulcan the Divine is the Synchro monster most effective when made during the opponent's turn. Its removal effect when used during the opponent's turn can get rid of their boss monster upon summoning.

Breakthrough Skill

Comments

Hot New Top
Anonymous
I thought I was looking at a trapnui deck for a moment
Candend
Which version is the best?
Flight control one, Set Delta Accel without misc. And lightsworn engine or Set Delta Accel with misc. And lightsworn engine?
<< Anonymous(Candend)
Anonymous Reply
Set delta accel = P2W
Flight control = F2P
<< Anonymous
Anonymous Reply
isn't it the other way around?
Anonymous
Guess BRD in your opponent's turn and easy quariongandrax weren't enough to make this deck meta
Anonymous
The skill is going to be nerfed to be you can only synchro summon Tech Genus Monsters with this skill. Once you activate Set Delta Accel, you won't be able to summon Black Rose Dragon, or Onimaru. That will be the nerf
<< Anonymous
Anonymous Reply
You was saying
Anonymous
Fkingly broken deck abused by japanese again, TG is fine but those synchros are disgus ting. Quariongandrax & Blackwing should not be allowed here. Deservedly ban.
<< Anonymous
Anonymous Reply
the deck is quite balance tho, it has little to no protection against traps, destruction, and sweeping effect
Anonymous
I've build flight control version of this deck. but i don't have quariongandrax and that battlewasp synchro. is it worth it to open cybernetic rebellion and witch's sorcery box just to get them?
<< Anonymous
Anonymous Reply
Nope

Use a dream ticket
<< Anonymous
Anonymous Reply
Cybernetic Rebellion Yes. Witch's Sorcery No.
<< Anonymous
Anonymous Reply
Both boxes are garbage now
<< Anonymous
Anonymous Reply
So, what cards should i use to replace them?
Anonymous
Why isn't the flight control version top tier. I went from legend 1 to kog undefeated. That is more than 20 games undefeated
<< Anonymous
Anonymous Reply
That was just you being lucky never met me going first with my roach out asap.
Anonymous
Can i play this deck without antimoney?
<< Anonymous
Fetih 1453 Reply
Yes, you can play it with Antinomy instead.
Anonymous
This deck is sooo fun to use, the animation of Harlbeeeeeerdd cccccannon is dope, but it costs 2 kidneys and I can't afford it.
<< Anonymous
Anonymous Reply
Flight control version can be done with 2 main box runs. But still requires you to have some staple Synchros.
Anonymous
People only complain this deck BRD to onimaru combo bout one week or so, yet all you see is blur eyes all the time LOL
<< Anonymous
anonymous Reply
you wont see BE in stage 2 KC Cups. all you see is unexpected random ultra powerful Otk range Decks
Anonymous
stupid unfair 🔥 deck getting even more unfair and stupider with querion.
<< Anonymous
Anonymous Reply
The tcg is full of fat cu nts who never showers don't ever recommend anyone to play there.
<< Anonymous
Anonymous Reply
Local tcg can be pleasant. Competitive tcg wasn't very pleasant for me. Lots of cheats and theft that you have to worry about if you go to one of the big tournaments.
<< Anonymous
Anonymous Reply
agreed

there was more players like Weevil than like yugi

so much for the catch phrase "winning doesn't matter, it's how you play and have fun" crap that doesn't reflect the real world
<< Anonymous
Anonymous Reply
People are just that horrible.
Anonymous
The deck is very powerful with a quick effect board wipe + a monster that can one shot you

And unlike other work decks this one is actually consistent enough
<< Anonymous
Anonymous Reply
Yeah, I kinda T.G. archetype now
<< Anonymous
Anonymous Reply
*kinda LIKE, dunno why I forgot to type "like" there

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The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians Arc-

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Reptilianne Gorgon's effect doesn't specify any duration (e.g. until the end of the tur...
Also: Is Dark Contract meta?
Use spell/trap removal or something like Karma Cut
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