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T.G.: deck recipe [Apr 2021]

Duel Links T.G. deck, T.G. deck in the meta, how to play T.G. deck.
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update 16/04/2021

Required Card Boxes

Valhalla Calling Antinomic Theory Selection Box Vol.04

Example Deck

Lightsworn Engine Version

MiscellaneousaurusMiscellaneousaurusMiscellaneousaurusT.G. Screw SerpentT.G. Screw SerpentT.G. Screw Serpent
Raiden, Hand of the LightswornRaiden, Hand of the LightswornT.G. Booster RaptorT.G. Booster RaptorT.G. Booster RaptorBook of Moon
Book of MoonBook of MoonForbidden LanceForbidden LanceMystical Space TyphoonMystical Space Typhoon
Fossil DigCharge of the Light BrigadeCharge of the Light Brigade---
Black Rose DragonBrionac, Dragon of the Ice BarrierPowered InzektronWhite Aura DolphinT.G. Star GuardianT.G. Star Guardian
Assault Blackwing - Onimaru the Divine Thunder-----

Set Skill

[Skill] descriptionUser
Set! Delta Accel!
At the beginning of the Duel, add 1 T.G. Halberd Cannon, T.G. Blade Blaster, T.G. Power Gladiator, T.G. Wonder Magician, and T.G. Recipro Dragonfly to your Extra Deck. Once per turn, if you have Synchro Summoned 2 or more “T.G.” Synchro monsters: Play 1 T.G. Recipro Dragonfly from your Extra Deck.
Antinomy
Antinomy

How to Play

T.G. Booster Raptor

T.G. Booster Raptor
T.G. Booster Raptor
WIND Dinosaur ★1
ATK 400 / DEF 300
Antinomy Unlock Event [SR]
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

Booster Raptor is the non-Tuner monster you will use the most for Synchro Summoning. Its inherent Special Summoning effect lets you put it on the field alongside Screw Serpent, making it easy to make Level-5 Synchros.

Miscellaneousaurus
Miscellaneousaurus
FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Miscellaneousaurus' main purpose is to banish itself from the graveyard then Special Summon Booster Raptor from the Deck. With this you're able to get Booster Raptor on the field easily when you need it as synchro material.

T.G. Screw Serpent

T.G. Screw Serpent
T.G. Screw Serpent
WATER Sea Serpent ★4
ATK 1300 / DEF 500
Antinomic Theory [UR]
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

Screw Serpent is the main Tuner of this Deck. It lets you revive Booster Raptor so you can use them both to make a Level-5 Synchro. This simple effect, and the fact that it lets Booster Raptor use its inherent Special Summoning effect, makes Screw Serpent a great Synchro enabler.

Screw Serpent's level modulation lets you go directly to your Level-6 Synchros without needing to synchro climb from Star Guardian.

Screw Serpent is the main Tuner of this Deck. It lets you revive Booster Raptor so you can use them both to make a Level-5 Synchro. This simple effect, and the fact that it lets Booster Raptor use its inherent Special Summoning effect, makes Screw Serpent a great Synchro enabler.

Screw Serpent's level modulation lets you go directly to your Level-6 Synchros without needing to synchro climb from Star Guardian.

Lightsworn Engine

Miscellaneousaurus' effect works from the graveyard and Screw Serpent's effect Special Summons from the graveyard. To speed up your graveyard setup, tech in the Lightsworn Engine for milling.

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
Selection Box Vol.04 [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Raiden is the only Main Deck Lightsworn monster that lets you actively mill during the Main Phase. Because it happens during the Main Phase you can immediately use the resources you milled.

Another thing is that Raiden being a Level-4 Tuner is exactly what you need to pair with Booster Raptor to make Star Guardian. If you're lucky enough to mill Miscellaneousaurus, you can banish it to Special Summon Booster Raptor then immediately go into a Synchro.

Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Selection Box Vol.04 [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Charge of the Light Brigade fetches Raiden and is itself also a good mill card. The cost doesn't really negatively affect your available resources. And extra milling during the Main Phase helps you perform the combo with Raiden and Miscellaneousaurus.

Fossil Dig

Fossil Dig
Fossil Dig
Normal Spell
Rex Raptor [UR]
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.

Fossil Dig can be used to fetch Booster Raptor if you need it immediately. Or you can fetch Miscellaneousaurus and discard it to prepare Special Summoning Booster Raptor from the Deck.

Extra Decks

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Special Summon Black Rose Dragon to get rid of your opponent's entire field setup.

To make Black Rose Dragon:

  1. Normal Summon Screw Serpent and revive Booster Raptor.
  2. Make Star Guardian and recover Booster Raptor.
  3. Special Summon Booster Raptor and banish Screw Serpent to increase Booster Raptor's leve.
  4. Make Black Rose Dragon.
T.G. Star Guardian
T.G. Star Guardian
LIGHT Warrior ★5
ATK 100 / DEF 2100
Antinomic Theory [SR]
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

Your Main Deck combos are mostly focused at making the Level-5 Star Guardian, then from Star Guardian you can Synchro climb into your Level-6s. The reason why this is better than directly going into Level-6 Synchros is because Star Guardian lets you Synchro Summon during the opponent's turn, which results in more unique interactions.

The combo usually goes like this:

  1. Use any method of getting Screw Serpent and Booster Raptor on the field to make Star Guardian.
  2. Star Guardian retrieves Booster Raptor.
  3. Special Summon Booster Raptor with its own effect or Star Guardian's effect.
  4. Depending on the Synchro monster you plan to make, it might be more effective on your turn or wait till the opponent's turn.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
Selection Box Vol.04 [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac's mass removal effect is ideal for breaking enemy board setups. It can even be used as a field wipe if you have enough costs on hand. You'll want to discard Miscellaneousaurus as cost because it doesn't have any purpose in your hand, next you can discard Booster Raptor so it can be revived by Screw Serpent.

Powered Inzektron
Powered Inzektron
LIGHT Machine ★6
ATK 2500 / DEF 1600
Secrets of the Ancients [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.

Because Star Guardian lets you Synchro on your opponent's turn, Powered Inzektron becomes a great defensive tech. After your opponent builds a powerful board but before their Battle Phase, you can make Powered Inzektron to stall an OTK.

White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
Selection Box Vol.04 [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

White Aura Dolphin can halve the ATK of enemy monsters for no cost, making even the strongest monsters susceptible to beatdown. For Dolphin's inherent revival effect, you can banish Screw Serpent.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

To summon Onimaru you'll need a Level-6 Synchro like Vulcan paired with Star Guardian Level modulated by Screw Serpent. This way Onimaru is effectively a 6000 ATK beater with protection from destruction effects.

Other Cards Option

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Vulcan the Divine is the Synchro monster most effective when made during the opponent's turn. Its removal effect when used during the opponent's turn can get rid of their boss monster upon summoning.

[April 2021] KOG Notes

Don-Key-Oh


T.G.Don-Key-OhT.G. Don-Key-Oh2
IGN: Don-Key-Oh, Skill: Set! Delta Accel!, Date Submitted: Apr 10

Noted by Don-Key-Oh:

I used the deck with a lot more control and patience, placing down booster raptors and treacherous trap hole to get through a bad turn 1 without getting screw serpent. Miscellaneousaurus was good lighning vortex fodder, and i was able to deal with both heavy offensive and control decks by deciding between brd+onimaru combos and t.g. halberd cannon.

Comments

Hot New Top
Anonymous 4days ago
The skill is going to be nerfed to be you can only synchro summon Tech Genus Monsters with this skill. Once you activate Set Delta Accel, you won't be able to summon Black Rose Dragon, or Onimaru. That will be the nerf
Anonymous 4days ago
People only complain this deck BRD to onimaru combo bout one week or so, yet all you see is blur eyes all the time LOL
<< Anonymous
anonymous 4days ago Reply
you wont see BE in stage 2 KC Cups. all you see is unexpected random ultra powerful Otk range Decks
Anonymous
stupid unfair 🔥 deck getting even more unfair and stupider with querion.
<< Anonymous
Anonymous Reply
The tcg is full of fat cu nts who never showers don't ever recommend anyone to play there.
<< Anonymous
Anonymous Reply
Local tcg can be pleasant. Competitive tcg wasn't very pleasant for me. Lots of cheats and theft that you have to worry about if you go to one of the big tournaments.
<< Anonymous
Anonymous Reply
agreed

there was more players like Weevil than like yugi

so much for the catch phrase "winning doesn't matter, it's how you play and have fun" crap that doesn't reflect the real world
<< Anonymous
Anonymous Reply
People are just that horrible.
Anonymous
The deck is very powerful with a quick effect board wipe + a monster that can one shot you

And unlike other work decks this one is actually consistent enough
<< Anonymous
Anonymous Reply
Yeah, I kinda T.G. archetype now
<< Anonymous
Anonymous Reply
*kinda LIKE, dunno why I forgot to type "like" there
Anonymous
degenerate. time to ban black rose.
<< Anonymous
Anonymous Reply
Lol
<< Anonymous
Anonymous Reply
They will not ban a mainbox UR lol
<< Anonymous
Anonymous Reply
They'll just limit it at most, if it really proves to be a huge issue.
Anonymous
do you see some people surrendering cause of how t.g. deck is in ranked duels if they can't counter it or can't counter it well?
<< Anonymous
Anonymous Reply
Can't counter them.

Especially those decks that are carried by backrow they go -3 in a blink
<< Anonymous
Anonymous Reply
Overall it's pretty easy to deal with if you have the right tech and read their pattern. If they have 2 tuners they would likely to nuke the field, if they summon halberd cannon first, then just bait the negate, star guardian effect only on main phase so you can bait it like witchcrafter.
<< Anonymous
Anonymous Reply
nice advice einstein and if you dont get 2 br /which can bait hm?this shoudl never be a reason to bait.seriously.if you have to bait a card then you know its an unfair bs most of the time like this.
<< Anonymous
Anonymous Reply
Well it applies to any deck, not just T.G. deck.

If you can't win, why bother continuing, just surrender and move on to your next duel. Some people prefer that than spending more time for what ultimately is still a loss anyway.
Anonymous
This is what memernity aspired to be but failed so miserably at doing so
<< Anonymous
Anonymous Reply
yea, memernity will never amount to anything more than a meme
Anonymous
I didn't have any misc and was missing a few other cards, so what I did was expand the lightsworn element of the deck. Adding in Lumina and more lvl 7 synchros gives decent options when I dont start with the T.G combo.
<< Anonymous
Anonymous Reply
I meant to add this.
Anonymous
Is there a decent alternative (or even one that just makes this deck fun to play with and work semi-well) for Misc.?
<< Anonymous
Anonymous Reply
There isn't, you can play the deck without misc but your are gonna lose tons of consistency
<< Anonymous
Anonymous Reply
I believe there's an idea of a control version deck using "Flight Control" skill.
But since it is a control version, you can expect that it will be less fun and no more perks of having 12 cards extra deck
<< Anonymous
Anonymous Reply
try figuring out something with catapult dragon and some of the level 2s. Flight control definitely helps with consistency
<< Anonymous
Anonymous Reply
*level 3s not level 2
anonymous
i have all those card except book of money. is there any decent deck for F2p for T.G
<< Anonymous(anonymous)
Anonymous Reply
The sole reason for book of moon there is to stop roach, replace it with forbidden chalice.

You don't need backrow for disruption, your quick effect BRD is enough
<< Anonymous(anonymous)
Anonymous Reply
Technically, this is the decent deck you're looking for, if all you're missing is Book.

You can also replace Book with Canadia if you also have those.
<< Anonymous
Anonymous Reply
+patience, commoner.
you will get them in 3-6 months"lol not commoner.too bad even in 6 months he is not gonna get anything cos its rigged. i got no stratos either in 3 selection box chance and im not a commoner just not stupid as you for paying this s h it game
<< Anonymous
Anonymous Reply
Why are you even on this site when you're not playing this game? That makes no sense.
Anonymous
Its definitely not T.G Deck, there's only 3 T.G monster
<< Anonymous
Anonymous Reply
^Don't bother, they can't read nor research a little bit before ba rking at something........

like most yugioh players
<< Anonymous
Anonymous Reply
Aside from the skill, yes there's only 3 different T.G. monsters. But the main deck ones are at 3 copies each.

Even just within the main deck alone, there are more copies of T.G. monsters than non-T.G. there lol.
<< Anonymous
Anonymous Reply
Miscellaneousaurus can be swapped out for drill fish, so 4
<< Anonymous
Anonymous Reply
Yet they still call it shiranui deck.
Anonymous
another 🔥 board locker omninegate s hi t deck

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