Content

Watt: deck recipe [Sept 2020]

Duel Links Watt deck, Watt in the current meta, how to use.
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36th Mini Box: Idea of Armageddon
update 10/09/2020

Required Card Boxes

Generation Next Valiant Souls Burning Nova Cybernetic Rebellion Selection Box Vol. 03

Example Deck

Standard Version

Thunder Sea HorseThunder Sea HorseSphere KuribohSphere KuribohWattcobraWattcobra
WattcobraWattgiraffeWattgiraffeWattgiraffeEnemy ControllerEnemy Controller
Paleozoic CanadiaPaleozoic CanadiaFloodgate Trap HoleRainbow LifeRainbow LifeRainbow Life
Wall of DisruptionWall of DisruptionHallowed Life BarrierHallowed Life BarrierHallowed Life Barrier-
[Skill] descriptionUser
Shadow Game
At the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard.
Yami Marik
Yami Marik

Lava Golem Version

Lava GolemWattcobraWattcobraWattcobraWattgiraffeWattgiraffe
WattgiraffeWattsquirrelNight BeamNight BeamWattcubeWattcube
WattcubeFiendish ChainFiendish ChainPaleozoic CanadiaPaleozoic CanadiaFloodgate Trap Hole
Floodgate Trap HoleFloodgate Trap Hole----
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Play

Monster Removal

Lava Golem
Lava Golem
FIRE Fiend ★8
ATK 3000 / DEF 2500
Yami Marik [UR]
Yami Marik event [UR]
Yami Marik Starter Deck [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.

Searcher

Thunder Sea Horse
Thunder Sea Horse
LIGHT Thunder ★4
ATK 1600 / DEF 1200
Burning Nova [UR]
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.

Watt Monsters

Wattcobra
Wattcobra
LIGHT Thunder ★4
ATK 1000 / DEF 500
Arena of Sanctuary [R]
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
Wattgiraffe
Wattgiraffe
LIGHT Thunder ★4
ATK 1200 / DEF
Arena of Sanctuary [R]
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, your opponent cannot activate Spells, Traps, Spell/Trap effects or Monster Cards effect until the End Phase of this turn.
Wattsquirrel
Wattsquirrel
LIGHT Thunder ★3
ATK 700 / DEF 100
Valhalla Calling [N]
Arena of Sanctuary [N]
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard).

Boost Attack

Wattcube
Wattcube
Equip Spell
Arena of Sanctuary [R]
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.

Techs

Rainbow Life
Rainbow Life
Normal Trap
Jesse Anderson [SR]
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
Hallowed Life Barrier
Hallowed Life Barrier
Normal Trap
Ranked Rewards [R]
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

Other Cards Option

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.
Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Comments

Anonymous
anyone here gonna acknowledge that this deck is ONLY used by bots?? i have never once played against an actual human being using this deck, it’s just people botting. kinda 🔥 to be honest, really encapsulates the spirit of duel links
<< Anonymous
Konami Reply
-Thank you for playing Duel Links.
Anonymous
This has to be a sick joke ..... what are you gonna do hit for 1000 and then be otked XD
<< Anonymous
Anonymous Reply
^oh, someone already made it.
https://www.youtube.com/watch?v=Nq_uxWnGbHw
<< Anonymous
Anonymous Reply
XD
<< Anonymous
Anonymous Reply
hm? you didn't know?
there's a spell card that can boost all your face up cards with the same name, atk, into 2000?
2 cards with 2000 atk? direct attack?
facing the right opponent, it's instant win.
in my deck, I make it so that my Watt monsters can attack twice in a turn.
<< Anonymous
Anonymous Reply
That spell card is Photon Booster
Anonymous
Yo, I've been using a Watt deck for a while. Glad to see a recipe up, but let me make some suggestions how you can improve this more.

Include Wattdragonfly! It's a great stall AND searcher. Its effect actives when it gets destroyed by card effect OR battle so I find it gets triggered 90% of the time. Replace the Thunder Seahorse with them to bring the cost down while making this deck better! They're even in the same box as the rest of the Watt monsters used here
<< Anonymous
Anonymous Reply
Oh, and btw your strategy seems too involve way too much stall. Watt deck OTK is the best strategy imo because otherwise your opponent will eventually find a way to overpower your weakass monsters.
Anonymous
I find that often deck builds for a deck that intends to compete with the big bad metas always tend to have extreme measures like 3x Floodgate 3x Necrovalley 3x Wod.
<< Anonymous
Anonymous Reply
It's sad that it's needed. I used "Watt" monsters in PVP before. It's definitely not KOG worthy but it's interesting to use. The "Watt" boss monsters aren't present in this build at all, so I have to question if it's worth it to sacrifice the deck's essence to compete or of it it's better to just assume our inferiority and not compete
<< Anonymous
Anonymous Reply
Not compete. Like someone said, it is mainly for a direct attack but the opponent can still clear your field with Drowning Mirror Force.
<< Anonymous
Anonymous Reply
Maybe Trunade can help.
<< Anonymous
Anonymous Reply
It could but you are only limited to 1. I would use either night beam, cosmic cyclone and the other cosmic card instead. I forgot the name

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this card is gonna get nerfed
Ok, so maybe I'm just not looking in the right place, but I was trying to transfer my data t...
But he knows flash. This means you can use him as an HM slave.
Pendulum version is trash. Just play swarm combo with Slime-Pendragon-Nighhowl-extra deck monster...
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