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Chain Hole

This page notes details of Chain Hole (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 07/07/2020

Chain Hole

Chain Hole
AttributeTrap
TypeNormal Trap

text

When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.

How to Get

PackWitchs Sorcery [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Prevents disruption.
  • Can remove resources from your opponent’s hand.

Cons

  • Usefulness entirely depends on match up.
  • Does not get rid of the monster it negates.

Tips

Negate Negation

You will usually use Chain Hole in response to an opponent’s monster trying to negate your effect. Listed below are some examples of such monsters.

If you use this on an Extra Deck monster’s effect your opponent will have no way of banishing a copy from their hand or deck, so you get to banish a random card from their hand.

Traptrix

Chain Hole is part of the Hole Normal Trap cards lineup which lets you support it with Traptrix. Traptrix Atrax lets you use Chain Hole from your hand and prevents your opponent from negating it.

Comments

Candend
This card can negate ash blossom and miscellaneousaurus. But unfortunately, you have to wait 1 turn, since it's trap. If only this card was quick-play spell.
Anonymous
Does in "response to" also include an opponent Spirit of White?

For example when it is summoned, before it's effect activates you use Raigeki break, Spirit's banish effect activates after your trap. This counts as in response?
<< Anonymous
Anonymous Reply
using OP example..
CL 1: spirit's banish effect
CL 2: raigeki break
CL 3: spirit's special summon effect
CL 4: chain hole
so you used 3 resources to 🔥 1 spirit

alternatively if you control only 1 monster and use ballista squad, the chain ends in CL 2 and you used only 2 resources..
<< Anonymous
Anonymous Reply
The OP wanted the trap to be before spirit's banish actually.
CL 1: Spirit is summoned
CL 2: Raigeki break activates (before banish thanks to toggle on)
CL 3: Spirit banish
CL 4: chain hole (negates banish)

Spirit's special summon effect not taken into account.
<< Anonymous
Anonymous Reply
that's not how the game works mate.. effects start resolving from latest chain.. not the first..
<< Anonymous
Anonymous Reply
Yeah it works.
CL 1: ENEMY summons Spirit
CL 2: YOU active Raigeki break in response to Spirit being summoned, not his effect.
CL 3: ENEMY Spirit banish a card due to being summoned. Because it activates right after your Raigeki Break that Spirit effect will count as IN RESPONSE TO RAIGEKI BREAK.
CL 4: YOUR chain hole negates banish his banish effect
Anonymous
Finally, a counter for Shi En.

......Except it's a year too late, no one use Six Sam anymore.
<< Anonymous
Anonymous Reply
Also I haven't met anyone in PvP who uses Silent Magician / Silent Swordsman
Anonymous
Hmmm......could be an interesting card in the future.

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