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Karakuri Synchro: deck recipe [Mar 31]

Duel Links Karakuri Synchro deck, Karakuri Synchro deck in the meta, how to build Karakuri Synchro deck.
update 31/03/2022
Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

High ATK and has a card removal effect without disabling its attack. The deck has no way to recover banished cards other than Vermillion's effect, but it's not reliable, so you'll have to be careful about using the resources.

Underworld Fighter Balmung
Underworld Fighter Balmung
EARTH Warrior ★4
ATK 2100 / DEF 800
Revolution Beginning [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

Balmung is just a weak beater you can make with Lefty Driver plus Righty Driver. The deck has nothing for self-destruction so Balmung's floating effect will practically never be used.

Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Selection Box Vol. 03 [UR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Barkion gives Trap negation which is useful against some decks, particularly control decks. His effect cost is easier to provide compared to Landoise, because this deck does not really have ways to recycle cards in the graveyard except with Samurai Destroyer. Between Synchro Summonings and cycling your deck with Nisamu and Cash Cache, you should have enough cards in your graveyard for multiple Barkion effect cost.

Notable cards you should negate are Magician Navigation, Fiendish Chain, Floodgate Trap Hole, battle traps such as Wall of Disruption, and removal effects such as Raigeki Break.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac's mass removal effect can be costly but can clear your opponent's field for an OTK. When using his effect conservatively you want to only target your opponent's boss monsters and Extra Deck monsters for removal.

Naturia Landoise
Naturia Landoise
EARTH Rock ★7
ATK 2350 / DEF 1600
Dimension of the Wizards [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.

Having an EARTH monster Synchro deck gives you access to Naturia Synchros which specialize in negation. Naturia Landoise is a great first turn play if you have Spell cards on hand. Most combo starters are monsters,think Shiranui Squire and Magicians Rod, so a properly timed negation by Landoise can shut down some deck's entire turn.

However one problem with Landoise is its effect cost. This deck doesn't really have any Spells you want to keep on hand, much less discard as cost. Cash Cache will usually be immediately used to fetch a Karakuri, so deciding whether to set your Quick-Play Spells depends on predicting your opponent's deck.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful if your opponent only has 1 monster on the field, or against monsters that the deck can't simply beat over. Temporarily removing them will let you attack directly, potentially becoming an OTK.

Weaknesses

  • Disrupting your plays and preventing you from Synchro Summoning is not that difficult. Treacherous Trap Hole in particular can be devastating but they are definitely not the only threats you have to look out for

[November 2020] KC Cup Lvl Max Notes

ⓛㅅⓛ


Karakuri SynchroⓛㅅⓛKarakuri Synchro ⓛㅅⓛ2
IGN: ⓛㅅⓛ, Skill: Restart, Date Submitted: Nov 18

Note by ⓛㅅⓛ:

Notable differences from other decks:
Strictly 3x Kunamzam:
Meaning no Haipa or scout since I want my deck to be as compact as possible so I don't any minor variable like an 1 off monster.

2x Bureido:
I have never been in need of a Star Eater, I don't have any Floodgate so I'd lose anyway against Lunalights

[October 2020] KOG Notes

Ahmed Helmy


Karakuri SynchroAhmed HelmyKarakuri Synchro Ahmed Helmy2
IGN: Ahmed Helmy, Skill: Restart, Date Submitted: Oct 14

Note by Ahmed Helmy:

Merchant is the core combo of the deck , the main point of the deck is to use restart in hope to draw Merchant if you already have him just don't activate your skill.

Comments

Hot New Top
Anonymous
this deck didn't need a ban it was a high risk high reward deck, you bricked 80% of the time and negating merchant was death too
<< Anonymous
Anonymous Reply
If you can draw your 1 and only merchant out on your first turn then you deserve this win.
<< Anonymous
Anonymous Reply
This deck after losing trunade was garbage merchant at 3 didn't do 🔥 the limit was unnecessary
Anonymous
Life is so good after Merchant at limit 1.
Anonymous
Well karakuri it’s been a fun a three weeks winning occasionally but bricking more than anything else, I’m not sure who thought you were tier 1 but with merchant at one konami has taken you behind the barn and put a bullet in your engine
RIP
<< Anonymous
Anonymous Reply
Lol yeah karakuri is trash u can't even get king of games with it tier 1 for no reason losses to almost everything going 2nd if.u can't get merchant and Cosmic with restart.. and Even going first fails to get merchant/ninishi+cash... Blackwings should've been limited as it can already beat decks like karakuri pre banlist
<< Anonymous
Anonymous Reply
Broken deck should go. Merchant is indeed a broken card. Drawing it on turn 1 is like drawing exodia. Your victory is guaranteed. There is no way your opponent can fight back when you have 2800/2600/2100 on the field +3 traps including cash shed.
<< Anonymous
Anonymous Reply
that's not merchants doing, the deck synergies really well, all merchant is, is a low attack searcher that when not used properly needs to battle with 500 atk, lets be real here
<< Anonymous
Anonymous Reply
I always hope that someone will attack me with that 500ATK but it never happen in my life. Forget about something that will never happen in your life. Merchant deserved that ban hammer. They should have ban this card a year ago. This broken card is older than the much hated Invoker.
Anonymous
This is a tier 1 for sure but you need to have all the core & tech cards.

You are not going to say that "I have only 1 Cash Cache" but it is a tier 1. - "NO"

"I have only 2 Merchants and it is a tier 1" - "NO"
<< Anonymous
Anonymous Reply
Buy recently released cards? The like of Gagaga, Geargia & Sharks are too weak in PvP.
<< Anonymous
Anonymous Reply
The only new deck that is somehow good is graydle with the new water support and shark‘s skill. But most of those cards aren‘t even new.
<< Anonymous
Anonymous Reply
More than half of the deck are Crystron card and you can't call that a Graydle deck. When you need so many Crystron cards to play Graydle then you should just play a standard Crystron deck.
<< Anonymous(Trash ndhasmu coeg)
Anonymous Reply
Neither can it otk like blackwings because it can only summon 2600+2000 most if time with no destruction effect and any deck can get kog it was only good when ninishi was not semi limited and u could play 20 card restart with 2 trunades after restart and ninishi semi limit it sas clearly not tier 1 and now it's dead
Anonymous
Tl;dr Think twice before investing in Karakuri.
It is over-rated and should not be Tier 1. I regret it so much after dumping my hard earned 9k savings of gem into this deck, it just hurts so much. This deck HAS to be used with restart, but it can/will possibly brick of course. It is not versatile/consistent enough and have many situations they can't deal with. This deck is fast and saves you time in climbing though, you just surrender straight away if you have un-playable hand after restart. I Went back to my DM invoks, easy KOG climb.

https://imgur.com/a/cghCBsA
Anonymous
Why is deskbot in the deck?
<< Anonymous
Anonymous Reply
for the off chance you can actually summon that thing, I guess. The deck indeed can, but requires 5 + 2 + 3 level configuration.

At first I thought Lava Golem, but Lava Golem is Level 8, and the only Tuner in the deck is Level 3......
<< Anonymous
Anonymous Reply
In this case, Kunamzan must be on the field as a non-Tuner instead of a Tuner, with Ninishi being the Tuner instead.
<< Anonymous
Anonymous Reply
.....Oh yeah, just realized that means 5 + 5 is possible too, with 2 Kunamzan, 1 special summoned as Tuner the other summoned as non-Tuner.

Anyway, Deskbot Jet has a decent destruction effect I think, which is the reason why it's used (besides the fact that the deck can summon it)
<< Anonymous
Anonymous Reply
it's mostly 7+3, i.e ninishi + burido
Anonymous
This thing is just brick after brick. I should've built something else
<< Anonymous
Anonymous Reply
if they allow you to have a Merchant in your starting hand in every duel then it deserve an immediate ban

this deck is much more broken that the currently banned cyber stein
<< Anonymous
Anonymous Reply
Limit merchant to either 2 or 1. Also limit their stupid trap to 1. Problem solved.
Anonymous
How is this 🔥 tiered, honestly I’ve played it for 2 hours with the best tech and all support and I’ve bricked 90% of the time even with restart
<< Anonymous
Anonymous Reply
It is just a crystron 2.0, tier 1 with no merits at all just go and check when was the last time a karakuri made it to top 8 in a tournament
<< Anonymous
Anonymous Reply
its so trash I find it hard to believe it was ever meta, back to ritual beasts I guess
Anonymous
I don't think that Merchant will be at 3 after this KC Cup.
you know what?
who's in charge of the game?
specific names, please

the tiered deck should be Cyber Dragon
<< Anonymous(you know what?)
Anonymous Reply
in charge "of the game" or "of this website"?
<< Anonymous
Anonymous Reply
100% METAL
<< Anonymous
Anonymous Reply
^This.
<< Anonymous
Anonymous Reply
100% overrated
Anonymous
Summon 177, adds 9763 from deck
Special Summon 9763
Synchro Summon Burei
Special Summon 224
Summon 177, get Gama Oil from deck
Synchro Summon SHS Mushashi, retrieve 177, activate Gama Oil,
Special Summon 224
Synchro Summon Bureido
Summon Haipa

It must be hit hard with the ban hammer.
<< Anonymous
Anonymous Reply
This is a tier 1 deck and it can run 3 Cyclone. Even Shiranui/ Blackwing turn 2 is no match to it. This deck will be hit in the next banlist for sure.
<< Anonymous
Anonymous Reply
Man, i really hope this deck get a banlist soon.. their draw power are insane, not to mention after completing all of their combos, they will end the turn with 3 set trap cards (annoying tho)
<< Anonymous
Anonymous Reply
It is turn 3 and only 6 cards remaining in their main deck.
<< Anonymous
Anonymous Reply
Karakuri will get another hit again for sure.
Anonymous
If this is tier 1, blackwings, cyber dragons, dragunities, lunalights, superheavy samurai, and flower cardians are too.
<< Anonymous
Anonymous Reply
There's just this cringe preference of Japan themed decks...
<< Anonymous
Anonymous Reply
People keep bringing up these concepts of uniqueness in deck building when it has nothing to do with the original comment.
<< Anonymous
Anonymous Reply
It has everything to do with it.

Tiers of decks are decided by which standard copy-pastable meta of an archetype is stronger.

Deal with it kiddo. This game has nothing to do with the way of playing. Only winning with less mental calculation matters.
<< Anonymous
Anonymous Reply
Therefore, originality does not matter, only efficiency. But where was disagreement with that implied, or are people here just making (wrong) assumptions?

Commens and feedback

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