Great Shogun Shien | Decks and Ruling

This page notes details of Great Shogun Shien (FIRE/Warrior/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 01/11/2016

Great Shogun Shien

Great Shogun Shien
Monster TypeWarrior
Card typeEffect
Card Effect TypeSummoning condition / Continuous Effect
Supports ArchetypesSix Samurai
Related to ArchetypesLegendary Six Samurai


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

How to Get / Rarity

PackBlades of Spirits [UR]
Level-up reward--
Victory against--
Card trader--




  • Good ATK and DEF stats.
  • Limits opponent’s Spell/Trap activation.
  • Can be special summoned if you control 2 or more face-up “Six Samurai” monsters.
  • Can use other face-up “Six Samurai” monster you control as substitute should this card be destroyed.


  • Can be quite challenging to Special Summon.
  • Requires 2 monsters for a Tribute summon.

Tips, Related Cards, Rulings

  • This card goes along very well with The Six Samurai - Yaichi, by Normal summoning Yaichi x 2 or another Six Samurai monster, you can Special Summon Great Shogun Shien from your hand. Furthermore, Yaichi can proceed to destroy your opponent’s set Spell/Trap x 1 per turn.
  • When the situation no longer requires Yaichi (or any other Six Samurai monsters), you can allow them to be destroyed and sent to the graveyard, to setup enough Six Samurai monsters to be banished, in order to Special Summon Enishi, Shien’s Chancellor.
  • You can use powerful Spell/Traps, such as Enemy Controller, Super Rush Headlong, Wall of Disruption, Mirror Wall to protect your Six Samurai monsters, since they cannot attack if they used their effects.

Archetype Synergy

These are the Six Samurai that has their own set of effects for different purposes. Amongst those who stand out are Zanji and Yaichi, where Zanji destroys the monster it battles after the Damage Step, and Yaichi can have a devastating synergy with Great Shogun Shien, whereby Yaichi destroys 1 set Spell/Trap once per turn, and Great Shogun Shien limits opponent’s Spell/Trap activation, effectively crippling your opponent’s backrow.

Speed Summon

If your “Six Samurai” monster was destroyed by battle, you can Special summon 2 “Six Samurai” monsters from your hand, then you can Special Summon Great Shogun Shien from your hand.

If you summoned a level 4 or lower “Six Samurai” monster, you can use this card to make a duplicate of that monster, then Special Summon Great Shogun Shien from your hand.

Coupled with “Aroma Strategy” Skill, you can use Hazy Flame Sphynx’s effect to Special Summon Great Shogun Shien from your hand or graveyard.

Backrow Starvation

These are the combos that synergizes with Great Shogun Shien’s effect, together they effectively cripple your opponent’s backrow and limits their choices of Spell/Trap activation.


Six Samurai deck


Monster/Spell/Trap categoriesPrevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards
Summoning categoriesSpecial Summons itself from your hand


Hot New Top
his effect can heavily counter spellbook, if summoned at early game
This guy is going to be strong as hell cause of the new box. You could get 3 Six Sams out in one turn...
Konami are going crazy with their summon without a cost cards in these last couple of decks. If you aren't playing Gladiator beasts or Six Samurai you may as well not be playing.

Just trying to sell their new boxes i suppose but that just sucks.
<< Anonymous
Anonymous Reply
Lol Sux Sams won't get you anywhere higher than plat. You must meant Hazy Flame instead
<< Anonymous
Anonymous Reply
I climb to Legend with Six Sams. But after that you won't climb higher.
Six Sams Suck.
I had this card in my first pack, reset the box and had it in my 11th pack. Is it worthing reseting the box for a third one or 2 are enough ?
<< Anonymous(shiryudream)
Anonymous Reply
2 is more than enough. Actually Enishi is better than this card, but if you want to put Shien in deck, you can throw in 1 Shien and 1 Enishi to your deck
Card ok! However, is out meta.
Haze Flame is the best cards this box.
<< Anonymous(Darth)
Worms4lifeyo Reply
Fuck the meta !

Worms rule !
<< Anonymous(Worms4lifeyo)
Anonymous Reply
Fuck the worms, my ancient gear beast could defeat you without you activating flip effects
<< Anonymous
Worms4lifeyo Reply
Derp. And my zero would wreck your beast..
And the worms?? Uwotm8???!!
i'm out
<< Anonymous(Derp)
Anto Reply
By y tho
<< Anonymous(Derp)
Derpina Reply
Puzzzaaaay! They swarm. Ever heard of warrior elimination spell or wall of disruption? With out the grandmaster they aren’t that great. Smh
Fkn finally, six samurai bout to rape this meta
<< Anonymous(TheRedKing)
I️l<3cawk Reply
Not really. They are missing a lot of their support cards. Grandmaster, cunning of the 6, smoke signal musakani Magatama. But of course if all that was in there then they would be OP
Hazy flame shien new meta?
<< Anonymous
Anonymous Reply
I don't know bout you guys but I think Hazy Flame Sphnyx can get this big boy out even faster than the condition of having 2 "Six Samurai" monsters on the field.
3SD Shogun Shien + Medium of Ice Barrier>>>>>>>>>>>>Six Sams. Who tf want to play six sams?
Like...this is going to run the meta. :/ Six Sams were tops for years for a reason.
<< Anonymous
Fyuudo Yuusei Reply
OG Six Sams barely don't even make presence on meta in 2007. Only Legendary Six Sam was great at its time. Just stay cool cuz CA will keep being the top tier deck until it be hit by banlist or powercrept by something else in the future.

Commens and feedback




Comments (updated every hour)

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I think it's a bug or it does have to be face-up in order to activate it's effect
I don't think. Think for me or I'll tell Daddy Hitler about you.
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