When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During each of your Standby Phases: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
Able to summon Skyblaster Tokens and inflict effect damage to your opponent.
Weak ATK and DEF stats.
Tips, Related Cards, Rulings
While having tokens on the field and dealing accumulative effect damage to your opponent sounds like a good idea, your opponent will always have ways to eliminate your Phantom Skyblaster via Spells, and Astral Barrier + Spirit Barrier won’t be able to protect your monster from that. Therefore having multiple burn options would be useful to play alongside Phantom Skyblaster.
These cards will synergize well with Phantom Skyblaster, because you can redirect your opponents’ attack to yourself while not taking any damage when you have monsters on the field. This protects Phantom Skyblaster and the tokens from being targeted by your opponent, and it will continue to deal effect damage every turn.
atmosphere and plasma is a special summon so you can use kuriboh token
can't tell if this card is good. you have to summon it for its effect to work unlike hamstrat where if the opponent kills it, you still get your 2 tokens. so its like "here i summon my 1100 beatstick to get 1 500 token", or "i set my 800 def monster face down hope you don't attack so i can summon next turn" pretty much only good if it's a first turn starting hand or you have super double summon. other than i would just grind for another hamstrat tbh sucks too cuz jesse dropped a prisma one for me
I've got 3 copy of Skyblaster and made barrier burn deck then tried it against LD level 10. You know what : 1 Skyblaster + 1 token = 600 damage per turn. If you can bring all 3 Skyblaster (without token) into the field, they will deal 900 + 900 + 900 = 2700 damage per turn