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High Score Balance Cerberus: deck recipe

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Overview

Obtainable score7,000 - 8,000
Essential skillBalance
Essential cards

Example deck

Mythical Beast CerberusMythical Beast CerberusMythical Beast CerberusThe Unhappy GirlThe Unhappy GirlAutonomous Action Unit
RiryokuWonder WandWonder WandTwisterTwisterTemple of the Kings
Murmur of the ForestYamiCard RotatorHieroglyph LithographHieroglyph LithographBlue Medicine
Mooyan CurryHidden Spellbook--------

Set skill

[Skill] descriptionUser
[Balance]
Your starting hand will reflect the card balance of your deck.
Drop

How to use this deck

General

Similar to the High Score Cerberus deck, this deck is made to farm the LDs and it is viable with most of them, with the exception of Kaiba, Joey, and Bandit Keith. Main difference between high score cerberus deck is the stability. Against certain LDs you might not survive their attacks if they get turn 1 and managed to summon multiple monsters that can deal more than 4,000 damage and you don't have any protection spell/traps. This deck has a much safer approach compared to the Cerberus and be able to obtain 7,000+, with at least a prismatic then you can reach 8,000.

The Unhappy Girl or Cerberus

Because of the skill "Balance", you will be guaranteed to get either one of these.

Unhappy Girl
If you get Unhappy Girl, normal summon her and stall the duel until you get Cerberus. This works because the AI will not attack her in order to not get their monster "locked". If they summon monster(s) with high attack that equals to greater than 4,000 after attacking your Unhappy Girl, then the AI will attack. Equip her with Wonder Wand to prevent this, otherwise, equip it only when you already have Cerberus on the field.

Cerberus
If you get Cerberus in your starting hand, normal summon him and use 1 or 2 spells to increase his attack. If you can stall for a couple of turns, then stall until you have another Cerberus in your hand before using more spells in order to buff both of their attacks. It's recommended to normal summon the second Cerberus when you have at least 3 spells readily available. This will make his attack to 2400, which most LDs can't reach.

Getting to 100 LP

To get to 100 LP, it's safer and more reliable to use spells to manipulate your LP instead of getting attacked and adjusting to it. Use spell cards to recover your LP to 4600 and spells that reduce your LP by 4500 to get to 100 safely.

To heal by 600 LP, use Blue Medicine and Mooyan Curry, the spell cards to reduce your LP are the ones that are interchangeable. Use Autonomous Action Unit to get special summon bonus, then Twister to destroy it as well as 500 damage to yourself. Hieroglyph Lithograph for 2000 more damage. Use the last twister on any spell card that you have or your opponent spell cards.

Important: Don't reduce your LP in the early turns when you are against certain LDs like Mai. They have cards that can reduce your LP, and if you are already low, they will use it to finish you off.

Tips and tricks

Wonder Wand
Equip wonder wand on the unhappy girl and activate the effect to be able to draw 2 cards. This can speed up the process so it doesn't take as long. You will not lose out on the attack increase since you can use Hidden Spellbook to retrieve it later.

Murmur of the Forest
Use this when you already have a field spell activated, it will return it back to you so you can re-use it again, adding another spell counter to cerberus. Since Riryoku is not used to halve your opponent's attack, it's recommended to use murmur on higher attack monsters.

Hieroglyph Litograph
This is so you can hold up to 7 in your hand, but if you want to keep more than 7, set them on the field instead and use them all in a turn when you have the Cerberusses ready. This can be faster than using spells one at a time per turn.

Card Rotator
Since this is the only card in the deck that can let you deal damage to your opponent, keep this and don't use it until your last turn. If it got discarded, set and use hidden spellbook later on.

Hidden Spellbook
This is used to retrieve your spell cards for more spell counters. If you want to adjust your LP again, you can bring back the heal spell cards, otherwise the best card to retrieve back is always murmur or wonder wand.

Boosting your score

Be sure to put glossy cards in the deck if you have them, each use of glossy cards gives an extra 100 points, and prismatic cards give 200 per use.

Other alternatives

CardExplanation
Abyssal Designator
Abyssal Designator
You can always use this instead of Hieroglyph Lithograph. Seal of the Ancients can also work.
De-Spell
De-Spell
An alternative to twister. This won't lower your LP, but you can use cards like Burning Land or Mask of the Accursed for that.
Yami
Yami
Any field spell can work if you don't have Yami.
Gravity Axe - Grarl
Gravity Axe - Grarl
Instead of Wonder Wand. This can lock their position which is useful against certain LDs. Use Shard/Jar of Greed to draw more cards if you want to use Hidden Spellbook
Big Bang Shot
Big Bang Shot
Allows you to deal damage for the final turn instead of using Card Rotator.
Goblin's Secret Remedy
Goblin's Secret Remedy
1 spell card to heal 600 LP instead of Mooyan Curry +
Blue Medicine.
Pot of Benevolence
Pot of Benevolence
Can be used instead of Hidden Spellbook, but if your deck has no trap cards then you will lose 100 pts.

Comments

Hot New Top
Anonymous
LoL
Anonymous
dis is stupid
<< Anonymous
Anonymous Reply
very stupid
<< Anonymous
Anonymous Reply
very max stupid, only 1 ceberus is ok.
<< Anonymous
Anonymous Reply
You guys are stupid. There are 3 Cerberus and 2 Unhappy Girl here in the deck to ensure that Cerberus or Unhappy Girl will be there at the starting hand due to Balance skill.

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