IGN | Set Skill | Date Submitted |
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InfyHeartz | Dinosaur Kingdom | March 3 |
IGN | Set Skill | Date Submitted |
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Heartfilia | Dinosaur Kingdom | March 3 |
A comment from Heartfilia:
Today i got my third trap Survival End and try it on ranked just around 1 hour to hit KoG. wow.. from 15 duels i just lose 4 times.
The hardest match up is mirror match and you got the second turn.. good luck :)
IGN | Set Skill | Date Submitted |
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McBobX | Dinosaur Kingdom | March 4 |
A comment from McBobX:
Very good deck. Try to use Survival End in a variety of ways, depends on the situation.
IGN | Set Skill | Date Submitted |
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Juzo | Dinosaur Kingdom | March 5 |
IGN | Set Skill | Date Submitted |
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LatinMeta George | Dinosaur Kingdom | March 5 |
A comment from LatinMetaGeaorge:
I believe one Of the best Versions right now. Thank Bro. Also, the key in the duels Is the use of the YES Botton that makes the difference in each player. This Is the version.
IGN | Set Skill | Date Submitted |
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Estoico | Dinosaur Kingdom | March 12 |
IGN | Set Skill | Date Submitted |
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Zayna™ | Dinosaur Kingdom | March 12 |
IGN | Set Skill | Date Submitted |
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Giorno Giova | Dinosaur Kingdom | March 26 |
A comment from Giono Giova:
Its a twist on the basic dinosaur survival's end decks with more risk but also more reward. You have access to all the basic survival's end combos, however with grass and needlebug nest you also gain access to a couple of others. Mainly good battle protection from stegocyber and a tyranno infinity with 5k+ attack.
You NEED 3 evilswarm salamandras for this deck as it is by far the most important card after survivals end and babycerasaurus.
Skull lair is really an optional card, I found it opened up some good OTK's when I had a stocked up grave, but then again its sometimes a win more card rather than a comeback card. Thus replacing it with an Econ is maybe advisable.
The deck has no truly horrible matchups, but against AG's it sometimes struggles and also against survival's end. It generally does well against yubel and koaki meiru decks, and vamps don't really have an answer to the sheer amount of targeting destruction effects.
The only thing I'd change is to maybe add another babycerasaurus instead of a swamp mirrorer.
IGN | Set Skill | Date Submitted |
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Broimatti | Dinosaur Kingdom | March 8 |
Shiiro | Dinosaur Kingdom | March 9 |
ۯ_Miro | Dinosaur Kingdom | March 11 |
HéctorCisVid | Dinosaur Kingdom | March 11 |
pharmacist | Dinosaur Kingdom | March 13 |
Yami Davis | Dinosaur Kingdom | March 16 |
Matías.V | Dinosaur Kingdom | March 19 |
CardoDalisay | Dinosaur Kingdom | March 20 |
Kenway | Dinosaur Kingdom | March 21 |
yugi | Dinosaur Kingdom | March 21 |
RickGxp | Dinosaur Kingdom | March 22 |
Nexmessiah | Dinosaur Kingdom | March 22 |
AriChan | Dinosaur Kingdom | March 24 |
RC Sephiroth | Dinosaur Kingdom | March 25 |
Mut | Dinosaur Kingdom | March 30 |
Intercept0r | Dinosaur Kingdom | March 30 |
IGN | Set Skill | Date Submitted |
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Dan | Where the Heroes Dwell | March 26 |
A comment from Dan:
How to play the deck:
This deck is fun and is very flexible with how you use both fusion summoning and mask change. I wish I had a third solid soldier to make the deck a little more consistent, but having woodsman to either start off the duel with a 2000 point defensive wall or special summon off Dian’s effect to recycle your poly is pretty good too. My first turn play is typically Wildheart with whatever back row I have, including mask change.
Mask change can be used both offensively and defensively in this deck. Especially against AG and Kao’ki. It allows me to survive the turn even if I just have wildheart and mask change set. If you go first, do not go all out and use all of your fusion materials first turn. It’s better to be patient and setup for future fusion plays with Gaia and Dian using mask change as a quick out to any counter they might have.
Power of the guardians is what really put this deck over the top. The combination of Wildheart and power of the guardians is fantastic, especially against Dino’s and I had good luck with it against BB as well. Having Wildheart basically just become this wall that can’t be affected by traps like canadia, survivals end and the occasional amazon deck and then building counters so it can’t be destroy is clutch, without that I’m pretty sure I’m still at legend 1.
I also like using this as a way to force my opponent to deal with power of the guardians first wasting their resources and then when they try to attack into Wildheart I have canadia or mask change waiting. With the new skill changes and limited list coming out I went all the way from platinum 1 with this deck and made it a lot easier for this deck to get to KOG.
This decks biggest problem is Yubel. There’s just no easy way around it. I will typically play around yubel, using canadia to keep terror incarnate at bay to go after anything they summon that turn. More often than not though, this strategy isn’t to consistent.
I’m considering using cards like offering to the doomed or something that can banish yubel instead of sending it to the graveyard or finding a way to make it miss the timing. Makes me wish Darklaw was in the game, but then it would be pretty broken.
IGN | Set Skill | Date Submitted |
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LightShroud | Grandpa's Cards | March 27 |
A comment from LightShroud:
A good deck for exodia. This deck is really enjoy. Usually i don't use exodia in ranked match but one time i try to use it. I climb to platinum 4 at legendary 2 in only 3 days with this deck. For this i decided to try luck and i played many other matches. The climb is not easy with this deck because all players at moment using ancient gear or dino deck. These decks are cancers. Exodia vs ancient gear win almost 48% of matches.
I really surprised when i challenged yubel deck and koaki meiru. Vs yubel i win 98% of matches and koaki i win almost 85%. Very good results. Sure this deck it's not the best option for ranked match and for climb kog you must play more and more matches for lucky streaks. But if you can use this deck sure you have all chances for kog Granted. The strategy is one and easy. The important is to summon silent magician faster. It's not primary search all pieces of exodia when you start. First of all to summom silent magician and using sangan for search it of the deck and after all pieces of exodia.
IGN | Set Skill | Date Submitted |
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A1ius | Balance | March 12 |
A comment from A1ius:
I tried 2 types of build beetwen prinzzesin and iron warrior. i think iron warrior is better than prinzzesin build, more consistency and more control than prinzzesin. The MVP of this deck is the Gol D. Castle xD and Glife. This deck is better build in 24-26 cards because if you get 1st turn or 2nd turn, you cant be scare of getting deck out in early rounds, you get atleast 7-10 cards in your deck if you play Golden Castle on your 1st or 2nd turn. Absolut Crusedar help me so much to shut down AG, Synchro, SSA, Yubel
Last tips, use iron core wisely. 1st, vs Heavy backrow, use loop by sending Glife to grave to destroy their S/T everyturn. 2nd, vs High ATK deck, such as AG, BEWD, or etc. just use it as a counter to send their monster and make it yours next turn.
IGN | Set Skill | Date Submitted |
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OddFreak | Draw Sense: WIND | March 18 |
A comment from OddFreak:
Notes: Deck suffers a bit against yubel, you can still win just need be be lucky. Use draw sense wind for glife to get field spell. You can replace with silent swordsman lvl 5 for lvl 7 but beware he will negate the field spell
IGN | Set Skill | Date Submitted |
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march | The Tie that Binds | March 9 |
IGN | Set Skill | Date Submitted |
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ARGA | The Tie that Binds | March 21 |
IGN | Set Skill | Date Submitted |
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Vagabond | The Tie that Binds | March 28 |
A comment from Vagabond:
Turn 1, summon full board defend with Dyna or backfield. Cyclone for game win, SRH was the game changer it helped me dominate the field even more. Obelisk is optional, overall this deck is strong. Protect beatblade you are off to a good start of a duel.
IGN | Set Skill | Date Submitted |
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KOG My Dream | Destiny Draw | March 29 |
IGN | Set Skill | Date Submitted |
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DANTE | The Tie that Binds | March 31 |
IGN | Set Skill | Date Submitted |
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Yugimanz | Balance | March 31 |
A comment from Yugimanz:
Pretty much the same strategy as other Geargia decks. Got a last minute KOG thanks to the recent limit list. Gears put in work against the top tear decks like AG, masks HERO, and vampires.
IGN | Set Skill | Date Submitted |
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chungus | Balance | March 21 |
A comment from chungus:
Gemini Spark is so amazing, still need a 3rd Floodgate in place of Windstorm.
IGN | Set Skill | Date Submitted |
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oKatsapliaS | Beatdown | March 8 |
A comment from oKatsapliaS:
A pretty standard Hazy deck nothing unusual .
VS Dinos
Jinzo is quite helpful as an addition but it doesnt prevent the Banish effect of Survival's End in graveyard.
(Most ppl should know it but new players should be aware of)
VS AG
Resonator + a 6LvL hazy can give u a 3400 atk Giganticastle w/o using Beatdown helped me a lot vs AGDragons with Castle on (3300 ATK)
VS Koakis
Tbh i didnt have an issue with them . I was lucky having Sphere + summoned 2 monsters as turn 1 against them
Tried Illusory Snatcher but triggered Survival's End vs Dinos couple times so removed it.
Deck is a Dino Beater so its a fun choice this season :)
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