Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard, then target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
Allows you to Special Summon 1 “Fire Fist” monster from the Graveyard to the Field, by sending 2 Fire Fist Spell/Trap you control to the Graveyard.
When this monster is face up on the Field, you can set another Fire Formation Spell/Trap from your Deck, if you activate 1 Fire Formation Spell/Trap.
Decent ATK stats.
Weak DEF stats.
One of the main concerns about Fire Fist archetype is that their base stats are underpowered compared to the popular monsters used in the current meta, and their ability to set Fire Formation Spell/Trap from the Deck, also appears to be a downside as they clog their backrow easily.
You may have to find a good balance in your Deck between the monsters and their Spell/Trap, as they are quite challenging to play.
These are the Fire Fist monsters that can be Special Summoned using Brotherhood of the Fire Fist - Dragon’s effect.