A duelist, iRainCrimson, kindly shared his KC Cup deck. He reaches level 10 with this deck.
Deck
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How to use this deck
First five cards are obvious, thunder dragons are in the deck to thin the deck and combo with switcheroo. If you pull two dragons shuffle one back in and activate the others effect (essentially gaining three cards) If you have two in your hand and are ready to summon relinquished you can use switcheroo to shuffle one in active the others effect to to get the last dragon out of your deck (gaining two cards this way) than you are free to use the last dragon for the ritual summon.
Bazoo is there for power as your graveyard will fill quickly with thunder dragon.
Yomi ships are here to get an extra draw or too as is three star ladybug. I run two ladybug's in order to counter Jade insect whistle and also help remove the field.
Riryoku adds some power and gets over mirror wall.
2x twisters are essential for two reasons. It removes dangerous cards like Mask of the accursed, shard of greed, and field spells. It also can get rid of your relinquished equipped monster making it so you can pick up another one of your opponents monster.
Twin headed Thunder Dragon is in the deck to get over high attack monsters and also produce an occasional otk with relinquish. If you decide to switch some cards around I would suggest not adding any traps. This is mainly due to how common Harpie Grounds and Sergeant Electro are at the top of the rankings.
I used two for a more consistent OTK. If you don't want to run two poly's I would take out both of them in and put ECON's or another twister, possibly sergeant electro, just because he is an animal right now.
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