"Elemental HERO Wildheart" + "Elemental HERO Avian"Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
Can discard 1 card to destroy 1 Spell/Trap on the Field.
Good DEF stats.
Must be Fusion Summoned and cannot be Special Summoned other ways.
Have to discard card as cost to activate its effect.
You are most likely required to use Polymerization to Fusion Summon, therefore you can use these cards to support your Fusion actions. Fusion Recycling Plant can recycle 1 fusion material monster to your hand, and also search for Polymerization from your deck. King of the Swamp can be treated as 1 fusion material required for Fusion Summon, and at the same time it also can be used to search 1 Polymerization from your Deck. Fusion Sage can search 1 Polymerization from your deck. Defusion is a powerful follow-up card when you attack with your Fusion monster, as it can dissolve the Fusion monster to resummon the Fusion materials from your Graveyard, enabling you more attack options. Fusion Reserve allows you to add 1 of the Fusion materials listed on the Fusion monster to your hand, and add 1 Polymerization from your Graveyard to your Hand.
Where the Heroes Dwell Can be used after you Life Points are 3000 or below. Play the Field Spell "Skyscraper". If there already is Field Spell on your side of the Field, Return it to your hand. This skill can only be used once per duel.
Miracle Fusion Time! Can be used if your Life Points drop below 1000. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.