[Skill] description | User |
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Master of Rites II Begin Duel with the Continuous Spell Ritual Cage activated. | Alexis Rhodes |
Cyber Angel Benten | LIGHT Fairy ★6 ATK 1800 / DEF 1500 |
Alexis Rhodes Lvl 16 [R] Alexis Rhodes [R] Alluring Alexis Roaming Event [R] | |
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand. |
These cards will help you fetch Ritual monsters, giving you additional resources and adding consistency to your plays.
Senju of the Thousand Hands | LIGHT Fairy ★4 ATK 1400 / DEF 1000 |
Neo-Impact [UR] | |
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand. |
Senju can search out any piece of your Ritual combo, since the Megalith Ritual monsters also double as their Ritual Spells. After summoning Senju and using its search effect, you can use Senju as ritual fodder.
Megaliths have a unique play-style even among Ritual decks. The Ritual monsters themselves are used as Ritual Spell for other Megalith monsters. The level-8 Megaliths can be discarded to start a Ritual Summon, while the level-4 Megaliths are tributed from the field to start a Ritual Summon. Luckily when using level-4 Megaliths to initiate a Ritual Summon that level-4 will also count as ritual fodder, somewhat mitigating the cost of putting it on the field.
Level-4 Megaliths have the unique effect of letting you Ritual Summon during the opponent's turn. This lets you do disruptive plays such as tagging into Bethor and destroy multiple of your opponent's cards. Or you can tag into another level-4 Megalith to dodge targeting effects.
You want to have level-8 Megalith monsters onhand to start your combos. Here is an example:
Megalith Hagith | EARTH Rock ★4 ATK 1300 / DEF 2600 |
Chronicle of Glory [SR] | |
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn. |
Upon summon Hagith searches your Spell/Traps cards. The Spell/Trap Support for Megalith are actually great for maintaining your resources, and Hagith's search effect lets you mitigate the resources spent summoning it.
Megalith Ophiel | EARTH Rock ★4 ATK 1600 / DEF 2500 |
Chronicle of Glory [SR] | |
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn. |
Ophiel might be the best of the level-4's because of its ability to search Megalith monsters which is what you use to make most of your plays. Try to summon him as often as possible, but keep in mind the search effect can only be used once per turn.
Megalith Och | EARTH Rock ★4 ATK 1000 / DEF 2700 |
Chronicle of Glory [R] | |
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn. |
Unlike Hagith and Ophiel, Och's effect upon summoning does not net you additional resources. But this effect helps you load the graveyard with Ritual monsters to boost Bethor and Phaleg's effect when they eventually get summoned.
Megalith Bethor | EARTH Rock ★8 ATK 1500 / DEF 2600 |
Chronicle of Glory [UR] | |
You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn. |
Bethor's mass destruction effect is great for setting up OTKs, mid to late Duel this effect can easily clear both the monster and Spell/Trap zones of your opponent.
And because of the level-4 Megaliths' effects you can activate this mass destruction effect on-demand during the opponent's Main Phase, disrupting the board they setup. In this case Bethor acts like a more powerful Treacherous Trap Hole.
Megalith Phaleg | EARTH Rock ★8 ATK 2500 / DEF 1200 |
Chronicle of Glory [R] | |
You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. |
Phaleg is a big beater that also turns your other Megaliths into beaters. This lets you OTK after clearing the opponent's field with Bethor. Ideally you can end the Duel by summoning Bethor during the opponent's turn and then summoning Phaleg when your turn comes around.
You can activate the search effect of multiple Level-4 Megaliths without losing resource count. This is because level-4 Megaliths act as both the Ritual Spell and ritual tribute. This lets you summon level-4 Megaliths by only using another level-4 Megalith on your field as cost. This will also load the graveyard in preparation for Bethor or Phaleg's summoning.
For example:
Megalith Spell/Trap cards are used to compensate the resource cost of Ritual Summoning. Megalith Portal lets you recover a Ritual monster from the graveyard after Ritual Summoning a Megalith monster. This can be the level-8 Megalith you discard or level-4 Megalith you tributed to initiate the Ritual Summon.
Ritual Summon a level-4 Megalith using another level-4 Megalith as tribute while Portal is on the field results in a net gain in resources.
Megalith Emergence's best use is to revive level-4 Megaliths and then start a combo with the revived monster.
Megalith Portal | Field Spell |
Chronicle of Glory [SR] | |
The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn. |
Megalith Emergence | Continuous Trap |
Chronicle of Glory [R] | |
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn. |
Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
This card has a powerful multi-card removal effect which can potentially wipe out the enemy field.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
Summon Samurai to deal massive direct damage with his double attack effect.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Diamond Dire Wolf gets rid of itself along with any enemy card. Use this as on-demand removal against a problematic card, or secure your attacks by getting rid of enemy backrow.
Gishki Chain | WATER Sea Serpent ★4 ATK 1800 / DEF 1000 |
Abyss Encounters [UR] | |
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. |
Gishki Chain's search effect is inferior to Senju but more searchers means more consistency and resource gain. Arranging the top cards of your deck is also useful for setting up later combos.
Cyber Angel Idaten | LIGHT Fairy ★6 ATK 1600 / DEF 2000 |
Alexis Rhodes [SR] | |
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF. |
You wont really summon Idaten, instead she will be used as ritual tribute, which boosts all the Ritual monsters you control by 1000 ATK. And since most Megaliths have low ATK stats this is needed to put them at decent amounts of ATK.
Maestroke the Symphony Djinn | DARK Fiend ★4 ATK 1800 / DEF 2300 |
Shark Fang [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. |
Maestroke flips monsters face-down, which is a good way of turning off effects and exposing weak DEF stats. It can also spend its materials to protect itself from destruction.
Photon Papilloperative | LIGHT Warrior ★4 ATK 2100 / DEF 1800 |
Photons of Galaxy [R] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK. |
Having this as an option lets you force your opponent into attack position so you can deal some damage and potentially OTK with just 1 attack.
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