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Fire Fist: deck recipe [June 4]

Duel Links Fire Fist deck, Fire Fist in the current meta, how to use.
update 07/07/2022

Overview

Fire Fists are Beast-Warrior Type monsters that use continuous spells for support called Fire Formations. The spells have an initial effect but remain on the field for an ATK boost, which works well with "Crystal Power" skill to make even the lower-level monsters have good ATK, making them good beaters on top of being able to swarm the field to make a synchro and XYZ plays.

Required Card Boxes

Common Shared

Absolute Inferno Soul of Resurrection Eternal Stream

Standard Version

Blades of Spirit Voltage of the Metal Rage of Volcano Photons of Galaxy Phantom of Rebellion

Fusion Support Version

Voltage of the Metal Shining Sunrise

Example Deck

Standard Version

Brotherhood of the Fire Fist - ElandBrotherhood of the Fire Fist - Elephant Brotherhood of the Fire Fist - Elephant Coach Soldier WolfbarkCoach Soldier WolfbarkBrotherhood of the Fire Fist - Bear
Brotherhood of the Fire Fist - BearBrotherhood of the Fire Fist - GorillaBrotherhood of the Fire Fist - BoarBrotherhood of the Fire Fist - BuffaloFire Formation - TenkiFire Formation - Tenki
Fire Formation - TenkiFire Formation - GyokkouFire Formation - TensuFire Formation - TensuFire Formation - TensuFire Formation - Domei
Fire Formation - YokoUltimate Fire Formation - Sinto----
Dark Rebellion Xyz DragonBrotherhood of the Fire Fist - Tiger KingAbyss DwellerNumber 70: Malevolent SinSteelswarm RoachDiamond Dire Wolf
Brotherhood of the Fire Fist - Cardinal-----

Fusion Support Version

Brotherhood of the Fire Fist - ElandBrotherhood of the Fire Fist - Elephant Brotherhood of the Fire Fist - Elephant Brotherhood of the Fire Fist - Elephant Brotherhood of the Fire Fist - DragonBrotherhood of the Fire Fist - Panda
Brotherhood of the Fire Fist - PandaBrotherhood of the Fire Fist - BuffaloBrotherhood of the Fire Fist - RoosterBrotherhood of the Fire Fist - RoosterBrotherhood of the Fire Fist - RoosterFire Formation - Tenki
Fire Formation - TenkiFire Formation - TenkiFire Formation - TensuFire Formation - TensuFire Formation - TensuFire Formation - Domei
Fire Formation - IngenFire Formation - IngenUltimate Fire Formation - Sinto---
Brotherhood of the Fire Fist - SwanBrotherhood of the Fire Fist - SwanBrotherhood of the Fire Fist - Tiger KingBrotherhood of the Fire Fist - Tiger KingDiamond Dire WolfBrotherhood of the Fire Fist - Cardinal
Brotherhood of the Fire Fist - Lion Emperor-----

Set Skill

[Skill] descriptionUser
Crystal Power
This turn, the ATK of all face-up monsters on your side of the field increases by the number of Continuous Spell Cards on your side of the field times 200. This skill can only be used once per turn.
Jesse Anderson
Jesse Anderson

How to Play

Brotherhood of the Fire Fist - Swan Fusion

Brotherhood of the Fire Fist - Swan
Brotherhood of the Fire Fist - Swan
FIRE Beast-Warrior ★8
ATK 2600 / DEF 2200
Shining Sunrise [SR]
2 Beast-Warrior monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.

Searchable by using Elephant or Rooster's effect. Removal effect works good by sending 1 face-up "Fire Formation" Spell/Trap you control to the Graveyard, which is most likely on the field like Tenki or Fusion Spell Card. However, this effect will only can be activated during the Battle Phase.

Fire Formation - Ingen
Fire Formation - Ingen
Continuous Spell
Shining Sunrise [N]
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.

While its main purpose is to be used for Fusion summoning, if you don't have the Fusion monster, you can simply activate this to either be used as cost for any of the Fire Fist monsters. You can recover it back by using Elephant's effect, which will also the main way to search for Swan.

The monsters you used for fusion summoning doesn't really matter that much since most of them don't have synergy in the grave. However, Buffalo can special summon itself from the grave, and you can recover 1 Fire Fist monster from your grave when you send Ingen to the grave.

Brotherhood of the Fire Fist - Eland Ritual

Brotherhood of the Fire Fist - Eland
Brotherhood of the Fire Fist - Eland
FIRE Beast-Warrior ★6
ATK 2400 / DEF 2000
Eternal Stream [SR]
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.

Searchable by using Elephant or Rooster's effect. After you ritual summon this, search for the counter trap (Ultimate Fire Formation - Sinto) to get a pretty decent form of control.

The counter trap can negate a spell/trap, while Eland can negate a monster effect. Ideally, you want to activate the counter trap first since it requires a face-up Fire Formation spell/trap on your field to activate, which is most likely on the field because of the ritual spell card.

Once the counter trap is used, you can activate Eland's effect to send Domei to negate a monster. This will activate Domei to special summon a monster used for the ritual, or any other Fire Fist you may have.

Fire Formation - Domei
Fire Formation - Domei
Continuous Spell
Eternal Stream [R]
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.

While its main purpose is to be used for ritual summoning, if you don't have the ritual monster, you can simply activate this to either be used as cost for any of the Fire Fist monsters. You can recover it back by using Elephant's effect, which will also the main way to search for Eland.

The monsters you used for ritual summoning doesn't really matter that much since most of them don't have synergy in the grave. However, Buffalo can special summon itself from the grave, and Elephant's effect will activate if you special summon from the grave in case you end up special summoning it when you send Domei to the grave.

Brotherhood of the Fire Fist - Panda

Brotherhood of the Fire Fist - Panda
Brotherhood of the Fire Fist - Panda
FIRE Beast-Warrior ★5
ATK 2100 / DEF 400
Shining Sunrise [R]
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.

A Level 5 Combo Extender Fire Fist Monster which can special summon himself from hand and brings back another piece of "Fire Fist" monster excluding himself from your Grave. The Extra Deck Summon Limitation once you using this effect might not be a problem since you have mostly Fire Fist monsters in your Extra Deck.

Panda will also grant your "Fire Fist" monsters under protection from card effect destruction by sending 1 clog "Fire Formation" Spell/Trap. You can utilize this effect for triggering those sent "Fire Formation" effect activation for another combo setup.

Level 4 Fire Fist Monsters

Brotherhood of the Fire Fist - Bear
Brotherhood of the Fire Fist - Bear
FIRE Beast-Warrior ★4
ATK 1600 / DEF
Absolute Inferno [UR]
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 monster on the field; destroy that target.

First effect will rarely be used since it has mediocre ATK, but if you get to use it, then you'll want to search for the counter trap if you at least have a face-up Fire Formation spell/trap. Otherwise, pick up Tenki for a searcher.

Domei is the only Fire Fist spell in the deck that has an effect when it's sent to the graveyard. In most cases, you can simply search for Bear by using Tenki and then use Bear's effect to throw away the Tenki.

If you have a Yoko, you use it together with Bear for 2 quick and easy monster removals.

Brotherhood of the Fire Fist - Elephant
Brotherhood of the Fire Fist - Elephant
FIRE Beast-Warrior ★4
ATK 1000 / DEF 1800
Eternal Stream [UR]
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.

Search for this with Tenki so you can make a rank 4 if you have Buffalo/Bear, or get another search by special summoning Rooster/Ram from hand.

Without a face-up Fire Formation spell/trap, Elephant can recover a Fire Formation card from grave and also search for Eland. You can follow up this play if you have Tensu so that you can normal summon Ram to fetch the ritual spell and ritual summon Eland right away.

Brotherhood of the Fire Fist - Dragon
Brotherhood of the Fire Fist - Dragon
FIRE Beast-Warrior ★4
ATK 1800 / DEF 400
Burning Nova [SR]
Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard, then target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.

Dragon allows you to bring out 1 "Fire Formation" Spell/Trap once you activate a "Fire Formation" Spell/Trap Card. With this combo, you can:

  • Normal Summon Dragon, then activate Tenki (for searching another "Fire Fist" monster) or Tensu (for swarming another "Fire Fist" monster to Xyz or Fusion Summon).

  • Activate Dragon's effect to set Ultimate Fire Formation - Sinto from your Deck directly to your field for protection or disruption setup.

The other effect of dragon can let you revive 1 "Fire Fist" monster from your Graveyard by sending 2 "Fire Formation" cards for Xyz or Fusion Summoning. This effect will also helps for triggering those sent "Fire Formation" effect activation for another combo setup.

Brotherhood of the Fire Fist - Gorilla
Brotherhood of the Fire Fist - Gorilla
FIRE Beast-Warrior ★4
ATK 1600 / DEF 1000
Gaia Genesis [SR]
Selection Box Vol. 01 Mini [SR]
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 Spell/Trap Card on the field; destroy that target.

Similars to Bear's effect but with backrow removal. First effect will be slightly better than Bear, pick up Tenki for a searcher.

Brotherhood of the Fire Fist - Boar
Brotherhood of the Fire Fist - Boar
FIRE Beast-Warrior ★4
ATK 1100 / DEF 1400
Absolute Inferno [R]
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Mainly used to special summon 1 Level Fire Fist monster especially Elephant for starting board setup.

Brotherhood of the Fire Fist - Buffalo
Brotherhood of the Fire Fist - Buffalo
FIRE Beast-Warrior ★4
ATK 1700 / DEF 1000
Galactic Origin [R]
If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.

Helps unclog your field and makes it easier to rank 4 XYZ. Spell cards like Tenki and Tensu can be easily discarded once used since their continuous effect isn't that important.

Level 3 Fire Fist Monsters

Brotherhood of the Fire Fist - Ram
Brotherhood of the Fire Fist - Ram
FIRE Beast-Warrior ★3
ATK 800 / DEF 200
Eternal Stream [R]
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.
Brotherhood of the Fire Fist - Rooster
Brotherhood of the Fire Fist - Rooster
FIRE Beast-Warrior ★3
ATK 1500 / DEF 100
Absolute Inferno [R]
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.

Coach Soldier Wolfbark

Coach Soldier Wolfbark
Coach Soldier Wolfbark
FIRE Beast-Warrior ★4
ATK 1600 / DEF 1200
Rage of Volcano [UR]
Selection Box Vol.05 [UR]
You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn.

Good board extender and work great with Fire Fist Monster which can allows you performs Xyz Summon quickly with only one card combo. It also can be searched by Tenki.

Fire Formations

The spells offer useful and unique uses, but they all have the same continuous effect of +100 ATK to Beast-Warrior monsters you control. While it may sound small, they can be used together with the "Crystal Power" skill to essentially get a +300 ATK per continuous spell on the field. Though, they are better off used to extend combo plays with any of the Fire Fist monsters.

Tenki is the core searcher of the deck, alongside Rooster, and they kind of work hand in hand to be a 1 card combo. With Rooster on the field, you can search for Tensu to make follow-up plays.

Yoko helps with monster removals, while Gyokkou is for opponent's spell/trap. These 2 are useful to use before you summon your monsters so you can have a safer time performing the combos.

The counter trap simply requires cards you have on your field, and it's pretty good since it doesn't require a discard compared to most counter traps. It has some synergy with the ritual monster, and it can be re-used multiple times by shuffling it back to the deck with Elephant's effect.

Fire Formation - Tenki
Fire Formation - Tenki
Continuous Spell
Eternal Stream [SR]
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Fire Formation - Tensu
Fire Formation - Tensu
Continuous Spell
Galactic Origin [R]
Selection Box Vol. 01 Mini [R]
During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.
Fire Formation - Gyokkou
Fire Formation - Gyokkou
Continuous Spell
Blades of Spirits [SR]
Selection Box Vol. 01 Mini [SR]
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
Fire Formation - Yoko
Fire Formation - Yoko
Continuous Spell
Kings Resonance [R]
Absolute Inferno [R]
When you activate this card, you can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, and if you do, destroy that card. All Beast-Warrior-Type monsters you control gain 100 ATK.
Ultimate Fire Formation - Sinto
Ultimate Fire Formation - Sinto
Counter Trap
Eternal Stream [R]
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
Brotherhood of the Fire Fist - Tiger King
Brotherhood of the Fire Fist - Tiger King
FIRE Beast-Warrior ★4
ATK 2200 / DEF 1800
Eternal Stream [UR]
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.

Search effect triggers on summon already makes this very good, but it also has a powerful effect of negating all monsters, unless you end up going against another Beast-Warrior deck.

The last effect can be used to unclog your field, or to have a safety net in case your opponent summons multiple monsters and try to OTK you.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Generic rank 4 that has a place in any deck that can make a rank 4. The banishing effect is even better if you banish monsters that states that they can't be special summoned, or XYZ monsters since it will end up removing all their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Decent as a turn 1 monster to bring out since it stops powerful boss monsters from being summoned.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Destroy itself and 1 card your opponent controls. If you already have 2 monsters on the field because of the Gadget's floating effect, you can make a Dire Wolf and destroy an opponent's spell/trap before you normal summon to have a more safer and uninterrupted play.

Brotherhood of the Fire Fist - Cardinal
Brotherhood of the Fire Fist - Cardinal
FIRE Beast-Warrior ★4
ATK 1800 / DEF 2200
Eternal Stream [R]
2 Level 4 "Fire Fist" monsters
You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.

Tiger King is pretty good if you get turn 1 for the search or if you need a monster negate, but Cardinal is if you want to make a push for game right away. It's a strong follow-up after using something like Yoko, Bear, or Gyokkou.

Comments

Anonymous
DEAD on summer 2021
DEAD on summer 2022
Same problems
1) Bricks: if you open full spell or full monsters you lose, no consistency skill, fusion/ritual spell is more bricks.
2) Power creep: it's already much over this technology
anonymouse
Need fire fist - cardinal turbo version, current meta too fast for this deck
Anonymous
you must play 3 elephant 3 ram and 2 tuner
Anonymous
DEAD deck
<< Anonymous
Anonymous Reply
Let me correct you:
A 700$ DEADly bad deck.

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