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28th Main Box: Witch's Sorcery

Duel Links Witch's Sorcery card box. Card list, decks, should we pull or not, meta, and combos.
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New World: Zexal!
update 14/07/2020

Overview

Rating (Versatility)
B
Strengthened decks
  • Speedroid
  • Spellbook
  • Witchcrafter
    Status
    17 June 2020

    Deck

    Predaplant Deck

    Speedroid Deck

    Spellbook Deck

    Witchcrafter Deck

    Featured Cards

    Dark Magician Girl the Dragon Knight [UR]

    Dark Magician Girl the Dragon Knight
    Dark Magician Girl the Dragon Knight
    DARK Dragon ★7
    ATK 2600 / DEF 1700
    Witchs Sorcery [UR]
    "Dark Magician Girl" + 1 Dragon-Type monster
    Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.

    Battlewasp - Hama the Conquering Bow [UR]

    Battlewasp - Hama the Conquering Bow
    Battlewasp - Hama the Conquering Bow
    WIND Insect ★8
    ATK 2800 / DEF
    Witchs Sorcery [UR]
    1 Tuner + 1+ non-Tuner monsters
    If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
    ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
    ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.

    Predaplant Chimerafflesia [UR]

    Predaplant Chimerafflesia
    Predaplant Chimerafflesia
    DARK Plant ★7
    ATK 2500 / DEF 2000
    Witchs Sorcery [UR]
    1 "Predaplant" monster + 1 DARK monster
    Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

    Witchcrafter Schmietta [UR]

    Witchcrafter Schmietta
    Witchcrafter Schmietta
    FIRE Spellcaster ★4
    ATK 1800 / DEF 1600
    Witchs Sorcery [UR]
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

    Witchcrafter Madame Verre [UR]

    Witchcrafter Madame Verre
    Witchcrafter Madame Verre
    LIGHT Spellcaster ★8
    ATK 1000 / DEF 2800
    Witchs Sorcery
    During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

    High Priestess of Prophecy [UR]

    High Priestess of Prophecy
    High Priestess of Prophecy
    LIGHT Spellcaster ★8
    ATK 2500 / DEF 2100
    Witchs Sorcery [UR]
    You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard, then target 1 card on the field; destroy that target.

    Masked Chameleon [UR]

    Masked Chameleon
    Masked Chameleon
    EARTH Reptile ★4
    ATK 1600 / DEF 1100
    Witchs Sorcery [UR]
    Selection Box Vol. 03 [UR]
    Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.

    Evil Eye of Selene [UR]

    Evil Eye of Selene
    Evil Eye of Selene
    Equip Spell
    Witchs Sorcery [UR]
    Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.

    Spellbook of Wisdom [UR]

    Spellbook of Wisdom
    Spellbook of Wisdom
    Quick Spell
    Witchs Sorcery [UR]
    Target 1 Spellcaster-Type monster on the field and activate 1 of these effects;
    ● That face-up monster is unaffected by other Spell effects this turn.
    ● That face-up monster is unaffected by Trap effects this turn.

    Hi-Speedroid Kendama [SR]

    Hi-Speedroid Kendama
    Hi-Speedroid Kendama
    WIND Machine ★6
    ATK 2200 / DEF 1600
    Witchs Sorcery [SR]
    1 Tuner + 1 or more non-Tuner monsters
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
    ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
    ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

    Medusa, Watcher of the Evil Eye [SR]

    Medusa, Watcher of the Evil Eye
    Medusa, Watcher of the Evil Eye
    DARK Fiend ★4
    ATK 1400 / DEF 1600
    Witchs Sorcery [SR]
    When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.

    Witchcrafter Pittore [SR]

    Witchcrafter Pittore
    Witchcrafter Pittore
    WATER Spellcaster ★3
    ATK 1000 / DEF 1500
    Witchs Sorcery [SR]
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

    Altergeist Marionetter [SR]

    Altergeist Marionetter
    Altergeist Marionetter
    LIGHT Spellcaster ★4
    ATK 1600 / DEF 1700
    Witchs Sorcery [SR]
    When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.

    Primitive Butterfly [SR]

    Primitive Butterfly
    Primitive Butterfly
    WIND Insect ★5
    ATK 1200 / DEF 900
    Witchs Sorcery [SR]
    If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1.

    Ipiria [SR]

    Ipiria
    Ipiria
    EARTH Reptile ★2
    ATK 500 / DEF 500
    Witchs Sorcery [SR]
    If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

    Inari Fire [SR]

    Inari Fire
    Inari Fire
    FIRE Pyro ★4
    ATK 1500 / DEF 200
    Witchs Sorcery [SR]
    Selection Box Vol. 03 [SR]
    You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.

    Nefarious Archfiend Eater of Nefariousness [SR]

    Nefarious Archfiend Eater of Nefariousness
    Nefarious Archfiend Eater of Nefariousness
    EARTH Beast ★4
    ATK 1500 / DEF 200
    Witchs Sorcery [SR]
    Selection Box Vol. 03 [SR]
    You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.

    Evil Eye Domain - Pareidolia [SR]

    Evil Eye Domain - Pareidolia
    Evil Eye Domain - Pareidolia
    Field Spell
    Witchs Sorcery [SR]
    When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.

    Predapractice [SR]

    Predapractice
    Predapractice
    Normal Spell
    Witchs Sorcery [SR]
    Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.

    Chain Hole [SR]

    Chain Hole
    Chain Hole
    Normal Trap
    Witchs Sorcery [SR]
    When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.

    Card Lists

    UR cards

    SR cards

    R cards

    N cards

    Card Lists

    Booster Packs

    Available card boxes
    The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
    Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
    Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
    Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
    Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
    Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
    Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
    Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
    Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
    Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon

    Card Trader & PvP Tickets

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    Structure Decks

    Comments

    Hot New Top
    Anonymous
    Where are the evil hero deck?
    << Anonymous
    Anonymous Reply
    Nowhere, because Konami doesn't want us to have them yet.....
    Anonymous
    They should have added Witchcrafter Haine.

    It'd be great for Magicians Navigation
    << Anonymous
    Anonymous Reply
    Yes, they should definitely have made DM EVEN STRONGER, it’s not like a bunch of cards in this box already help the deck, not at all.
    << Anonymous
    Anonymous Reply
    Haine's ability is pretty darn good as well
    << Anonymous
    Anonymous Reply
    Might as well add all the Witchcraft cards.
    Anonymous
    Just.
    Release.
    Zexal.
    World.
    Goddammit.
    << Anonymous
    Anonymous Reply
    We Need Antinomy
    << Anonymous
    Anonymous Reply
    We want Antinomy and Duke
    << Anonymous
    Anonymous Reply
    Zexal with kite tenjo, and atticus for gx
    << Anonymous
    Anonymous Reply
    Can't be troll if it's true. We do already have XYZ in Electric Overload.

    .....The anon is also right in that nobody really want them, though. Union mechanic is the most terrible mechanic in the franchise, that Konami refuse to fix properly.
    Anonymous
    it's already 18th, why is it not released yet?
    << Anonymous
    Anonymous Reply
    It's better to not give promises that you can't keep.
    Anonymous
    Why it isnt released yet...
    << Anonymous
    Anonymous Reply
    One more day and then you can unload all your gems on high priestess and DMG the dragon knight.
    Anonymous
    i really like predaplants, but without super poly they are not that great. the super poly skill is hard to time and slow (not suitable for the current meta) and lacking the fusions, they just released one, for sure the others will be UR in different boxes
    << Anonymous
    Anonymous Reply
    Thay skill for jaden? Yeah its pretty slow for the current meta and hard to use
    << Anonymous
    Anonymous Reply
    The skill should be able to be used in the same turn by giving back to the deck one card in your hand instead of having to wait your next draw phase and the LP threshold should be 2000 or 2500 and not 1500, in a meta almoat anything otk you
    << Anonymous
    Shmaden Shmuki Reply
    I think they should release a special skill for Jaden, like this:

    add random 4 (or specific) Elemental Hero Fusion Monsters to extra deck. All cards in the extra deck must be Elemental Hero Fusion monsters to activate this skill.

    It allows Jaden to use 10 monsters instead of 6 in extra deck, but restricted to Elemental Heroes
    << Anonymous(Shmaden Shmuki)
    Anonymous Reply
    That would have been a great skill for him. More fusion possibility is what his signature deck needs in DL.
    Anonymous
    Yay a legitimate reason to have DMG
    << Anonymous
    Anonymous Reply
    No, actually, it isn’t. You just summon it off eye of Tim and a regular DM, unless I am mistaken.
    << Anonymous
    Anonymous Reply
    ......the material is outright written there as specifically DMG

    Though you would be right if we have Amulet Dragon or Dark Magician the Dragon Knight
    Anonymous
    I see some people will play Invoked Witchcrafter, Neos Predaplant, Crystron Speedroid, then they will say this box brings new meta. Oh c'mon, we all know Invoked, Neos and Crystron are top tier even without this box. Don't forget the last mini-box was a failure since standard Shiranui deck is still much better than the new support Shiranui deck
    << Anonymous
    Anonymous Reply
    How to build a good deck:

    Initialization: Choose some cards that you like

    1) Does the deck has good monsters?
    If yes: Continue
    If no: Add one of the following Engines
    Neos Fusion
    Invoked
    Lightsworn

    2) Does the deck has good Spells & Traps
    If yes: Continue
    If no: Add some staples

    3) Is the deck decent enough in PvP?
    If yes: You're done
    If no: Remove the weak cards and repeat at step 1
    << Anonymous
    Anonymous Reply
    @Comment author

    You clearly dont know what your talking about. Ghost meets girl is very useful to discard a spectral sword and bring a shiranui solitary or samurai for next turn. It also can special SUNSAGA FROM THE GY. This card won me many duels even vs other shiranui decks. Plus Mayakashi + Gouki are not bad at all and Gizmek Tata is super interesting. The Aromage box + Bewd box + Ninja are
    << Anonymous
    Anonymous Reply
    What does "Girl meets Girl" does?
    Anonymous
    Good thing I saved up. I wasn't interested in the previous few boxes, but Witchcraft caught my attention.
    Anonymous
    Someone confirm that spellbook and invoked are the only ones who would gain by investing in this box?
    Anonymous
    uh.. spellbook meta again?
    << Anonymous
    Anonymous Reply
    Not until they get Spellbook of Judgment. All other support is pretty pointless.
    << Anonymous
    Anonymous Reply
    Pretty misleading comment. What would Judgment do in a 20 card deck? I think a World of Prophecy Build will be pretty consistent with divine wrath/karma cut + spellbook of life. +1 and potential field nuke with Wisdom protection turn 1.
    Anonymous
    Wtf konami ?? Not even 1 lvl 11 synchro for Mayakashi or 1 support card for Gouki ?? Why do you release nes archetypes to leave them incomplete ?? DM and Nullos Fusion are played by every sick fkin whale and they are the last to ever need ssupport, same goes for silent $lowbooks
    << Anonymous
    Anonymous Reply
    The only level 11 synchro Mayakashi would want to play is their own level 11 "Mayakashi" synchro.

    Which cannot be in DL yet since the text mentions Link monster.

    Commens and feedback

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    Available card boxes
    The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
    Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
    Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
    Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
    Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
    Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
    Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
    Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
    Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
    Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon
    Masters of ShadowJudgement ForceFortress of GearsTruth UniverseFlames of the Heart
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    Comments (updated every hour)

    Yeah WC lacks consistencies, it's dead if it opens with all WC spells cards without monsters...
    Yes so overall, the best way to use the card is with the 1st effect which offcourse sealing eremo...
    how many losses is required to be demoted to green? No matter how many times I lost, my badge st...
    Technically Cyber dragon skill got buffed once then nerfed to what we see today.
    > Go to the latest comments

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