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Karakuri Steel Shogun mdl 00X "Bureido" | Decks and Tips

This page notes details of Karakuri Steel Shogun mdl 00X "Bureido" (EARTH/Machine/Synchro Monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 04/10/2019

Karakuri Steel Shogun mdl 00X "Bureido"

Karakuri Steel Shogun mdl 00X "Bureido"
AttributeEARTH
Monster TypeMachine
Card typeSynchro / Effect
Card Effect TypeTrigger Effect
Level★8
Passcode66976526
ATK2800
DEF1700
ArchetypesKarakuri
Supports ArchetypesKarakuri
SupportsMachine

text

1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

How to Get

PackDark Dimension [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Good attack stat.
  • Special Summons a Karakuri monster from your deck.
  • Draw effect.

Cons

  • Can be costly to summon.

Tips

Summoning

You can use Kuick’s effect to revive Saizan and then use both to make Bureido. Another combination is to use Cyber Dragon or Toon Cyber Dragon alongside a level-3 Tuner. If you have a Bureido in your graveyard that was properly Synchro summoned, you can revive it with Karakuri Showdown Castle.

Karakuri

Here are some of the monsters you can Special Summon from the deck when you Synchro Summon Bureido. Karakuri monsters have innate effects that put them in defense position so activating Bureido’s draw effect would not be a problem. During your turn you can use Burei or other Karakuri support to change your monster’s battle position then manually change it back.

Decks

Rulings

Classifications

ActionsYou draw cards
Summoning categoriesSpecial Summons from your Deck

Comments

Twitch Chat !
BURRITO !!! Pog
Anonymous
Karakuri's biggest guy finally shows up.

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Comments (updated every hour)

To be fair, even if not at ‘Full Power’, Six Samurais we’re hit 3 times on the ...
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Poor op so autistic and can’t keep his multiple personalities in check. Imagine being so me...
How can this deck be nerfed? What cards should be limited?
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