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Sea Stealth Attack

This page notes details of Sea Stealth Attack (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 14/04/2020

Sea Stealth Attack

Sea Stealth Attack
TypeTrap Card
PropertyContinuous
Card Effect TypeEffect / Condition / Quick-like / Trigger-like
Passcode19089195

Text

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

How to get / Rarity

PackAbyss Encounters [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA

Pros

  • Can place 1 “Umi” Field Spell from your Hand or Graveyard when this card is activated.
  • Once per turn you can banish any WATER monster you control until the End Phase, and all your face-up Spell or Trap cards cannot be destroyed by your opponent’s effects.
  • Enables WATER monster with original level 5 or higher to destroy opponent’s monster at the start of the Damage step.

Cons

  • Relies on “Umi” Field Spell to activate.

Tips

  • If you have replaced Umi with A Legendary Ocean, do not activate this card’s effect of placing Umi from your Graveyard, it will return Umi to the Field and destroy A Legendary Ocean.
  • You can banish any WATER monster that has sustained negative effects from cards like Wall of Disruption, and return to the Field during the End Phase with its stats restored.
  • When your opponent activates Super Rush Headlong in response to your level 5 or higher WATER monster’s attack, Super Rush Headlong will take precedence over Sea Stealth Attack’s effect that allows level 5 or higher WATER monsters to destroy opponent’s monster at the start of the Damage Step. However, you can choose to banish your attacking level 5 or higher WATER monster instead to avoid being destroyed by Super Rush Headlong.
  • When your opponent uses Cosmic Cyclone to banish your Sea Stealth Attack (after you have banished a WATER monster), your banished WATER monster still returns to the field at the End Phase.

Field Spell

You require these Field Spell to activate Sea Stealth Attack. A good combo is to use Warrior of Atlantis to search for A Legendary Ocean from your Deck.

Recommended Monsters

These WATER monsters with original level 5 or higher can destroy your opponent’s monsters at the start of Damage step.

Useful Skills

[Skill] descriptionUser
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Mako Tsunami
Mako Tsunami

Decks

Rulings

Comments

Hot New Top
Anonymous
Even if you cosmic cyclone one card they might have another copy easily keep on mind they run 6x legendary oceans. Just surrender when you face the deck and stop wasting everyones time.
Anonymous
This card makes me wanna kms
KyanbuXM
Strong against Glads but weak against Pheonix/Fire Kings due to it being Destruction based.

Back row destruction will be even more important going forward.
<< Anonymous(KyanbuXM)
Anonymous Reply
Weak against Phoenix? I don't think you read the text properly.
Anonymous
LOL continuous super rush headlong that's fair
<< Anonymous
Anonymous Reply
^ "I watch GunsBlazing"
<< Anonymous
Anonymous Reply
"I watch GunsBlazing" umm no...i know the rules from play the tcg
<< Anonymous
Anonymous Reply
Guess what, this isn't the TCG. If you haven't seen the video yet, you should because it actually worked.
<< Anonymous
KyanbuXM Reply
Rulings are the same for both the physical TCG/ocg and Links. So yes, twister can chain to this as it's treated as face up on activation.
Anonymous
so if u don't have the ur cosmic cyclone its GG? this isn't pay to win give us twin twisters man storm hurts our backrow fire gyokku takes up a space double cyclone is meh
Anonymous
Under SSA effect, even cheap cards like Mecha Sea Dragon Plesion and Giga Gagagigo could easily bring you to KOG
<< Anonymous
Anonymous Reply
Sad but true
Anonymous
Can MAR protect dakini from this card second effect?
<< Anonymous
Anonymous Reply
yes
Anonymous
if anyone haven't mentioned it, rose lover + High attack plant (like marina or maybe bergamot in aromage deck) can also get over this (
Anonymous
Dont destroy it just return it to the hand
Dier
go farm Bestion Misawa and grab this Card.. Bye2 SSA Trap...
<< Anonymous(Dier)
Anonymous Reply
I still to this day don't understand why people whine and cry about people that use meta decks and try to use that as a 🔥 like haha you use good decks you suck
<< Anonymous(Dier)
Anonymous Reply
Booo not KOG but trying to be creative using 🔥ty cards.. Pathetic
<< Anonymous
Serious Guy Reply
Enjoy the game dude it wasnt Matter you are KOG or not .
<< Anonymous(Dier)
Anonymous Reply
Meh, DNA transplant become dead card against other decks. Cosmic Cyclone still the best choice to counter SSA and you can use it to counter many decks
Anonymous
i can agree if anyone call this 🔥, for me should be limited to ONE, this is basicly a continuous super rush that protect WATER. combo with citadel its near invincible deck.
<< Anonymous
Anonymous Reply
Even on one its too good since you get to set your copy as soon as you summon citadel whale.
<< Anonymous
Anonymous Reply
I think that, for the first time, they should change the effect of a card. This one would be good even without the second effect, so they should just remove that effect.
<< Anonymous
Anonymous Reply
Several counter for this card cosmic cyclone, xin zhen hu (target before activate) gyoukku. Those card will be staple once this deck become meta
Anonymous
News: Super Rush Headlong (even when you're defending), Anti-Magic Arrows and Ancient Gear Golem wins vs this card. There's proofs already. google it, or test it yourself.
<< Anonymous
vanigapines Reply
If there's a face-up SSA and *5 water monster on the field, AGG would still get destroyed at the start of damage calculation. The 2nd effect (SRH) would be auto (no need to be activated again, like the 1st effect). So, Anti-Magic Arrows or AGG still couldn't counter this.
<< Anonymous
Anonymous Reply
Damn you got destroyed lol
<< Anonymous
Anonymous Reply
Yeah, AMA and AGG can't stop SSA's second effect, tested by myself. SSA is too broken in current meta

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