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Sea Stealth Attack

This page notes details of Sea Stealth Attack (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 14/04/2020

Sea Stealth Attack

Sea Stealth Attack
TypeTrap Card
PropertyContinuous
Card Effect TypeEffect / Condition / Quick-like / Trigger-like
Passcode19089195

Text

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

How to get / Rarity

PackAbyss Encounters [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA

Pros

  • Can place 1 “Umi” Field Spell from your Hand or Graveyard when this card is activated.
  • Once per turn you can banish any WATER monster you control until the End Phase, and all your face-up Spell or Trap cards cannot be destroyed by your opponent’s effects.
  • Enables WATER monster with original level 5 or higher to destroy opponent’s monster at the start of the Damage step.

Cons

  • Relies on “Umi” Field Spell to activate.

Tips

  • If you have replaced Umi with A Legendary Ocean, do not activate this card’s effect of placing Umi from your Graveyard, it will return Umi to the Field and destroy A Legendary Ocean.
  • You can banish any WATER monster that has sustained negative effects from cards like Wall of Disruption, and return to the Field during the End Phase with its stats restored.
  • When your opponent activates Super Rush Headlong in response to your level 5 or higher WATER monster’s attack, Super Rush Headlong will take precedence over Sea Stealth Attack’s effect that allows level 5 or higher WATER monsters to destroy opponent’s monster at the start of the Damage Step. However, you can choose to banish your attacking level 5 or higher WATER monster instead to avoid being destroyed by Super Rush Headlong.
  • When your opponent uses Cosmic Cyclone to banish your Sea Stealth Attack (after you have banished a WATER monster), your banished WATER monster still returns to the field at the End Phase.

Field Spell

You require these Field Spell to activate Sea Stealth Attack. A good combo is to use Warrior of Atlantis to search for A Legendary Ocean from your Deck.

Recommended Monsters

These WATER monsters with original level 5 or higher can destroy your opponent’s monsters at the start of Damage step.

Useful Skills

[Skill] descriptionUser
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Mako Tsunami
Mako Tsunami

Decks

Rulings

Comments

Hot New Top
Anonymous
3 SSA, 3 Legendary Ocean, 3 Warrior of Atlantis, bunch of LVL5 Water Monsters, use Balance as your skill. Easy KOG as long as you don't encounter many mirror matches
Anonymous
Time to running Cosmic Cyclone to counter this 🔥
<< Anonymous
Anonymous Reply
No one running it cause Cursed Seal is bricky
<< Anonymous
Razaelriezen Reply
Except alo only counts as umi when on field so you’d have to hit alo with cursed seal first
<< Anonymous
Ojama King Reply
cursed seal is amazing card in magnet warriors, check please kc stage 2 report on top 100 decks.
<< Anonymous
Anonymous Reply
anti magic arrows works for a turn if you don't like cursed seal
Anonymous
Citadel whale + this = total control of the match. All enemy's monsters cannot attack cards like the whale or the fisherman II. Enemy cannot target your spell and traps thanks to this trap and cannot target your monsters if you control the whale. This can potentially become a tier 1 or a tier 0 deck. The only counters for this deck are wildheart +skyscraper and lava golem.
Small note for wildheart: a super rush headlong or an e-con are enough to counter him. And lava golem can easily be floodgated or tributed (by e-con or to summon a high level monster)
So yes, with some econs and floodgates this can potentially be a tier 0 deck
Anonymous
This card is one of the best in the game already. Gets past monstermorph and wall of d, eat 🔥 burnplayers
<< Anonymous
Anonymous Reply
Inb4 burn decks tech in cosmic cyclone
Rebel
Can't protect you from Lava Golem though . So you have to use only one monster ( of course Citadel Whale )

If your oppent uses Chazz and summons ojama on your side , you're screwed
<< Anonymous(Rebel)
Anonymous Reply
You can banish your second monster at the draw phrase of your opponent's turn to prevent Lava Golem.
<< Anonymous
Rebel Reply
Happened to me twice yesterday . Never had the chance to activate it . I ' m sure the proble is i had " toggle auto" and not " toggle ON " .
<< Anonymous(Rebel)
Anonymous Reply
Yes, you need to toggle button "on"; otherwise, you can't banish your monster at the draw phrase.
Anonymous
Hmm... Citadel whale + this card banish citadel whale + daedalus / neo daedalus + activates it's FX(send umi to destroy entire field / and hand = otk ... I guess
<< Anonymous
Razaelriezen Reply
Umi must be on field to use it’s effect so I suppose if you used second effect already then sure you could but you can’t just do it the other way
Anonymous
Luckily I have to Cosmic Cyclones
Anonymous
As an old Hammershark player in DL, I'm happy to go back to the roots with a water deck based on this card and Legendary Fisherman. But I agree, for the current meta, it's a little too OP. If you have Legendary Fisherman or Citadel Whale + Legendary Ocean + this card, no deck can beat you, except a mirror one.
<< Anonymous
Anonymous Reply
L Fisherman, L Ocean, SSA? That's too much.

You just need Spirit Barrier, Astral Barrier, and a random monster for being unbeatable without card removal
<< Anonymous
Anonymous Reply
No, I insist. Your combo don't protect your monsters nor your traps / spells.
<< Anonymous
Anonymous Reply
Oh and I was referencing to Legendary Fisherman II, not the original
<< Anonymous
Anonymous Reply
*Referring* sorry I'm not English native.
Anonymous
Wtf auto SRH no once per turn
<< Anonymous
Anonymous Reply
it is once per turn b/c u wont have more than one monster out at a time anyway
<< Anonymous
Anonymous Reply
It can protect Spell/Trap once per turn, but the 2nd effect active as long as this card is on the field
<< Anonymous
Anonymous Reply
ya OP was saying the SRH effect wasnt OPT and it said /s it was b/c u will have only one monster at a time to use it on
Anonymous
That + whale + abyssal soldier + gishki beast seems soo OP
Anonymous
so if u attack with a monster with super rush headlong activated, then ur opponent's lv5 or higer water monster activate this, which monster would get destroyed?
<< Anonymous
Anonymous Reply
I guess it would be similar to 2 clash of srh where the attacking player wins the fight.
Anonymous
Continuos SRH, fcking broken
<< Anonymous
Anonymous Reply
twister is your friend
<< Anonymous
Anonymous Reply
cannot be destroy either

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