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Sea Stealth Attack

This page notes details of Sea Stealth Attack (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 14/04/2020

Sea Stealth Attack

Sea Stealth Attack
TypeTrap Card
PropertyContinuous
Card Effect TypeEffect / Condition / Quick-like / Trigger-like
Passcode19089195

Text

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

How to get / Rarity

PackAbyss Encounters [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA

Pros

  • Can place 1 “Umi” Field Spell from your Hand or Graveyard when this card is activated.
  • Once per turn you can banish any WATER monster you control until the End Phase, and all your face-up Spell or Trap cards cannot be destroyed by your opponent’s effects.
  • Enables WATER monster with original level 5 or higher to destroy opponent’s monster at the start of the Damage step.

Cons

  • Relies on “Umi” Field Spell to activate.

Tips

  • If you have replaced Umi with A Legendary Ocean, do not activate this card’s effect of placing Umi from your Graveyard, it will return Umi to the Field and destroy A Legendary Ocean.
  • You can banish any WATER monster that has sustained negative effects from cards like Wall of Disruption, and return to the Field during the End Phase with its stats restored.
  • When your opponent activates Super Rush Headlong in response to your level 5 or higher WATER monster’s attack, Super Rush Headlong will take precedence over Sea Stealth Attack’s effect that allows level 5 or higher WATER monsters to destroy opponent’s monster at the start of the Damage Step. However, you can choose to banish your attacking level 5 or higher WATER monster instead to avoid being destroyed by Super Rush Headlong.
  • When your opponent uses Cosmic Cyclone to banish your Sea Stealth Attack (after you have banished a WATER monster), your banished WATER monster still returns to the field at the End Phase.

Field Spell

You require these Field Spell to activate Sea Stealth Attack. A good combo is to use Warrior of Atlantis to search for A Legendary Ocean from your Deck.

Recommended Monsters

These WATER monsters with original level 5 or higher can destroy your opponent’s monsters at the start of Damage step.

Useful Skills

[Skill] descriptionUser
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Mako Tsunami
Mako Tsunami

Decks

Rulings

Comments

Hot New Top
Anonymous
can heraklinos destroy this card when it´s 2. effect activates? and if yes, can SSA counter the destruction with it´s 1. effect?
<< Anonymous
Anonymous Reply
Heraklinos cannot negate SSA's effects because if it is already activated on the field. However, Nerokius may not be destroyed by SSA during battle.
<< Anonymous
Anonymous Reply
alright good to know, ty.. but in most cases u won´t get nerokius on the field anyway in time..
Anonymous
Yes, this card is OP. But it is also quite difficult to have a LVL5+ , Legendary Ocean and SSA on your field in less than 2 or 3 turns. I use this deck a lot (with 3 Fisherman II) and my winrate is not that good.
<< Anonymous
Anonymous Reply
I use the skill balance, and with Warrior of Atlantis, I am able to get SSA, Legendary Ocean, and Citadel Whale or Legendary Fisherman out within 2 turns I'd say 80% of the time.
<< Anonymous
Anonymous Reply
The simple fact that it almost always wins when you draw the combination is the reason why it has to be called a 🔥 and needs to be removed from the game.

Imagine having 4 winning straight in legendary and then facing this deck. It happened to me, and it sucks.
<< Anonymous
Anonymous Reply
I feel you bro. Only that myself stuck in Gold instead. For some dumb luck, I've been meeting many players using SSA in Gold.

I would appreciate that Konami would limit SSA to 1, so that the player would be wary for any counter-play by opponents rather than them relying on 3 copies of this card.
Anonymous
is this card bugged? enemy activated 2. effect while i attacked with twin-summoned ancient gear knight, the description of ancient gear knight clearly says "If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step."
<< Anonymous
Anonymous Reply
That just means they cant be manually activated. Skill of SSA is a passive skill.
<< Anonymous
Anonymous Reply
There's also no semicolon
<< Anonymous
Anonymous Reply
but GB nerokius seems to be not effected by SSA? However.. i didnt find any way to win aggainst such decks once SSA legendary ocean and a lvl 5 monster is on the field.. and thats ussually in the 2. turn
Anonymous
FYI, Vagabond now can also run this 🔥.
Jesus' Killer
Good. Now GameA giving information about what this card synergize with which is actually pretty obvious but no "How to counter" section.
KoG
How to counter this card: COSMIC CYCLONE. You're welcome.
<< Anonymous(KoG)
Konami Reply
Yeap buy 3 UR in a main box. We are having sale here. Thanks for your money.
<< Anonymous(KoG)
Anonymous Reply
It would be nice if there was more than ONE CARD IN THE ENTIRE GAME that countered it. (No, I don't view Spiritualism, Gravelstorm or the upcoming Arkbrave Dragon as true counters, since the former two are only temporary, and Arkbrave requires a lot of investment.)
<< Anonymous(Konami)
Skippy Reply
But...But I spend all my money on Ultimate Rising. Amm..... All I need is this card Konami. Please give me gems
<< Anonymous
Anonymous Reply
Yeah. Now im not sure if they testing card before release or not even knowing the card pool in this game. This is literally makes F2P struggle more to get 3x of X card to counter Y or get Y card instead. Nice job konami, this game will significantly losing their players
Cons
"Relies on 'Umi' Field Spell to activate." Another wrong information.
<< Anonymous(Cons)
Anonymous Reply
*to activate ssa's effect

GameA not entirely wrong. If the trap is activated without umi, it's a dead face up card anyway
Anonymous
GameA please write counter of this card thx
Anonymous
Guys please tell me how to counter this card? It seems the only way to disarm is Cosmic Cyclone, AMA, and CA deck with lots of protection from their spells. Is that the only counter or maybe you can recommend me to use deck that easily counter this deck?
<< Anonymous
Anonymous Reply
That doesnt answer my question, actually. I mean... Is this powerful card only has a few counter to it?
<< Anonymous
Anonymous Reply
Dna transplant gl facing other meta decks
<< Anonymous
Iconicle Reply
Has anyone tested Murmur Of The Forest?
<< Anonymous(Iconicle)
Anonymous Reply
They can just banish the monster to prevent
Anonymous
konami should release jinzo asap
<< Anonymous
Anonymous Reply
I think that Jinzo wouldn't be too broken. It counters some of the main problems in the game such as SSA. I honestly can't wait until Espa is released.
Bunzglazing
Busted!!
Anonymous
this is same old tactic by komoney.. they want you to spend on new pack.. then they limit your cards later on..
<< Anonymous
Anonymous Reply
state what has been limit in duel links that requires gems or real money to buy frm packs/ Restructer revolution, an R card? Bamboo, and the wood boy? You're kidding, right?
<< Anonymous
Anonymous Reply
Who said that cannot change?

Hello, this is Komoney we're talking about

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