A comment from Deltazero:
Standard Darklord deck with Ryko to help destroy and mill Darklords
IGN | Set Skill | Date Submitted |
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Contatore | Beatdown | Oct 20 |
IGN | Set Skill | Date Submitted |
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Patchouli | LP Boost α | Oct 22 |
A comment from Patchouli:
The idea is simple, you get Aroma garden on the field and start cycling through aromas effects.
Also, you have the Darklords draw engine, and Ixchel high ATK/DEF. Very consistent.
IGN | Set Skill | Date Submitted |
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ⓛㅅⓛ | Beatdown | Oct 6 |
@delson182 | Beatdown | Oct 8 |
a_ndra12 | Beatdown | Oct 9 |
Yugimanz | Beatdown | Oct 9 |
MetalShadow | Beatdown | Oct 19 |
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War Is Love | Beatdown | Oct 1 |
IGN | Set Skill | Date Submitted |
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Twisted | Beatdown | Oct 2 |
A comment from Twisted:
Dark Magicians Girls are really awesome. All the Flavors with its major Boss Monster Chocolate and the Big Boss Quintet Magician. They made Dark Magician deck awesome. Mahad Synergizes With Chocolate.
Combo:
IGN | Set Skill | Date Submitted |
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Yugi ▼ | Destiny Draw | Oct 7 |
A comment from Yugi ▼:
Hello there! i stop playing this game for a long time. then i decided to come back when i see the DSOD news and etc. i play this game cuz of dark magician! well actually i only play dark magician with yugi (yugi or atem) only lol. so first, i tried with yugiboi and the tie that binds. but i failed. then i changed to yami yugi and d draw. after 111 match in total i got KOG with my fav char. yugi and my fav. monster Black Magician! : lol
IGN | Set Skill | Date Submitted |
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BAZz 五十 | Destiny Draw | Oct 15 |
IGN | Set Skill | Date Submitted |
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Brunow | Destiny Draw | Oct 25 |
A comment from Brunow:
This deck that I built and strong, consistent and enjoyable to play, I will explain how I use it. Remembering I made him a nerf from Neos Fusion.
You'll always want to start with Keeper of Dragon Magic: discarding a card adds a fusion, or Neos Fusion and Magician's Rod: adds magic illusion or navigation and makes Neos move the deck, next turn, summon dark magician and negate spells and traps. adversary.
Skill: I'm using Destiny Drow looking for some special Lava Golem card.
Supports: Lava Golem: Deals two monsters from the opponent, effect damage, Bacon Saver: Denies an attack, Wall of Disruption decreases attack by attacking monsters, Divine Wrath: Null effects from monsters, Night's End Sorcerer bans 2 cards from the graveyard, make sinchos. Dimensional Prison bans attacking monsters.
Samsara, Dragon of Rebirth: Just to fill simcho lv5 space, I don't have Armades. I would also put another sincho lv9 that sends 3 cards in hand, but I do not have.
IGN | Set Skill | Date Submitted |
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Kortezzy | Master of Destiny | Oct 3 |
IGN | Set Skill | Date Submitted |
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Zero | Master of Destiny | Oct 3 |
IGN | Set Skill | Date Submitted |
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Leeroy8138 | Beatdown | Oct 5 |
A comment from Leeroy8138
Generally, this deck is able to win by beating over other monsters and playing through spells and traps.
Spider and desperado are able to counter the invoked monsters pretty decently, by either destruction effects or beat down
Controller and clash are great quick plays that give you a toolbox. The controller on a Magician girl acts as a pseudo super poly, and it got me one win the only Amano stun deck where I did not get interrupted. Also allowed me to steal monsters to attack for the game a good portion of the time.
Gale Lizard was just added as the 20th card that happens to be good removal of extra deck cards.
Neos is a good boss monster that keeper can now search for. Keeper puts more bodies on the board too for enemy controller shenanigans.
I can name a dozen occasions where spell/trap removal would have been handy, but this deck can function without it.
IGN | Set Skill | Date Submitted |
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Pu$¥Killa27 | Master of Destiny | Oct 18 |
A comment from Pu$¥Killa27:
With this deck my main focus was using counter traps to shutdown my opponent whenever my monsters couldnt. Had big help from one card I havent seen anyone else using which is Showdown of the Secret Sense Scroll Techniques. Very useful on this meta when used at the right time.
IGN | Set Skill | Date Submitted |
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Benso | Master of Destiny | Oct 13 |
Lucifer | Master of Destiny | Oct 14 |
Nutella | Master of Destiny | Oct 15 |
AlexTheBest | Master of Destiny | Oct 17 |
fdavid | Master of Destiny | Oct 25 |
akoYugi | Master of Destiny | Oct 29 |
IGN | Set Skill | Date Submitted |
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geb | Labyrinth Builder | Oct 4 |
IGN | Set Skill | Date Submitted |
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Deepbeast | Light and Dark | Oct 7 |
A comment from Deepbeast:
This is definitely a big brain deck, be very careful when you use your resources.
Feel free to use cards like "enemy controller" or TTH, but the Demise of Land is very important for this deck.
ElementSabers have a disadvantage against Desperado and Spellbook but have a nice matchup against the other decks.
About the skill, I recommend "light and dark", however, "See you later" fit well when you use in the Elements Lords.
IGN | Set Skill | Date Submitted |
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MaliJhonson | The Tie that Binds | Oct 26 |
IGN | Set Skill | Date Submitted |
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dNk | Switcheroo | Oct 28 |
A comment from dNk:
Didn't see many, if any, people using Electro Magnet Warriors. It's one of my favorite decks and seems to have a counter for most any other deck if you play it well. Saw someone who set up a 20 card version of the deck when I used to play 30 and decided to give a try. Settled on 22 (the addition of Magnetic Field from the new box & Dimensional Prison.) . I definitely recommend the 2nd Bersekion is always clutch especially when they get rid of the first and you summon another one immediately.
IGN | Set Skill | Date Submitted |
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pachukite | Grandpa's Cards | Oct 29 |
A comment from pachukite:
gravekeepers is almost impossible due to no mortal can resist but the rest is fine
IGN | Set Skill | Date Submitted |
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Almond | Restart | Oct 6 |
A comment from Almond:
After 7 months of successful use of my beloved Vylon Control (1 legend, 6 KOG, top 10.000 kc April, top 1.000 Europe group in WCQ) I decided to invest on Cardian (less than 4k investment) before the new box and structure.
I spent some days on training on it before the beginning of the new season, therefore, I could be ready to play it optimally. I tried the version with grit while I was learning how to use it, but I felt it can't solve in an effective way the main problem of the deck, starting hand with Pine. So I got the idea to test it with the skill restart (doubled percentage to start with pine, not a big deal to skip the draw phase thanks to the effects of the monsters), adding Sangan rather than the 3rd flower stacking.
Sangan is great, it allows you to have a defense if you start first, if you already have pine in hand you may look for the other missing pieces like boar, butterfly or deer. Of course, it prefers to start second for an offensive turn, clearing the board and if the hand allows, kill in the same turn. But still if you start first there are some defensive moves can be done since we don't have grit: by setting Sangan; by Stacking - summon Pine - Crane over Pine def mode - effect Zebra grass to sp. summon - Moon
The deck plays an extra deck, but because of the restriction of zebra grass most of the times you will be only able to summon boarder fly. Anyways I didn't rely that much on the extra deck, even though it helped me to win some crucial duels.
Several are the bad matchups you will deal with: the worst ones I encountered are Darklords because of their trap, the Desperado version with counter traps, Spellbooks because of spell negation and instant removal, Neos because of fusion and Bacon, and the new Invoked is maybe the worst one. Cocytus may be removed with Psyhemuth, but having him on the field together with others via Recardination is a rare scenario.
Reached KOG with 77 wins, so glad of being able to make it possible with a new budget deck in a very short time (learned in 1 week).
IGN | Set Skill | Date Submitted |
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batanus2 | Restart | Oct 12 |
A comment from batanus2:
I never played a deck like this, I've begun the bronze level and became KOG after 130 wins.
The objectives are to make an OTK. With this deck, you never play more than 2 rounds.
The principal weakness is the death hand, if you succeed to summon a monster, you have a 95% chance to win.
Dark world dealing is useful to use Recardination fast and limit the death hand.
I prefer to play with few magics to have any chance to activate the monster effect.
They are not affected by Canadia, floodgates trap hole and others...
And the skill beat down is obligatory to make OTK with only 2 monsters, one with 1000 and one with 2000.
Thanks for your website and all the help you're giving.
IGN | Set Skill | Date Submitted |
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PCW--Vastard | Grit | Oct 27 |
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