IGN | Set Skill | Date Submitted |
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Artosh 『』 | Light and Dark | Oct 5 |
Ferrer | Light and Dark | Oct 5 |
DrHeisenberg | Light and Dark | Oct 12 |
Setolo | Light and Dark | Oct 16 |
YOSHIKI | Light and Dark | Oct 29 |
IGN | Set Skill | Date Submitted |
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Coldstorm | Draw Sense: Low Level | Oct 12 |
A comment from Coldstorm:
IGN | Set Skill | Date Submitted |
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NAME JEFF | Dino DNA! | Oct 15 |
A comment from NAME JEFF:
Basic Gameplay: Subterror stuff with the Parshath counter, debunk and a dark bribe
Debunk comes in the clutch a lot, flip flop frog deals with that pesky water Invoked monster and dark cavalry if I don’t have a warrior in grave
Silly interaction: if your Umastryx is attacked by a monster while you have a warrior in the grave, target cavalry on the field and chain warrior in the grave, chain block the negate and get him off the field.
Dino DNA is really good with the LP you gotta pay for cyclone/rebirth
IGN | Set Skill | Date Submitted |
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James | Labyrinth Builder | Oct 21 |
A comment from James:
It's a traditional Subterror deck, with a focus on disrupting opponents during their turn. It's FTP (with a bit of patience). Very underrated in the current meta and great against a number of decks, particularly Neos, Cyberdark, 6 Sams and control decks. Struggles against Ancient Gears, Vendread, and Darklords, but manageable as long as the final battle is drawn early.
Key themes are ensuring consistency in opening hands and providing options when playing around opponents' monster effects. Added Locust for additional back row removal and Speleogeist can lead to OTK's against defensive plays.
IGN | Set Skill | Date Submitted |
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Mansa II Qu | The Tie that Binds | Oct 30 |
A comment from Mansa II Qu:
I think I changed this deck like a thousand times before settling on this build to make my push through Legends. I took the deck from Platinum 4 to Legend 1 using Joey/Grit. Then switched it up for The Tie that Bind.
Overall the climb was tough yet some what easy, took me 2 & a half days to reach KoG with them.
There is only one match up I’d say we’re sylvans auto lose is Grave Keepers. Once the field spell is out it’s game over. Besides that every other match up is winnable if you able to get your plays off & combos.
IGN | Set Skill | Date Submitted |
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Palkian | Beatdown | Oct 12 |
A comment from Palkian:
Thunder Dragon Crystron is the best deck i ever played,in TCG i play Thunder Pure but without Colossus is garbage but here with Beatdown is the most versatile and oppressive deck ever made.Going first you can put a Crystron on field and mill Dragondark,if you can you can also prepare the trap with 2 dragondark in the grave.
Samurai Destroyer can out the meta itself cause negate effect and overcome backrow,this deck i ban worthy,,too strong,going second Samurai destroyer with another synchro ad a thunder with 3300 destroy everything,can also float as well if a thunder is destroyer,i don t have Inzektoer synchro but it s not necessary,if only i would have Chaos Sorcerer i could include more light,the zombie enable to access double synchro every turn.
IGN | Set Skill | Date Submitted |
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Nyanpath | Balance | Oct 10 |
A comment from Nyanpath:
Just found a great backrow for Triamids. Needle Ceiling + Fortress is the best combo to make your enemy to surrender. It came from the same box as Canadia.
IGN | Set Skill | Date Submitted |
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Lukes™ | Balance | Oct 14 |
IGN | Set Skill | Date Submitted |
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JessicaJones | Balance | Oct 15 |
IGN | Set Skill | Date Submitted |
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gAbri6 | Balance | Oct 24 |
IGN | Set Skill | Date Submitted |
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lawreencee | Draw Sense: Low-Level | Oct 17 |
A comment from lawreencee:
Deck info:
I always loved U.A. archetype because all the monsters have unique effects, as you can see i only have 1 copy of u.a. midfielder that's why i'm using Draw sense: low level, midfielder is a key card!
i'm using cosmic cyclone to trigger my skill and using at least 1 copy of each u.a. monster just to have a variety of effects against other decks.
and i'm using two copies of feast of the wild LV5 although this card has a downside effect it doesn't matter because UAs don't care as they can switch back and forth, and i have 4 u.a. monsters that are level 5.
IGN | Set Skill | Date Submitted |
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Feuli | Draw Sense: Low-Level | Oct 23 |
A comment from Feuli:
The deck MVPs are Blockbacker and Perfect Ace : use it wisely.
The Paleozoic engine allows you to stall (Canadia), dumb Penalty Box to get the fieldspell (Marrela) and tribute summon if you don’t have Midfielder in your hand.
Use Cosmic Cyclone at the end phase to trigger Draw Sense : Low level and get Midfielder.
Don’t forget to normal summon Rebounder (or special summon with Midfielder in ennemy turn) to resurrect an UA. Can surprise and trigger fieldspell 2nd effect.
Offensive options are great, Mighty Slugger can swing safetly even with backrow and you can snipe weak monsters with Dunker to target & destroy boss monsters/backrows.
Have fun !
IGN | Set Skill | Date Submitted |
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Glen | No Mortal can Resist | Oct 29 |
A comment from Glen:
I got caught up playing League so I just got to resume playing DL again yesterday since Worlds in LOL won’t be back till November. Anyway, here’s the only ever entry of Vamps in KOG Decks again. I replaced the second Domain with a third copy of Sam Skull. Thanks, Konami for releasing Skull from Semi!
IGN | Set Skill | Date Submitted |
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[MY]花开富贵 | Master of Rites II | Oct 6 |
IGN | Set Skill | Date Submitted |
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シャトル | Beatdown | Oct 8 |
A comment from シャトル:
Note : Keep searching for help you ritual a monster with "Vendread Nights". U must make sure Summon a perfect Zombie with support card, use Vendread Anima better for Summon Ritual card from banish, use beatdown skill for Boost ATK.
IGN | Set Skill | Date Submitted |
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Vintage Dev95 | Beatdown | Oct 9 |
A comment from Vintage Dev95:
This is super consistent and that's what wins games when climbing, I played around with invoked, invoked e-sabers, silent GK's all of which got me to Legend 3 and kog rank up but kept losing on kog rank up finally I decided to go back to my vendreads that have won me kog past few seasons I love the deck, I feel the sonic birds are a must... they enable your beatdown Otks + consistency.
IGN | Set Skill | Date Submitted |
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7wentythree | My Name is Yubel | Oct 29 |
A comment from 7wentythree:
I play 2 Cerulean Sacred Phoenix of Nephthys, because of the ritual spell-effect.
And I play only 2 Fire King Island because I don‘t like the synergy with Sacred Phoenix of Nephthys.
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