Actuall a pretty intresting card for the current game. Many decks play fusionmonsters in the extradeck for some mindgaming at the opening phase, even they have no options to use them.
This card + secret passage and any card to clear the backrow (Cylcone, Hey Trunade etc.) and 3 or more cards in the oppenents extradeck = win!
Of cource its very uncommen to face this combo often but it may become more consitancy in the future and for fun/troll-decks of cource.
The max damage you can get from this card is an extra 500lp... 100% isn't worth it
akubane
still remember this from the OG times without extra-deck limitation. i had a friend that was just using all his fusions in his extra-deck, this was a funny sideboard troll for him.
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