High Tide on Fire Island | Decks and Ruling

This page notes details of High Tide on Fire Island (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 11/11/2016

High Tide on Fire Island

High Tide on Fire Island
TypeTrap Card
Card Effect TypeActivation requirement / Card effect
SupportsWATER / FIRE
Related to ArchetypesAtlantean / Fire King


If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.

How to Get

Level-up reward--
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How to GetRarity
Pack: Neo-ImpactN


(The degree to which you should get this card)
  • Not easy to use since you have to have a level 7 or higher monster on the field.


  • If a Fire monster and a Water monster are on the field, you can use two of the effects of this card.


ActionsYou discard / Discards for effect
Monster/Spell/Trap categoriesDestroys your Monster Cards
Summoning categoriesSpecial Summons from your Graveyard

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Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!


Can anyone go in depth and explain how to use this card with an example? Every time I think I have all the requirements needed to use this card it doesnt give me the option to use it..
<< Anonymous
Anonymous Reply
I don't know how you can go wrong with this card.
Make sure the monster you use for triggering the effect is FIRE (being a Pyro-type is not the same as being a FIRE attribute monster).
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
This card work for nepthys deck, you can destroy your opponent monster or your nepthys to destroy backrows.
A clarification. Currently, in Duel Links, don't exist any WATER monster can activate the other half of this trap.
Waiting for some water giant monsters in order to special summon, through tribute, themselves by effect.
<< Anonymous(Nick)
Anonymous Reply
Deep Sea Macrotrema. Lost Blue Breaker. Piercing Moray. Needle sunfish. Yomi ship. Screech.
<< Anonymous
Anonymous Reply
Yomi ship and needle sunfish don't send themselves to the graveyard to activate a monster effect and neither does macrotrema and skreech. The water monsters sent to the graveyard need to be sent as costs and the only cards that tribute water monsters for costs are lost blue breaker and piercing moray.
this becomes really good now that we have nephthys and it's relatively easy to summon. definitely better than 2/10
<< Anonymous
Anonymous Reply
4/10 then.
Man.. 3sd people abusing this card. I run into a guy running three of these... Very pissing. Its like a poor man cv.
<< Anonymous
Otong Reply
LOL Im using this version (Fire 3SD) in WCS until I reach KoG bc i didn't have CV atm. Glad to hear you pissed off, but.. sorry for that :D

Btw, it works very well and perfectly synergize with 3 Firestrom Prominence and 3 Flame Ogre
Very opie OP.
Jack🔥 card doesn't do jack🔥. Doesn't do anything. I had 2 Suijins and a bunch of Needle Sunfish in my graveyard (and sent there the same turn) but it would not activate. Probably a bug like Tribute Doll. Tribute Doll seems to be working for me now though.
I have try already, Have Suijin or Deadalos in the field. Trap already set pass 1 turn but nothing happen on the trap, whether you attack or has been attack, dont know how to active its effect.
if i had levia-dragon-deadalos in the my field card and has this trap cand in my field can it be active this card funtion?
<< Anonymous(zpruk)
ThawedbyMaut Reply
No due to the fact leviathan will destroy the trap before the game will register that the monsters sent there by the wipe effect hit. Since the trap and monsters hit the graveyard at the same time you cannot use it to get them back.

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