Made by King Halo
Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel.
This card allows you to see what your opponent's next cards are, and give you some control over what they will get next.
You can choose to keep giving them spells so they won't get new monsters, or flood them with monsters and no spells. Either way, you know what's coming next so this allows you to plan ahead.
Conscription allows you to special summon a monster from your opponent's deck. Even high level monster can be special summoned with this without requiring any tribute. This is usually more of a gamble if used on its own since you don't know what the top card of your opponent's deck is, but combined with peeking goblin, it will ensure that you won't fail with this.
Note:It's important to keep in mind that some cards cannot be special summoned without doing the requirements, as written in the card's text.
The main reason why exchange is good is because it lets you know what cards your opponent has, and be able to take 1 card from them. This can disrupt your opponent's plan while also giving you some advantage. The price is that you need to give 1 of your card as well, but if you have a useless card that aren't that good on its own, like Thunder Dragon, then you just essentially gave them a dead card.
Knowing all the main uses of those cards, the rest can be filled with cards that can compliment the combination. Since the 3 cards gives you some control over your opponent's card in their hand and deck, the monster card(s) can be used to control the field.
Possessed Dark Soul will let you steal your opponent's monster if it's a 3 star or lower, while 4-Starred Ladybug of Doom destroys 4 stars. You can also use other cards to maintain some control, cards like Sergeant Electro can lock their spell/trap cards if you are certain that electro can manage on its own.
You can either use bandit keith's switcheroo tactic by using a Thunder Dragon's effect to draw the other 2 so you can switcheroo one of them, or keep both thunder dragons to be used for exchange. Use exchange when the cards in your hands are only thunder dragons, or cards that your opponent will likely not be able to use, or don't want to use. Take whichever card to help you win the duel or give your opponent a disadvantage.
|Can be useful to lock your opponent's spell/trap.|
Jar of Greed
|If you are lacking some of the cards, you can always replace it with this.|
Magical Arm Shield
|Forces your opponent's monster to attack each other, possibly destroying both.|
|You won't be exchanging your thunder dragon with this, but this can provide an alternative if you want to see your opponent's card in their hand.|
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