During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.
Evaluation
Rating
-/10
Pros
Cons
Tips
Rulings
Decks
Deck
Support
How to Get
Under construction.
Classifications
Actions
Reveals your hand for effect / Reveals your opponent's hand / Discards for effect / You discard / Your opponent discards
Monster/Spell/Trap categories
Destroys itself / Destroys face-up Defense Position Monster Cards / Prevents activation of Spell Cards
LP
Damages you / Damages your opponent / Pays Life Points for cost / Your opponent pays Life Points for cost
Meanwhile to avoid the FIRE one you need a card that turns damage into LP gain, to avoid the WATER one you need to run cards with graveyard effect, to avoid the WIND one you have to play a Trap-heavy deck, and the LIGHT one cannot be avoided at all.
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