The Big Cattle Drive | Decks and Tips

This page notes details of The Big Cattle Drive (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 05/09/2016

The Big Cattle Drive

The Big Cattle Drive
TypeSpell Card
Card Effect TypeActivation requirement / Card effect


If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.

How to Get / Rarity

Level-up reward--
Victory against--
Card trader--
OtherRanked Duel Ticket [UR]




  • Increases draw power based on the 3 types of monster-type you have on the field.


  • You must control either of Beast-type, Beast-Warrior type, or Winged-Beast type monster to use this card.
  • Cannot activate other Spell/Trap cards the turn you activate this card’s effect

Tips, Related Cards, Rulings


  • This card is a good card to increase draw power, if your deck has variations of the mentioned 3 monster types.
  • Keep in mind that the number of cards you can draw depends on the number of monster-types on your field, not the number of monsters. So if you have 3 monsters of the same monster-type, you can only draw 1 card.



This card can only be useful in certain decks. The above mentioned are decks that consists of mostly Beast-type, Beast-Warrior type or Winged-Beast type monsters. Keep in mind that if you activated The Big Cattle Drive, you cannot activate other Spell/Trap cards for the rest of that turn.


ActionsYou draw cards
Monster/Spell/Trap categoriesPrevents activation of your Spell Cards / Prevents activation of your Trap Cards


Hot New Top
The More you Know
Just so you guys know, the wording on this card means that you cannot activate any Spell/Trap cards or activate the effects of any existing Spell/Trap cards on the field during that turn. It does not prevent you from activating any monster effects. Doesn't change much, but makes it better than it seems
<< Anonymous(The More you Know)
Anonymous Reply
But doesn’t the spell/trap activation rule only apply AFTER you activate this card? Or would activating those cards before TBCD only render it useless as well?
<< Anonymous
Aquablast Reply
No, if you activated any S/T before, you won't be able to activate this card. It's like Stray Lambs. At least their wording is clear now, I remember back then they just say "You cannot do X" without mentioning during the whole turn.
This Card doesnt work correct. You can just draw 1 card, not 2 or 3. WTF Duel Links -> FIX THIS!
<< Anonymous(Splaashed)
Anonymous Reply
oh sorry i dint read it correct, you need each different type. my bad
is this card worth it to use the card i think about putting it in in my gb deck
Welp. Draw power for GBeasts.
<< Anonymous(Edgar81539)
Anonymous Reply
They can tag out
<< Anonymous(Edgar81539)
Fyudo Yuusei Reply
Only Spell/Trap cards or their effects cannot be activated in the same turn you activate this card, monster effects can be activated normally.
<< Anonymous(Fyudo Yuusei)
Anonymous Reply
Shut yer trap, go back to your 5d gayass world.
<< Anonymous
Techno Reply
So you tell him to 🔥 because he said the truth and that you was truly wrong and dumb? Wow what a cool logic you have you know.../s
it just me or on the artwork...
<< Anonymous
Anonymous Reply
What? You mean going doggy style on king of behemoth?
<< Anonymous
Anonymous Reply
Harpie queen is getting gangbanged by the ojmas
<< Anonymous
Lollerino Reply
That's just Man-Thro' Tro' being mean!
How do you get a UR from ranked duel tickets? Is this the only UR you can get?
<< Anonymous
Anonymous Reply
You now get a UR ticket for 100 wins in ranks duels they moved the glossy SR ticket to 120
<< Anonymous
Anonymous Reply
No, there is other UR obtainable with the ticket, but mostly old UR you already should have as a old player
Not worth it in a Hazy deck. You'd have to have Beast Rising already activated, which means your field is probably already full.

Using this to draw random cards? No thanks
Not worthy of a UR
Easily an SR card....

So stupid this is ranked that high. Maybe if the second condition didn't exist and it still let you play Spell and Traps, then sure.
This card should never be UR. At least make it SR
This sould be R.
<< Anonymous
Anonymous Reply
With a Beast / Beast Warrior deck, it's an easy 2 draws... So nope.

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Comments (updated every hour)

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