Fatal Five: deck recipe

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Duelist Chronicle GX event guide!
update 06/08/2018

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Your goal when using this deck is to attack your opponent 5 times to instantly win the duel with your skill Fatal Five. This requires lots of extra effort to set-up particularly summoning multiple monsters to your opponent's field and then hitting them with a monster that can attack all your opponent's monsters.

Example Deck

GeargiaugerGeargiaugerMachine Lord ÜrMachine Lord ÜrMachine Lord ÜrNimble Musasabi
Nimble MusasabiNimble MusasabiWorm HopeWorm HopeWorm HopeHey, Trunade!
Hey, Trunade!Wall of DisruptionWall of DisruptionReverse ReuseReverse ReuseGive and Take
Give and TakeGive and Take----

Set Skill

[Skill] descriptionUser
Fatal Five
If a monster attacks 5 times during one turn, you win the Duel.
Zane Truesdale
Zane Truesdale

How to Use

Machine Lord Ur

Machine King Ur's effect allows him to attack all your opponent's monster once so getting him on the field is vital to your win condition. Summon Geargiaugur to search out Machine King Ur from your deck. If your Machine King Ur already attacked 4 monsters, you can crash him into a stronger monster your opponent controls to win the duel.

Revive to Your Opponent's Field

Use these cards to revive monsters to your opponent's side of the field. Reverse Return is more useful since it revives 2 monsters for you to attack but can only revive flip monsters. You can revive Worm Hope in attack position to destroy it and knock a card out of your opponent's hand. Give and take can revive any 1 monster in your graveyard to your opponent's field. If you revive another Machine King Ur put him in defense position so that you can destroy it.

Give Monsters

Set Nimble Musasabi and have your opponent attack into it or flip him face-up yourself to special summon 2 more copies himself to your opponent's field. This gives you 2 monsters to attack with Machine King Ur plus 2 more monsters if you revive those 2 copies with Reverse Reuse. Additionally they deal 500 damage to your opponent per Nimble Musasabi you kill, so you could use that as a slower alternate win condition. Worm Hope lets you draw a card but also forces you to discard when he is destroyed. Special summon him to your opponent's field so that you can destroy him and force your opponent to discard.

Wall of Disruption

Wall of Disruption protects your Machine King Ur or other monsters you control while you stall for your combo. The leftover monsters that were debuffed by Wall of Disruption can then be easily destroyed by Machine King Ur.


The Australian Police law operation to stay safe on the roads
I feel this skill is pointless. It more trouble then its worth. If you cant win before 5 attacks you shouldn't be playing.
<< Anonymous
Anonymous Reply
This may sound weird...
But i heard some people play this game for fun
<< Anonymous
Anonymous Reply
People play this game with friends.
If you have any.
<< Anonymous
Anonymous Reply
If people don't play this game for fun, why is it call a game? That guy is obviously a troll or a kid.
<< Anonymous
Anonymous Reply
Considering this deck is entirely based around having one particular skill on one particular character, I can see why this never took off. Its like Madolche; which basically requires you to have one of Akiza's skills in order to use it.
<< Anonymous
Anonymous Reply
That doesn't realistically affect how many people play a deck. Masked Tribute is also a drop skill, and Subterrors are one of the more common decks. Some skills are better than others (this one sucks, as do things like Moth to a Flame or LP Boost Gamma, not all skills are good), and some decks, like Madolche, aren't really good enough to seriously compete.
<< Anonymous
Anonymous Reply
Drop skills in PVP are banned by the Fun Police. They also disallow you from using the same character to go from Bronze to KOG. Do not do that. Very bad. Shame on you and your cow.
Watch how overpowered this will become
<< Anonymous(Aiden)
Anonymous Reply
which never became
Worm Hope discards from your own hand and Musasabi can't be summoned by Reverse Reuse so this deck
Many doodz were kinda scared of this deck and it never became a threat actually.
Zane its already at 45 and no Fatal Five yet. =<
<< Anonymous(Shiro1)
Anonymous Reply
Use the suicide trick and waste enemy's time :^)
<< Anonymous(Shiro1)
Anonymous Reply
Lol i have it mine lvl 22 or so
<< Anonymous(Shiro1)
Anonymous Reply
Don’t want to brag, but the first ability I got with Zane was fatal five (after getting draw sense light however)
<< Anonymous
Anonymous Reply
the first thing you get after getting your actual first thing, would be called second
Just use Chimeratech Overdragon. After it summoned, place De-Fusion set. Then attack all 3 opponent monsters then activate De-Fusion. It will give another 2 extra attacks to win.
<< Anonymous
Anonymous Reply
^ wrong

That's not how quick spell works.
<< Anonymous
Anonymous Reply
If you set De-Fusion you won't be able to activate it on the same turn lmao

Just keep it in your hand so you can activate it on the same turn.
This deck is really fun
Nerf this chance..
<< Anonymous
Anonymous Reply
At least not until we get Lunalights lol.
How to use?
<< Anonymous
Anonymous Reply
I think the main idea is to use "Nimble Musasabi" and "Give and Take" to keep giving monsters to your opponent so that "Machine Lord Ür" can keep attacking them.
This looks fun kek

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