Summoning Elemental Mistress Doriado is the key to win with using this deck. This card allows you to activate Fuh-Rin-Ka-Zan, which has 4 different effects to suit the needs of the situation, making it versatile. It can also equip Ritual Weapon for added survivability.
Why Element Saurus?
Due to the effects of Doriado, it will help to boost Element Saurus with its skill. If Doriado is present on the field, Element Saurus will be a 2000 beater that negates the effect of monsters that it destroys by battle. Since you may encounter Rex players, you may also get the 300 ATK boost from their Jurassic World.
Other useful skills
Master of Rites Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card.
Since it works similarly to Sphere Kuriboh, you can add this card in as a substitute for Sphere Kuriboh. Only do this when you do not have enough Sphere Kuribohs as you will need them for ritual summoning which gives great value.
yeah, Djinn Prognosticator. As an added bonus, if you get an attack in with Doriado, Djinn will take a card from your opponent's hand, and in this game, minusing your opponent is as good as plussing yourself.
MarioZrg from YT? Yeah, I found his deck after I made mine. It seems we had about the same idea, which is good. Worth mentioning I've had success testing Card Trader. No one uses Twister anymore, so giving up a card for a continuous Switcheroo in a deck that needs so many specific pieces is well worth it I think.
Heres my deck. Work really good honestly. I'm still waiting for a freaking senju thousand hands guy which is taking forever. and now the stupid bird thing that pulls ritual spells is no longer available. So I'm going to attempt to grab a Gateway to Chaos card from the new deck.
My point is I don't even have those cards and I love this deck. The trick is to be very patient. I'll even let my life points go as low as I can until I really start playing all my cards.
I don't actually think the Element monsters are worth using with Doriado. They only work as long as she stays on the field, which doesn't look to be long in your deck. Getting off FuRinKaZan to OTK is the real goal IMO, not fighting a grind game with a deck that can't grind.
Given you lack cards from TUR, AoD, and even NI, it's hard to say how I'd build it. Sonic Bird and Senju aren't just great because they are free searchers, they have enough ATK to pull off an OTK if you get Doriado with Ritual Weapon. Pickings of useful floaters to fill the void that are lv3/4 are slim.
TBH, the deck is not very good, especially for F2P who lack multiple Senju and Bird. When you activate FuRinKaZan, it's pretty good, but the amount of things that have to align perfectly is very annoying. You need Doriado, her Spell, FuRinKaZan, and Ritual Weapon if you want to get any further use out of her. We only open with 4 cards in hand, so this is unrealistic on a consistent basis. It doesn't help that Doriado falls to simple removal like Order to Charge, Michizure, HaneHane, etc. By the time you get off FuRinKaZan, you've barely broken even.
I've always liked a 12/8 split myself. A full hand of monsters doesn't do as much good as you can only play one at a time for a max of 3, which can be useless without proper support, especially against higher rank decks.
Plus, a 12/8 split looks handsome on my deck board.
12/8 or 13/7 seems like the sweet spot, in my opinion. And it's usually dependent on how many Kuriboh you want
People really under estimate this deck. I've been using a similar deck during the KC Cup and I've gotten to the fifth rank. I've been able to defeat Dino, Harpie, Daedalus, and Relinquished Decks. Ritual Cage, Djinn Prognosticator, and Fulfillment of the Contract are some other alternatives to add to this deck.
Thunder Dragons are great to thin your deck, so that you can get the cards that you need easier. It is especially good with Switcheroo since you can reshuffle the unneeded extra Thunder Dragon and activates the effect of the remaining Thunder Dragon in your hand.
It is all about Swicheroo. U use Thunder Dragon skill, then choose Thunder dragon with Switcheroo, and use Thunder Dragon skill again, that way you smooth your deck. 1 Extra just in case someone uses Fusion gate (or makes copies from decks that really use fuisions).