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Card of Distrain | Decks and Ruling

This page notes details of Card of Distrain (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Card of Distrain

Card of Distrain
TypeSpell Card
PropertyNormal
Anti-supportsSpell Card / Trap Card

text

Activate only while your opponent controls 2 or more Set cards in their Spell & Trap Card Zone. Select 1 of them. It cannot be activated this turn. This turn, inflict 800 damage to your opponent each time they activate a Set Spell/Trap Card.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherMini Event: Circuit Mission [SR]
Pick-a-Gift Campaign! [SR]

Evaluation

RatingB-

Pros

  • Prevents a Spell/Trap from being used for a turn.
  • Burn damage.

Cons

  • Can only be used when your opponent controls multiple backrow.
  • Burn damage requires your opponent’s action.

Tips

  • Can be useful for locking down battle traps.
  • The opponent can use the targeted card in response to this card.
  • Generally it would simply be better to use backrow removal instead of this card.

Similar Effects

There are other cards that can do the job of Card of Distrain more effectively, and with lasting effects that will really let you clog your opponent’s Spell/Trap Zone. Fire Formation - Gyokkou and Xing Zhen Hu Replica will even prevent the target from being activated in response.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesPrevents activation of Spell Cards / Prevents activation of Trap Cards
LPDamages your opponent

Comments

Anonymous
This or 50 gem? Easy, 50 gem.
<< Anonymous
Anonymous Reply
Heck I'd take R jewels over this trash.
<< Anonymous
Anonymous Reply
i almost took it because i know yusei has a line for it
<< Anonymous
Anonymous Reply
You can get this card with an SR ticket, can't you? I have 2 of them and skipped this reward for the gems
Anonymous
uufff nice Card !
<< Anonymous
Anonymous Reply
No, it's very good.
Btw, you suck.
<< Anonymous
:-) Reply
It's not limited to one per turn, it can be used several times if you are playing a burn deck. You can pick the card back from the Graveyard to your hand, there are many ways to do so. Then you attack with any monster, if your opponent dares to activate the remaining cards... omg, there will be a lot of damage.

Next time check your facts before commenting a card, you piece of ignorant mule.
<< Anonymous
Anonymous Reply
- dead card when the opponent never put more than 1 S/T on the field

- "prevent activation" and "inflict damage" effects both applies only for one turn, on the next turn your opponent is free from all of this card's effects

"very good"? Yeah right /s
<< Anonymous
JJ Reply
Subterrors often put 3 traps on the field, they are really popular in the ladder. This card can be "very good", yes, even if it's situational. It would 🔥 all weevils lol
Anonymous
Of all the anime-only cards to hit DL, this is the worst one so far.
<< Anonymous
Anonymous Reply
Yeah, this is a terrible data filler. The little amount of data taken up by this trash could have been used for something else that's much better.
Anonymous
Trash but interesting.
<< Anonymous
Anonymous Reply
trash and i'm not interested
Anonymous
If there are card effects that forces the activation of spell/traps then this card might be good for burning them alive... Probably
Anonymous
Woo
another anime card

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