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Code Talker: deck recipe [Mar 7]

Duel Links Code Talker deck, Code Talker in the current meta, how to use.
update 07/03/2023

Other Code Talker Decks

Required Card Boxes

Main Deck

Antinomic Theory Link Revolution Future Circuit Selection Box Vol.06 Cyberse Code

Extra Deck

Link Revolution Future Circuit Selection Box Vol.02 Super Mini Cyberse Code

Example Deck

Standard Version

Gizmek Kaku, the Supreme Shining Sky StagDotscaperLady DebugLady DebugMathmech AdditionBackup Secretary
Micro CoderMicro CoderMathmech SubtractionSea ArchiverCynet MiningCynet Mining
Cynet MiningMystical Space TyphoonMystical Space TyphoonMystical Space TyphoonCynet CrosswipeOne-Time Passcode
Cynet BackdoorIce Dragons Prison----
Topologic Bomber DragonFirewall DragonDecode TalkerEncode TalkerCode TalkerElphase
Security DragonLink Disciple----

Set Skill

[Skill] descriptionUser
Code Talker Alive
Can be used if you have "Decode Talker" in your Extra Monster Zone. Set 1 "Recoded Alive" to your field from outside of your Deck.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 12 Cyberse monsters or "Cynet" Spell/Trap Cards.
● All monsters in your Extra Deck have different card names.
Playmaker and Ai
Playmaker and Ai

How to Play

Gizmek Kaku, the Supreme Shining Sky Stag

Gizmek Kaku, the Supreme Shining Sky Stag
Gizmek Kaku, the Supreme Shining Sky Stag
FIRE Machine ★9
ATK 2750 / DEF 2750
Selection Box Vol.06 [UR]
If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.

Gizmek Kaku, the Supreme Shining Sky Stag's ability to be Special Summoned from the hand if an opponent has a monster in the Extra Monster Zone allows for easy field presence. Additionally, its effect to equip a face-up monster from the Extra Monster Zone to this card can be helpful in removing a potential threat from the opponent's field while also increasing this card's ATK. Finally, when it destroys an opponent's monster by battle, it allows for a Special Summon of one of your own equipped Monster Cards, potentially leading to further combos or extending your plays.

Lady Debug

Lady Debug
Lady Debug
LIGHT Cyberse ★4
ATK 1700 / DEF 1400
Link Revolution [SR]
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

Level 3 or lower Cyberser Monster searcher while it is Normal Summon or Special Summoned which is good for Combo Starter or Link Summon Setup.

Mathmechs

Mathmech Addition and Subtraction act as Combo Extender which you can target 1 Face-Up monsters on your field by increasing or lowering its ATK. This common shared effect between Addition and Subtration enable the multiple Summons and open up Cyberse Link Summons.

Mathmech Addition
Mathmech Addition
FIRE Cyberse ★4
ATK 1000 / DEF 1000
Chronicle of Glory [SR]
Selection Box Vol.02 Super Mini [SR]
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
Mathmech Subtraction
Mathmech Subtraction
FIRE Cyberse ★4
ATK 1000 / DEF 1000
Chronicle of Glory [R]
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

Backup Secretary

Backup Secretary
Backup Secretary
LIGHT Cyberse ★3
ATK 1200 / DEF 800
Playmaker and Ai at Lvl 11 and 21 [SR]
Vrains World Celebration Campaign [SR Prismatic]
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

Backup Secretary can be Special Summoned from the hand if you control a Cyberse monster, it can help you swarm the field and Link Summon your Code Talker monsters more easily.

Sea Archiver

Sea Archiver
Sea Archiver
WATER Cyberse ★3
ATK 300 / DEF 2100
Stage of Trickstar [R]
If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.

Sea Archiver's effect allows it to be Special Summoned from the hand or GY if a monster is Normal or Special Summoned to a zone a Link Monster points to, making it a useful tool for extending plays and Link Summoning. Additionally, its banishing effect upon leaving the field can help trigger certain effects or protect it from being targeted by opponents.

Micro Coder & Cynet Techs

Micro Coder
Micro Coder
DARK Cyberse ★1
ATK 300 / DEF 0
Cyberse Code [SR]
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

Micro Coder is some kind of cheat codes of sorts for Link Summoning, as it has the effect that can be used as materials from the hand if the requirements are met. On top of that, once Micro Coder are sent to the Graveyard when used as material for a Code Talker monster, you can either add 1 Cynet Spell/Trap or 1 Level 4 or lower Cyberse Monster from your Deck.

These effect makes Micro Coder act as Main Core and Combo Setup for this Deck.

Dotscaper
Dotscaper
EARTH Cyberse ★1
ATK 0 / DEF 2100
Playmaker and Ai at Lvl 7, 16, and 30 [UR]
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

Good Extender of Link Summoning.

Cynet Mining
Cynet Mining
Normal Spell
Link Revolution [UR]
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

Main Level 4 or lower Cyberse Monster Searcher by sending 1 card from your hand to the Grave, you can combo this card with Dotscaper to special summon the discarded Dotscaper for Link Summoning Combo.

Cynet Crosswipe
Cynet Crosswipe
Quick Spell
Link Revolution [SR]
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

1 Card Removal by sending 1 Cyberse Monster which can helps you to get rid of backrow techs or tricky Monster.

Cynet Backdoor
Cynet Backdoor
Quick Spell
Link Revolution [N]
Cyberse Code [N]
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.

Cynet Backdoor can be useful for setting up an OTK (one-turn-kill) strategy by searching for a powerful Cyberse monster and then using Cynet Backdoor to banish a weaker Cyberse monster to be returned during the next turn. It also can be useful for setting up an OTK (one-turn-kill) strategy by searching for a powerful Cyberse monster and then using Cynet Backdoor to banish a weaker Cyberse monster to be returned during the next turn.

Techs

One-Time Passcode
One-Time Passcode
Normal Spell
Future Circuit [R]
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.

One-Time Passcode provides a free body on the field in the form of a Level 4 "Security Token" with decent ATK and DEF. You also can use it as 1 of the materials for LINK Summoning.

Ice Dragons Prison
Ice Dragons Prison
Normal Trap
Selection Box Vol.06 [UR]
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Ice Dragon's Prison is used as Disruption Tech and is very useful against the Deck that only contains or mostly 1 Monster-Type.

Code Talkers

Code Talker Link Monsters have a different effects:

  • Code / Decode Talker: 500 ATK Stats Gaining.

  • Encode Talker: Monster that this cards points after damage calculation gains ATK equal to the ATK of the battled opponent's monster until the end of that turn.

  • Powercode Talker: Nullify 1 monster your opponent controls until the end of that turn and Double its Original ATK during that damage calculation only by tributing 1 monster this card points to during damage calculation when it battles an opponent's monster.
Decode Talker
Decode Talker
DARK Cyberse
ATK 2300 / DEF 3
Link Revolution [UR]
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Encode Talker
Encode Talker
LIGHT Cyberse
ATK 2300 / DEF 3
Cyberse Code [UR]
2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
Code Talker
Code Talker
DARK Cyberse
ATK 1300 / DEF 3
Vrains World Celebration Campaign [UR]
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.

Other Extra Decks

Topologic Bomber Dragon
Topologic Bomber Dragon
DARK Cyberse
ATK 3000 / DEF 4
Starter/Special Set Bundle Sale [UR]
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to half that monster's original ATK.

Topologic Bomber Dragon's effect can help clear the opponent's field if they rely on swarming it with multiple monsters. Additionally, the damage inflicted after attacking an opponent's monster can potentially deal a significant amount of damage to the opponent's LP.

Firewall Dragon
Firewall Dragon
LIGHT Cyberse
ATK 2500 / DEF 4
Future Circuit [UR]
Storm Access (Skill) [UR]
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

A Rank 4 Cyberse LINK monster with a combination of disruption and swarm capabilities. Its effect to return multiple cards to the hand can pose a threat to your opponent's field or graveyard setup, and can even disrupt key combos by bouncing combo pieces back to the hand. Firewall Dragon's second effect can help you swarm the field with Cyberse monsters. This can allow you to link summon multiple times in a turn and set up for further combos.

Elphase
Elphase
WIND Cyberse
ATK 2000 / DEF 2
Cyberse Code [SR]
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.

300 ATK Stats gaining effect makes Elphase will have max 2600 ATK which good beater. His floating effect will allows you to revive 1 Level 4 or lower Cyberse Monster in your Grave but it cannot be used as Link Material during that turn, however you can activate Enemy Controller to tribute that summoned monster to gain 1 monster your opponent control for Link Summoning Combo.

Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

A Link 2 Monster with Compulsory Evacuation Device's effect while Security Dragon is co-linked which is great combo disruptive tech to your opponent.

Link Disciple
Link Disciple
LIGHT Cyberse
ATK 500 / DEF 1
Link Revolution [R]
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

Used as Filter Draw by tributing 1 monster this card points to; works well with Dotscaper (can be special summoned back again due to its own effect).

Other Cards Option

Linkslayer

Linkslayer
Linkslayer
EARTH Cyberse
ATK 2000 / DEF 600
Cyberse Code [UR]
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

Cyberse Version of Cyber Dragon with Backrow Removal effect by discarding up to 2 cards.

Mathmech Induction

Mathmech Induction
Mathmech Induction
Continuous Trap
Chronicle of Glory [SR]
Selection Box Vol.02 Super Mini [SR]
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.

Mathmech Induction can boost up All Cyberse monsters you control by 500 ATK. The second effect as 1 Card Removal by sending itself to Grave as cost.

Crackdown

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.

Other Extra Decks

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card (this effect can combo with Dotscaper). Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.

Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / DEF 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removals with Good Arrow Point. Although its Removal Effect can be negated by your opponent with discard 1 same original type as the targeted cards, you can still makes your opponent's resources reduces due to this effect.

Flame Administrator
Flame Administrator
FIRE Cyberse
ATK 1200 / DEF 2
Link Revolution [SR]
2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".

800 ATK Boost effect for all Link Monsters you control will helps those Link Monsters can get rid of your opponnent's Boss Monster easily or deals massive amount of Battle Damage.

Comments

Anonymous
Up to this day...
I still don't know...
Whom are they talking to?

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Planet level elephant pretty cool.
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