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Code Talker: deck recipe [Nov 29]

Duel Links Code Talker deck, Code Talker in the current meta, how to use.
Duel Links Breaking News
Structure Deck EX: Thousand Illusion
update 29/11/2022

Required Card Boxes

Main Deck

Link Revolution Selection Box Vol.02 Super Mini Selection Box Vol.04 Mini Cyberse Code

Extra Deck

Link Revolution Selection Box Vol.02 Super Mini Cyberse Code

Example Deck

Post-Banlist Version

LinkslayerDotscaperLady DebugLady DebugMathmech AdditionBackup Operator
Backup SecretaryBackup SecretaryMicro CoderMicro CoderMathmech SubtractionSea Archiver
Cynet MiningCynet MiningMystical Space TyphoonMystical Space TyphoonCynet CrosswipeCynet Crosswipe
CrackdownCompulsory Evacuation DeviceCompulsory Evacuation Device---
Decode TalkerEncode TalkerPowercode TalkerUpdate JammerCode TalkerElphase
Flame AdministratorLink Disciple----

Set Skill

[Skill] descriptionUser
Code Talker Alive
Can be used if you have "Decode Talker" in your Extra Monster Zone. Set 1 "Recoded Alive" to your field from outside of your Deck.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 12 Cyberse monsters or "Cynet" Spell/Trap Cards.
● All monsters in your Extra Deck have different card names.
Playmaker and Ai
Playmaker and Ai

How to Play

Linkslayer

Linkslayer
Linkslayer
EARTH Cyberse
ATK 2000 / DEF 600
Cyberse Code [UR]
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

Cyberse Version of Cyber Dragon with Backrow Removal effect by discarding up to 2 cards.

Lady Debug

Lady Debug
Lady Debug
LIGHT Cyberse ★4
ATK 1700 / DEF 1400
Link Revolution [SR]
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

Level 3 or lower Cyberser Monster searcher while it is Normal Summon or Special Summoned which is good for Combo Starter or Link Summon Setup.

Mathmechs

Mathmech Addition and Subtraction act as Combo Extender which you can target 1 Face-Up monsters on your field by increasing or lowering its ATK. This common shared effect between Addition and Subtration enable the multiple Summons and open up Cyberse Link Summons.

Mathmech Addition
Mathmech Addition
FIRE Cyberse ★4
ATK 1000 / DEF 1000
Chronicle of Glory [SR]
Selection Box Vol.02 Super Mini [SR]
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
Mathmech Subtraction
Mathmech Subtraction
FIRE Cyberse ★4
ATK 1000 / DEF 1000
Chronicle of Glory [R]
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

Backup Operator & Secretary

Backup Operator
Backup Operator
LIGHT Cyberse ★3
ATK 1200 / DEF 800
Playmaker & AI [SR]
You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
Backup Secretary
Backup Secretary
LIGHT Cyberse ★3
ATK 1200 / DEF 800
Playmaker and Ai at Lvl 11 and 21 [SR]
Vrains World Celebration Campaign [SR Prismatic]
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

Sea Archiver

Sea Archiver
Sea Archiver
WATER Cyberse ★3
ATK 300 / DEF 2100
Stage of Trickstar [R]
If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.

Micro Coder & Cynet Techs

Micro Coder
Micro Coder
DARK Cyberse ★1
ATK 300 / DEF 0
Cyberse Code [SR]
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

Micro Coder is some kind of cheat codes of sorts for Link Summoning, as it has the effect that can be used as materials from the hand if the requirements are met. On top of that, once Micro Coder are sent to the Graveyard when used as material for a Code Talker monster, you can either add 1 Cynet Spell/Trap or 1 Level 4 or lower Cyberse Monster from your Deck.

These effect makes Micro Coder act as Main Core and Combo Setup for this Deck.

Dotscaper
Dotscaper
EARTH Cyberse ★1
ATK 0 / DEF 2100
Playmaker and Ai at Lvl 7, 16, and 30 [UR]
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

Good Combo Extender of Link Summoning.

Cynet Mining
Cynet Mining
Normal Spell
Link Revolution [UR]
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

Main Level 4 or lower Cyberse Monster Searcher by sending 1 card from your hand to the Grave, you can combo this card with Dotscaper to special summon the discarded Dotscaper for Link Summoning Combo.

Cynet Crosswipe
Cynet Crosswipe
Quick Spell
Link Revolution [SR]
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

1 Card Removal by sending 1 Cyberse Monster which can helps you to get rid of backrow techs or tricky Monster.

Techs

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.

Code Talkers

Code Talker Link Monsters have a different effects:

  • Code / Decode Talker: 500 ATK Stats Gaining.

  • Encode Talker: Monster that this cards points after damage calculation gains ATK equal to the ATK of the battled opponent's monster until the end of that turn.

  • Powercode Talker: Nullify 1 monster your opponent controls until the end of that turn and Double its Original ATK during that damage calculation only by tributing 1 monster this card points to during damage calculation when it battles an opponent's monster.
Decode Talker
Decode Talker
DARK Cyberse
ATK 2300 / DEF 3
Link Revolution [UR]
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Code Talker
Code Talker
DARK Cyberse
ATK 1300 / DEF 3
Vrains World Celebration Campaign [UR]
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
Encode Talker
Encode Talker
LIGHT Cyberse
ATK 2300 / DEF 3
Cyberse Code [UR]
2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
Powercode Talker
Powercode Talker
FIRE Cyberse
ATK 2300 / DEF 3
Playmaker and Ai at Lvl 23 [UR]
3 monsters
Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.

Other Extra Decks

Update Jammer
Update Jammer
WIND Cyberse
ATK 2000 / DEF 2
Duelist Kingdom: Link Into Vrains! [UR]
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 500 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
Elphase
Elphase
WIND Cyberse
ATK 2000 / DEF 2
Cyberse Code [SR]
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.

300 ATK Stats gaining effect makes Elphase will have max 2600 ATK which good beater. His floating effect will allows you to revive 1 Level 4 or lower Cyberse Monster in your Grave but it cannot be used as Link Material during that turn, however you can activate Enemy Controller to tribute that summoned monster to gain 1 monster your opponent control for Link Summoning Combo.

Flame Administrator
Flame Administrator
FIRE Cyberse
ATK 1200 / DEF 2
Link Revolution [SR]
2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".

800 ATK Boost effect for all Link Monsters you control will helps those Link Monsters can get rid of your opponnent's Boss Monster easily or deals massive amount of Battle Damage.

Link Disciple
Link Disciple
LIGHT Cyberse
ATK 500 / DEF 1
Link Revolution [R]
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

Other Cards Option

Mathmech Induction

Mathmech Induction
Mathmech Induction
Continuous Trap
Chronicle of Glory [SR]
Selection Box Vol.02 Super Mini [SR]
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.

Mathmech Induction can boost up All Cyberse monsters you control by 500 ATK. The second effect as 1 Card Removal by sending itself to Grave as cost.

Other Extra Decks

Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / DEF 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removals with Good Arrow Point. Although its Removal Effect can be negated by your opponent with discard 1 same original type as the targeted cards, you can still makes your opponent's resources reduces due to this effect.

Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

A Link 2 Monster with Compulsory Evacuation Device's effect while Security Dragon is co-linked which is great combo disruptive tech to your opponent.

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That hand xyz sounds good on paper for any deck with a bunch of lvl 4 but I ain't that sure,...
Yeah I'll take the bait. I'm just gonna pull her then leave.
I'd argue that Master Duel is even worse
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