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Salamangreat Code Talker: deck recipe [Mar 6]

Duel Links Salamangreat Code Talker deck, Salamangreat Code Talker in the current meta, how to use.
update 06/03/2023

Other Code Talker Decks

Required Card Boxes

Main Deck

Link Revolution Selection Box Vol.06 Cyberse Code

Extra Deck

Future Circuit Selection Box Vol.02 Super Mini

Example Deck

Standard Version

Gizmek Kaku, the Supreme Shining Sky StagSalamangreat GazelleSalamangreat Jack JaguarLady DebugMicro CoderMicro Coder
Micro CoderSalamangreat FalcoSalamangreat FowlSalamangreat FowlSalamangreat MeerCynet Mining
Cynet MiningCynet MiningCynet CrosswipeSalamangreat CircleSalamangreat CircleSalamangreat Circle
Salamangreat SanctuaryCynet BackdoorCynet BackdoorCynet Backdoor--
Firewall DragonKnightmare UnicornDecode TalkerEncode TalkerCode TalkerSalamangreat Sunlight Wolf
Salamangreat BalelynxSecurity Dragon----

Set Skill

[Skill] descriptionUser
Code Talker Alive
Can be used if you have "Decode Talker" in your Extra Monster Zone. Set 1 "Recoded Alive" to your field from outside of your Deck.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 12 Cyberse monsters or "Cynet" Spell/Trap Cards.
● All monsters in your Extra Deck have different card names.
Playmaker and Ai
Playmaker and Ai

How to Play

Gizmek Kaku, the Supreme Shining Sky Stag

Gizmek Kaku, the Supreme Shining Sky Stag
Gizmek Kaku, the Supreme Shining Sky Stag
FIRE Machine ★9
ATK 2750 / DEF 2750
Selection Box Vol.06 [UR]
If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.

Gizmek Kaku, the Supreme Shining Sky Stag can be a useful addition to a Salamangreat Code Talker deck. Its ability to be Special Summoned from the hand if an opponent has a monster in the Extra Monster Zone allows for easy field presence. Additionally, its effect to equip a face-up monster from the Extra Monster Zone to this card can be helpful in removing a potential threat from the opponent's field while also increasing this card's ATK. Finally, when it destroys an opponent's monster by battle, it allows for a Special Summon of one of your own equipped Monster Cards, potentially leading to further combos or extending your plays.

Lady Debug

Lady Debug
Lady Debug
LIGHT Cyberse ★4
ATK 1700 / DEF 1400
Link Revolution [SR]
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

A Level 3 or lower Cyberser Searcher helps to get a Key Monster like Gazelle or Micro Coder as soon as possible on its Normal or Special Summon.

Salamangreat Monsters

Salamangreat Gazelle
Salamangreat Gazelle
FIRE Cyberse ★3
ATK 1500 / DEF 1000
Soulburner at Lvl 23 [UR]
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

Gazelle is a free summon Level 3 Salamangreat Monster while any Salamangreat Monster is sent to your Graveyard, then you can dump 1 Salamangreat Card from your Deck. This effect can help you dump Salamangreat Monsters for Link Combo Running. Overall, Gazelle is a powerful extender and searcher in this Deck.

Salamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE Cyberse ★4
ATK 1800 / DEF 200
Soulburner at Lvl 3, 11, and 30 [SR]
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

A Salamangreat monster with decent ATK stats with Piercing Damage Inflict effect. Another great effect of Jack Jaguar will allow you to shuffle any Salamangreat monster including Salamangreat Extra Deck Monsters from the Grave back into the Deck except another copy of itself, and if goes in the Deck Jack Jaguar can Special Summons itself from the graveyard.

Salamangreat Falco
Salamangreat Falco
FIRE Cyberse ★4
ATK 1200 / DEF 1600
Link Revolution [R]
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

While Falco hits the graveyard, it can allows you to set any Salamangreat Spell/Trap from your Grave. You can also use its Second Effect to return 1 other Salamangreat monster to your hand (not for the Extra Deck) to special summon Falco itself. Keep in mind that you can only use 1 effect per turn.

Salamangreat Fowl
Salamangreat Fowl
FIRE Cyberse ★4
ATK 1800 / DEF 1200
Link Revolution [R]
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

The first effect of Falco is a combo extender while you have Normal or Special Summon 1 other Salamangreat monster to your Field (except Damage Step). The great one is Fowl's second effect which can freeze a back-row of your opponent's control by sending 1 "Salamangreat" card from your hand or face-up field and this effect is not limited to once per turn.

Salamangreat Meer
Salamangreat Meer
FIRE Cyberse ★2
ATK 800 / DEF 600
Link Revolution [R]
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.

Another combo extender option when you didn't manage to draw out Gazelle. You can special summon Meer while it is added to your hand except by your normal draw with revealing itself from your hand. Or you can discard 1 other "Salamangreat" card to special summon itself, this effect may trigger other Salamangreat Monsters' effects for combo play.

Salamangreat Sunlight Wolf
Salamangreat Sunlight Wolf
FIRE Cyberse
ATK 1800 / DEF 2
Soulburner at Lvl 7, 14, and 18 [UR]
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

A Link 2 Salamangreat Monster with 1800 ATK stats with powerful recycling effect. If a monster is Normal or Special Summoned to a zone it points to, you can add any FIRE monster back from your Grave which means you can recycle Gazelle or any other Salamangreat monster but you cannot summon monsters with the same name for the rest of the turn.

When a Sunlight Wolf summoned using another copy of itself will lets you add a Salamangreat Spell/Trap from the grave back to your hand for free every turn.

Salamangreat Balelynx
Salamangreat Balelynx
FIRE Cyberse
ATK 500 / DEF 1
Soulburner [UR]
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

A free Salamangreat Sanctuary Searcher while it is Link Summoned. While Balelynx is in your Grave, you can banish this card to protect a Salamangreat card from being destroyed by battle or card effect.

Micro Coder

Micro Coder
Micro Coder
DARK Cyberse ★1
ATK 300 / DEF 0
Cyberse Code [SR]
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

Micro Coder is some kind of cheat code of sorts for Link Summoning, as it has the effect that can be used as materials from the hand if the requirements are met. On top of that, once Micro Coder is sent to the Graveyard when used as material for a Code Talker monster, you can either add 1 Cynet Spell/Trap or 1 Level 4 or lower Cyberse Monster from your Deck.

These effects make Micro Coder act as Main Core and Combo Setup for this Deck.

Cynet Mining

Cynet Mining
Cynet Mining
Normal Spell
Link Revolution [UR]
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

Another Cyberse Monster Searcher can let you add 1 Salamangreat or Other Cyberse Monster from your Deck to your hand by sending 1 of your hand card first. This will also trigger Gazelle's effect for combo play.

Cynet Crosswipe

Cynet Crosswipe
Cynet Crosswipe
Quick Spell
Link Revolution [SR]
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

1 Card Removal by sending 1 Cyberse Monster which can helps you to get rid of backrow techs or tricky Monster.

Cynet Backdoor

Cynet Backdoor
Cynet Backdoor
Quick Spell
Link Revolution [N]
Cyberse Code [N]
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.

Cynet Backdoor can be useful for setting up an OTK (one-turn-kill) strategy by searching for a powerful Cyberse monster and then using Cynet Backdoor to banish a weaker Cyberse monster to be returned during the next turn. It also can be useful for setting up an OTK (one-turn-kill) strategy by searching for a powerful Cyberse monster and then using Cynet Backdoor to banish a weaker Cyberse monster to be returned during the next turn.

Code Talkers

Code Talker Link Monsters have a different effects:

  • Code / Decode Talker: 500 ATK Stats Gaining.

  • Encode Talker: Monster that this cards points after damage calculation gains ATK equal to the ATK of the battled opponent's monster until the end of that turn.
Decode Talker
Decode Talker
DARK Cyberse
ATK 2300 / LINK 3
Link Revolution [UR]
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Encode Talker
Encode Talker
LIGHT Cyberse
ATK 2300 / LINK 3
Cyberse Code [UR]
2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
Code Talker
Code Talker
DARK Cyberse
ATK 1300 / LINK 3
Vrains World Celebration Campaign [UR]
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.

Other Extra Decks

Firewall Dragon
Firewall Dragon
LIGHT Cyberse
ATK 2500 / DEF 4
Future Circuit [UR]
Storm Access (Skill) [UR]
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

A Rank 4 Cyberse LINK monster with a combination of disruption and swarm capabilities. Its effect to return multiple cards to the hand can pose a threat to your opponent's field or graveyard setup, and can even disrupt key combos by bouncing combo pieces back to the hand. Firewall Dragon's second effect can help you swarm the field with Cyberse monsters. This can allow you to link summon multiple times in a turn and set up for further combos.

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / DEF 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.

Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

A Link 2 Monster with Compulsory Evacuation Device's effect while Security Dragon is co-linked which is great combo disruptive tech to your opponent.

Other Cards Option

Other Extra Decks

Elphase
Elphase
WIND Cyberse
ATK 2000 / DEF 2
Cyberse Code [SR]
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.

300 ATK Stats gaining effect makes Elphase will have max 2600 ATK which good beater. His floating effect will allows you to revive 1 Level 4 or lower Cyberse Monster in your Grave but it cannot be used as Link Material during that turn, however you can activate Enemy Controller to tribute that summoned monster to gain 1 monster your opponent control for Link Summoning Combo.

Comments

Anonymous
Ah, yes. Let's talk about the Salad Code.

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yes. think of it as a bootleg version of Summon Breaker V
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