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Photon: deck recipe [May 27]

Duel Links Photon deck, Photon in the current meta, how to use.
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42nd: Main Box: Link Revolution
update 28/05/2022

Overview

Photon is an XYZ focused deck that uses many Light level 4 monsters with good special summoning abilities for the main purpose of special summoning Galaxy-Eyes Photon Dragon. The deck has a pretty good consistency to go into the boss monster quite often, and Kite Tenjo's skill gives the added bonus of ensuring that you can get Photon Stream of Destruction to pair with Galaxy-Eyes when you need it.

Required Card Boxes

Main Deck

Visions of Ice Photons of Galaxy Antinomic Theory Darkness Gimmick Heart of Xyz

Extra Deck

Shining Hope Voltage of the Metal Photons of Galaxy Infinite Ray Eternal Stream

Example Deck

New Card Build Version

Galaxy-Eyes Photon DragonPhoton ThrasherPhoton ThrasherPhoton AdvancerPhoton AdvancerPhoton Advancer
Photon VanisherPhoton VanisherPhoton OrbitalPhoton OrbitalPhoton CrusherPhoton Lizard
Photon LizardMystical Space TyphoonMystical Space TyphoonPhoton Stream of DestructionPhoton Stream of DestructionAccellight
Galaxy ZeroTreacherous Trap Hole---
Heroic Champion - ExcaliburStarliege Lord GalaxionStarliege PaladynamoNumber C39: Utopia RayNumber 39: UtopiaNumber 70: Malevolent Sin
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
Galaxy Photon
Return 1 “Galaxy” monster or “Photon” monster to your Deck from your hand and add 1 “Galaxy” Spell/Trap Card or “Photon” Spell/Trap Card to your hand.

This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than LIGHT monsters and "Number" monsters. This Skill can only be used once per Duel.
Kite Tenjo
Kite Tenjo

How to Play

Galaxy-Eyes Photon Dragon

Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Photons of Galaxy [UR]
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both the opponent's monster and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.

Most of your low-level monsters have 2000 ATK and can Special Summon themselves, so these can easily fulfill Galaxy-Eyes Photon Dragon's summoning cost. But a better way of summoning Galaxy-Eyes Photon Dragon is through Galaxion.

Galaxy-Eyes Photon Dragon's effect is itself quite powerful as non-targeting non-destruction removal. The monster returns at the end of the Battle Phase, but this can give you enough time to attack directly with your other monsters. It is also apparent that Galaxy-Eyes Photon Dragon is meant to counter Xyz monsters. Even temporarily banishing an Xyz monster will remove all of its materials, and Galaxy-Eyes Photon Dragon gains ATK for each of these materials.

Photon Orbital

Photon Orbital
Photon Orbital
LIGHT Machine ★4
ATK 500 / DEF 2000
Darkness Gimmick [SR]
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.

A pretty good searcher for any of your cards in the deck. Recommended using this early in the combo when you only have one monster in case your opponent uses something like Treacherous Trap Hole.

Photon Thrasher

Photon Thrasher
Photon Thrasher
LIGHT Warrior ★4
ATK 2100 / DEF 0
Photons of Galaxy [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.

Start your combo by Special Summoning Thrasher while you control no monsters. If you don't have Thrasher, fetch it with Lizard's effect.

Photon Advancer

Photon Advancer
Photon Advancer
LIGHT Warrior ★4
ATK 1000 / DEF 1000
Kite Tenjo [UR]
Number Hunter: Kite Tenjo Unlock Event [UR]
If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field.

Photon Advancer is more versatile than Thrasher and Vanisher because you actually have the choice to Normal Summon or Special Summon Advancer, so he'll never be a dead card. You can Normal Summon Advancer then Special Special Summon Vanisher, or you can Special Summon Thrasher then Special Summon Advancer; both resulting in your standard Rank-4 play.

Photon Vanisher

Photon Vanisher
Photon Vanisher
LIGHT Warrior ★4
ATK 2000 / DEF 0
Photons of Galaxy [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Banish any monster destroyed by battle with this card.

When Thrasher is already on board, Special Summon Vanisher and search Galaxy-Eyes Photon Dragon. At this point you can either summon Galaxy-Eyes Photon Dragon or make a Rank-4.

Photon Crusher

Photon Crusher
Photon Crusher
LIGHT Warrior ★4
ATK 2000 / DEF 0
Kite Tenjo [SR]
Kite Tenjo Roaming Event [SR]
If this card attacks, it is changed to Defense Position at the end of the Damage Step.

A monster to normal summon so that the deck is less reliant on Thrasher/Lizard, allowing you to special summon Advancer/Vanisher to start making plays.

Photon Lizard

Photon Lizard
Photon Lizard
LIGHT Reptile ★3
ATK 900 / DEF 1200
Photons of Galaxy [SR]
You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use this effect of "Photon Lizard" once per turn.

Lizard is used to effectively fetch a Photon monster in exchange for your Normal Summon. Since all of your other Main Deck monsters have their own Special Summoning condition, losing your Normal Summon isn't really a problem. If your field is empty, Normal Summon Photon Lizard then fetch Thrasher to get your combo going. If you already have Thrasher then fetch Vanisher.

Photon Stream of Destruction

Photon Stream of Destruction
Photon Stream of Destruction
Quick Spell
Kite Tenjo at lvl 10, 18 and 25 [UR]
If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon".

Photon Stream of Destruction is a powerful removal card that doesn't require any cost. The fact that it's a Quick-Play Spell makes it much more versatile because you can use it during the opponent's turn when they play a powerful monster. Galaxy-Eyes Photon Dragon is your main boss monster so the second condition isn't much of a problem.

Fetch Photon Stream with your Skill.

Accellight

Accellight
Accellight
Normal Spell
Heart of Xyz [R]
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.

A good starter card for special summoning 1 Photon monster follow with another Level 4 Photon monster. Ideally, you can dive into Xyz Summon Lord Galaxion with those monster and special summon Galaxy-Eyes Photon Dragon alongside with Photon Stream of Destruction set on your field.

Galaxy Zero

Galaxy Zero
Galaxy Zero
Equip Spell
Heart of Xyz [R]
Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.

A revival tech that can allows you to special summon Photon Dragon or 1 of any Photon Monsters from your Graveyard. However, the monster's ATK will becomes 0 and nor attack or activates effect. So usually this card will only be used for revive 1 monster for Xyz Summon material for now.

Extra Decks

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

This deck can go into rank 4 XYZs very easily, so this is just another option once your other rank 4s are used up. Excalibur can help get over high ATK monsters since it can reach 4000 ATK.

Most of the time it just works once since most decks will find ways to deal with this when they get to their turn, so don't expect this to survive that long.

Starliege Lord Galaxion
Starliege Lord Galaxion
LIGHT Warrior ★4
ATK 2000 / DEF 2100
Kite Tenjo at lvl 30 [UR]
2 Level 4 "Photon" monsters
Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand.
● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.

Galaxion fast tracks Galaxy-Eyes Photon Dragon onto the field. So for your main combo:

  1. Special Summon Thrasher.
  2. Special Summon Vanisher and search Galaxy-Eyes Photon Dragon.
  3. Use your Skill to fetch Photon Steam of Destruction.
  4. Make Galaxion and use its effect to Special Summon Galaxy-Eyes Photon Dragon.

Sometimes it's better to Special Summon Galaxy-Eyes Photon Dragon from your hand. This way Galaxion will have one material left to Special Summon a backup Galaxy-Eyes Photon Dragon.

Starliege Paladynamo
Starliege Paladynamo
LIGHT Warrior ★4
ATK 2000 / DEF 1000
Selection Box Vol.04 [UR]
Darkness Gimmick [UR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.

Summon Paladynamo and use its effect to completely cripple a powerful enemy monster. This works for getting rid of threats that are immune to effect removal. After spending its effect Paladynamo just becomes a beater, then you get to replenish the cost of making him when he leaves the field.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Reserve Utopia until you plan to make Utopia Ray.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Galaxion into Photon Dragon is always the better play to make first when you can make a rank 4 because of the skill, while Malevolent Sin is a good follow-up if your monsters are destroyed. Together with Photon Stream of Destruction, the deck will have multiple ways to banish your opponent's cards.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Useful when decks that often use monsters with the same name become popular in the meta. Decks like Harpies or Cyber Dragon are examples where Heraldry Patriarch can be effective.

Other Cards Option

Neo Galaxy-Eyes Photon Dragon & Eternal Galaxy

Neo Galaxy-Eyes Photon Dragon
Neo Galaxy-Eyes Photon Dragon
LIGHT Dragon ★8
ATK 4500 / DEF 3000
Eternal Stream [UR]
3 Level 8 monsters
When this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its Materials: Negate the effects of all other face-up cards currently on the field. Once per turn: You can detach 1 Xyz Material from this card; detach all Xyz Materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.

Special summonable by using Eternal Galaxy trap instead of 3 level 8 monsters. This can be a game-winning card due to its high attack and strong effect.

Since it's summoned using the trap, you won't be able to use its first effect to negate cards. However, you can use the second effect during your turn to secure some games.

Eternal Galaxy
Eternal Galaxy
Normal Trap
Eternal Stream [SR]
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.

Use this on your rank 4 XYZ to special summon Neo Galaxy-Eyes Photon Dragon.

A little slow compared to the other plays the main deck can do. but being a trap also means that you can use this for additional attacks, or dodge targeted card effects.

Other Extra Decks

Number 91: Thunder Spark Dragon
Number 91: Thunder Spark Dragon
LIGHT Dragon ★4
ATK 2400 / DEF 2000
Infinite Ray [SR]
3 Level 4 monsters
Once per turn, you can activate 1 of these effects.
● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.

Useful for monsters that can't be targeted, but needing 3 level 4 means that you have to go for this in the early turns instead of Photon Dragon.

Bujintei Tsukuyomi
Bujintei Tsukuyomi
LIGHT Beast-Warrior ★4
ATK 1800 / DEF 2300
Shining Hope [SR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

The Deck's combos can quickly go through your resources, and you don't really have many ways of regaining these resources. Tsukuyomi helps replenish your hand, but you should only use its effect when you're down to your last hand card.

Vylon Disigma
Vylon Disigma
LIGHT Fairy ★4
ATK 2500 / DEF 2100
Rage of Volcano [SR]
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.

For rare situations where you find yourself unable to get over your opponent's monsters. The requirement of needing the monster to be face-up attack position is easy enough that Vylon Disigma can be used most of the time. But it can be a risky play since it requires 3 monsters, and your opponent can disrupt this by using spells/traps, also not effective against untargetable cards.

Constellar Omega
Constellar Omega
LIGHT Beast-Warrior ★4
ATK 2400 / DEF 500
Infinite Ray [R]
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

All your Xyz materials are LIGHT Level-4s, giving you access to Constellar Omega for a beater immune to backrow effects.

Photon Papilloperative
Photon Papilloperative
LIGHT Warrior ★4
ATK 2100 / DEF 1800
Photons of Galaxy [R]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.

Once you have the upper hand in the duel, your opponent might play more defensively and set their monsters. Having this as an option is a decent monster to bring out once you have Photon Dragon on the field. It also lets you use Photon Stream on your opponent's back row more safely as well.

[November 2021] KC Cup 1st Stage Lvl Max Notes

lapar4duel


Photonlapar4duelPhoton lapar4duel2
IGN: lapar4duel, Skill: Galaxy Photon, Date Submitted: Nov 22

Noted by lapar4duel:

Put heraldry patriarch in your extra deck to counter Harpie and Blue-Eyes. I do have 1 but I just forgot to put it.

Comments

Hot New Top
Anonymous
New build is garbaj. Why play Galaxy Zero over Monster Reborn? Also, Accellight is going to be a dead card outside your turn 1 plays.
<< Anonymous
Anonymous Reply
...Galaxy Zero is "Galaxy" Spell card by name. Therefore it's basically a searchable Monster Reborn via Skill.
<< Anonymous
OP Reply
Okay, I can read. You’re not searching for this card turn one or turn two. You’re searching for Photon Stream of Destruction or Galaxy Cyclone.
<< Anonymous(OP)
Anonymous Reply
It's a plan B, instead turboing Galaxy eyes on turn two, You can peform Starliege Galaxion + Heroic Champion 4000 atk combo more consistenly. pretty much to avoid handtrap like Kiteroid & Battling Boxer Veil. (if you have already Galaxy Cyclone in hand, 1 orbital and two other Photon monsters)
<< Anonymous
Anonymous Reply
*Starliege Paladynamo
Anonymous
Surprised not adding in full armored and/or Cipher blade for the popping, and the new skill basically making a one card play is kind of nuts imo.
Guess I'll just make it myself
Anonymous
Will only get good and able to recover after the first turn monster loss when we get the galaxy party: galaxy knight, soldier, wizard, cleric, expedition, accelight and tachyon dragon
<< Anonymous
Anonymous Reply
I would open my wallet for that. They are SO MUCH FUN
Not KoG
The new Prison School Deck of Ally of Justice justifies breaking Melodious and Photon and Buster Blader with the help of DNA Transplant.
Anonymous
This deck is broken, never seems to fail to OTK no matter what. I have literally never seen it brick. Needs hit hard
Anonymous
Very anxious for the galaxy support to come. Galaxy knight/soldier/wizard/expedition and accelight. Maybe some rank 8's like tachyon dragon :D
Not KoG
"The deck has a pretty good consistency to go into the boss monster quite often"
Yes it bricks 3 out of 10 times like in legend makes me drop two levels.
<< Anonymous
Lowratedduelist Reply
Monster Reborn has been helping with that. Not to mention the toolbox of rank 4s that can also f u c k your opponent up. Also if you run the Xyz trap, you can summon your secret boss monster from the extra deck.
<< Anonymous
Anonymous Reply
Monster Reborn only helps a little tho since it's not searchable. You either have it on your starting hand that could potentially brick you. or survive long enough to hard draw it in a deck that has no draw power. (except Paladynamo. But it's very situational.) and I don't think photon can last more than 2-3 turns lol if you manage to break their board.
<< Anonymous
Anonymous Reply
The deck is too linear and predictable. Also, its 70% are monsters, since running m/t can lead you to brick fiesta. Meaning your backrow deffenses are minimum. Moreover, the popularity of book of moon makes the best card of the deck, photon stream of destruction, totally useless. Still a good deck though that can give you some fast wins when farming for gems.
<< Anonymous
Anonymous Reply
yeah bro just topdeck book of moon
Yugimanz
I consistently get KoG with this deck every month. All I can say from experience is I recommend running 1-2 Galaxy Cyclone. Searchable backrow removal is crucial in a meta where you opponent’s always top deck their scummy traps. A free GC search with the skill is often a difference between winning and losing.
<< Anonymous(Yugimanz)
Anonymous Reply
is 1 copy enough or playing 2 copies is better?
<< Anonymous
Anonymous Reply
Depends on your build/preference. If you’re already playing Lance then you may only have room for one GC. I don’t run Lance, so I play two GCs. Way too much degenerate backrow running around in the meta to not be having consistent removal.
<< Anonymous
Anonymous Reply
I play 2 lances and 1 GC
Anonymous
Can you unlock Kite still or is he just at the gate still? If not, is this deck viable without his specific skill?
Anonymous
This deck isn’t fair. They can search all their monsters with their new support card. And they can search for their backrow removal going second.
<< Anonymous
Anonymous Reply
and they brick a lot.
<< Anonymous
Anonymous Reply
even DM at his prime bricked more than this 🔥 and even if they had all the pieces they had to wait a turn to summon DM, magnet warriors which is "tier 3" has more chances to brick and is much slower and even if they don't brick I can beat them using my triramids or super heavy samurai, this deck it's just broken
<< Anonymous
Anonymous Reply
Serioysly? Just one disruption to galaxion and they scoop. No recover, no backrow protection, linear and very predictable play. Broken in gold rank and bellow.
<< Anonymous
Anonymous Reply
of course because if they go turn 1 you can disrupt them before they put the dragon and the magic that banishes... it's the same argument as those who say "it's easy bro just top deck"
Anonymous
🔥 prompt spam. it’s star dust dragon but somehow worse and also more annoying
<< Anonymous
Anonymous Reply
Hope is even worse, since its effect negates an attack, including your own attack.

With Stardust and GEPD, at least the prompt still gives you some kind of benefit, but with Hope there's nothing beneficial about negating your own attack as long as we don't have actual copies of Double-Up Chance yet......
Anonymous
New player here, was wondering how much to make this deck for f2p player? already maxed out kite n got Advancer n PSoD, so kinda wanna build out this deck.
<< Anonymous
Anonymous Reply
I think he meant 5000-6500 lol
<< Anonymous
Not KoG Reply
I used 7000 Gems here.
It is just one mini box, but I need 2 of the SRs. I was unable to use my Dream Tickets here due to having used it on removals like Galaxy.
You may want to spent small bucks too for the FGT on the specials promo.
Getting Floodgate Traphole and 10 packs is a sweet deal if you get the Exa-beatle XYZs.
<< Anonymous
Not KoG Reply
Mine is at 5650 gems, not a bad deal for a mini box.
Just 2 runs though
<< Anonymous
Not KoG Reply
Cheap KoG decks, but you need 3 Galaxy Cyclones to make it work (return the crappy first hand UR critter).

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