Season 42 Duration | July 1 - August 1 |
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To | gametaro39@gmail.com |
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Subject (Title) | KOG deck |
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Want to share your deck to help other playes? Send us an e-mail at gametaro39@gmail.com with the image of your deck and proof of reaching KoG along with how it works! The title of your email must be KOG deck.
To share your deck on this page, you will send GameA:
Deck | Count |
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Alien | 1 |
Alien Neos | 1 |
Amazoness Crystron | 1 |
Ancient Gear | 12 |
Blue-Eyes Cosmo | 6 |
Control | 1 |
Crystron | 1 |
Cyber Angel | 3 |
Cyberdark Desperado | 5 |
Cyberdark Neos | 6 |
Dark Magician | 2 |
Electromagnet | 2 |
Fur Hire | 2 |
Koa'ki Meiru Neos | 6 |
Masked HERO | 2 |
Mermail | 2 |
Metaphys | 2 |
Neos Fusion | 1 |
Nephthys Yubel | 2 |
Psychic Synchro | 1 |
Red-Eyes Fusion | 4 |
Six Samurai | 21 |
Spellbook | 4 |
Stromberg | 2 |
Subterror | 12 |
Toon | 2 |
Triamid | 5 |
Vampire | 1 |
Vylon Control | 1 |
IGN | Set Skill | Date Submitted |
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PESTE | Transcendent Crystals | July 30 |
IGN | Set Skill | Date Submitted |
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Mello Yellow | Sealed Tombs | July 14 |
IGN | Set Skill | Date Submitted |
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The_big_B | Mythic Depths | July 25 |
A comment from The_big_B:
I love playing Amazoness, but in this meta, the pure version is way too bricky and lacking some of that control power it used to have with 2 Onslaught. I was already thinking about putting in an SSA package, but there weren’t that many consistent ways to get level 5 or higher waters in a non-full dedicated deck until Crystrons came out at least!
I present to you Amazoness Crystron SSA, a very potent and consistent control strategy!
There are three main combos:
Crystron Smiger + SSA: This combo is really simple and quite the most effective turn one play going first. Normal Smiger, destroy Umi and then summon Citree from your deck, after that synchro into Ametrix. Next turn use SSA to bring back the Umi you destroyed, this way you get live SSA, Ametrix that will resurrect Citree if it gets destroyed without losing any card advantage in the process.
Crystron Smiger without SSA: The second best turn one play going first, in this case instead of destroying Umi you’ll want to make Smiger destroy itself to then summon Citree. During your opponent’s turn, you can then Synchro Ametrix to disrupt them by switching their monsters to defense position. You lose the floating effect of Ametrix doing this combo because the Materials will be banished.
Crystron Smiger + Psychic Wheelder: This is the most effective board clear I have ever seen in this game, and it’s only a two-card combo!
Normal Smiger, use the effect to destroy Umi and summon Crystron Rion from your deck, then special summon Wheelder and use the monsters to go into Crystron Quariongandrax, to then banish up to 3 monsters in your opponent’s field and graveyard AND destroy one monster via Wheelder’s effect.
This combo made me win almost every single time I performed it successfully against Neos decks, Six Sams, Subterror and Blue-Eyes going second!
The best matchups are literally anything that isn’t Metaphys. You heard me right, Metaphys completely wipes this deck off the planet, I indeed have lost all the times I went against them. Luckily it’s not that popular of a deck so it didn’t affect my climb that much.
I am really proud of this deck, I hope some of you guys try it out too!
IGN | Set Skill | Date Submitted |
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Sloan | Middle Age Mechs | July 2 |
IGN | Set Skill | Date Submitted |
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Virgo | Middle Age Mechs | July 4 |
A comment from Virgo:
F2P Ancient Gears! 15 out of 20 cards come from the 3 structure decks, the 3 De-Spells are rare level up rewards super easy to obtain and the 2 TTH were also very cheap, being a SR from an 80 pack mini box (It is worth mentioning it is one of the 2 traps in the entire mini box, the other being a useless N).
Got to KOG from Plat 1 in literally ONE day, the budget version is almost as powerful as the optimal, since all the deck needs is to second, draw geartown/fortress and a card to destroy it, bring out Reactor and it's GG. Ancient Gears by far the best F2P deck and incredibly powerful against the new meta. Would definitely recommend you spent 10 dollars to get the 2nd and 3rd structure decks. Great investment. AG claps!
IGN | Set Skill | Date Submitted |
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™IbrΔhim™ | Middle Age Mechs | July 15 |
A comment from ™IbrΔhim™:
NOTE: Ancient Gear is most powerful for this season, can beatdown any deck SixSam, Subterror, Triamid, Blue Eyes.
But you must be careful other than ATK your opponents higher than you ATK. Karakuri is the best card to stall any card red eyes, six sam synchro, and blue eyes.
Before you summon monster if fortress spell in your hand, activated before your summon monster, so your opponents cannot target your monster to control.
IGN | Set Skill | Date Submitted |
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Mr. Numnums | Beatdown | July 20 |
A comment from Mr. Numnums:
Worked in Lava Golem mostly to deal with Red-Eyes swarm, aside from that pretty standard AG deck. Deep Sweeper is a budget Breaker the Magical Warrior and he did me proud!
IGN | Set Skill | Date Submitted |
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BlueDelta | Middle Age Mechs | July 25 |
A comment BlueDelta:
I decided to share my slightly alternative Ancient Gears July 2019 KOG deck with you. I used Sphere Kuriboh and Floodgate Traphole to have some better defensive options, the latter one is especially helpful to shutdown Red-Eyes and Syncro Monsters on summoning. Of course, Floodgate Traphole won’t help you versus monsters who are already summoned (unlike Canadia) but it still did a very good job for me. I refrained from using Double Cyclone because it requires the opponent to place a back row card, which is not always the case. Sometimes I even set Sphere Kuriboh to get counters on Ancient Gear Castle depending on the situation.
IGN | Set Skill | Date Submitted |
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Mikey plays | Middle Age Mechs | July 26 |
A comment from Mikey plays:
A lot of my deck all depends on if I'm going first or second, and the type of deck my opponent is using. For example, I'll be super aggressive against red eyes, and any deck with neos fusion. Decks like six samurai and Nephthys Yubel I'll try to stall out with obnoxious Celtic guard or wait till they attack into a drowning mirror force.
IGN | Set Skill | Date Submitted |
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D.W | Middle Age Mechs | July 2 |
D-D-D-D-Duel | Surprise Present | July 16 |
lynch | Middle Age Mechs | July 21 |
Jasza | Middle Age Mechs | July 25 |
emaraquino | Middle Age Mechs | July 26 |
T-Virus | Middle Age Mechs | July 29 |
MySoulBurns | Middle Age Mechs | July 30 |
IGN | Set Skill | Date Submitted |
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TheDarknight | Sealed Tombs | July 7 |
A comment from TheDarknight:
I reached kog this season using blue eyes sealed tombs, This skill is so powerful and can counter subterrors before using nemisis warrior effect six sams before using enishi and neos so they can not use they neos fusion or bacon saver...... 2 tth to guarantee at least one copy in game and ryko to make a suprise that you are putting white stone or dawn knight anything else is standard
IGN | Set Skill | Date Submitted |
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Luiz$antista | Beatdown | July 9 |
IGN | Set Skill | Date Submitted |
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jklpoi | Beatdown | July 17 |
A comment from 3 x blue eyes, 2 x dragon spirit of white, 3 x cosmo, 3 x stone of ancient
1 × TTH: My savior in a lot of matches especially against pre-nerf masked tribute Subterrors. For blue eyes deck who rarely run back row, this card is a must. Put 2 if you want, but I prefer to spread my semi-limited cards out.
1 x enemy controller.
Matchup.
1) Subterrors. - TTH and Vermillion dragon mech is your best friend here. After the masked tribute nerfs, Subterrors are easy to manage, really easy. You just need to banish their final battle, all your boss monster can swing over their boss monster easily. Thanks for the nerf, Konami.
2) Six Sam. - The worst matchup, you either open with a godly hand and will still lose or you open with a bad hand and still lose. Their abilities to swarm the board, search out the monster, self-protection, board clearing is unparalleled in duel links. The only thing good is if BEWD deck established a board, we have a good chance of winning as 6 sams are not well equipped to battle against multiple high attack monster. Currently, 6 sams are all running world legacy clash which is a double-edged sword as it tends to brick their hand or make you want to brick your phone when playing against them. The good thing is this is as strong as 6 sams are going to get, they have all their cards already.
3) Neos and all their variants. - brave neos is easy to deal with as they cant swing over you unless they have 5 neos in their graveyard or beatdown with the multiple high-level monster. Koa'ki is easy to deal with until ice hit the field, but nonetheless, all their monster cant swing over you, just use your resources sparingly until you can go for that final push. Cyberdark is another different stories as they can directly attack you and they leave your stone alone on the field. That's where cards of consonance and protector come in. Both offer a way to send the stone to graveyard reliably with protector giving you a BEWD on the field for extra attack. Basically, with cyber dark neos, you play aggressive. For Koa'ki neos, you play safe.
4) Triamids. - Triamids is easy, their monster can never swing over you unless you let them and your dragon spirit of white is going to banish their field card and the best thing is, they can do nothing about it. The power of triamid lies in their ability to cycle their field cards and make the big play at the opponent's turn. A timely dragon spirit of white at the Triamids player end phase is going to totally destroy them. I only lost once to them and that is because I brick my hand with 3 BEWD and 1 sliver cry and my next 2 draws are all dragon spirit of white. It happens...
5) Red eyes. - 50/50 chance here. For red eyes, I always keep one blue eye in my hand to activate dragon spirit ability after slash dragon negate him. That's like 90% of my winning play against red eyes.
6) Metaphys. - The 2nd worst matchup against blue eyes because metaphys hate special summon monster and BEWD deck is all about special summon monster. The only advice I can give is that always banish their continuous spell and trap and use your resources sparingly. Don't commit until you are 999999% you can win or else a metaphys monster which I can't remember the name is going to wipe your board of special summon during your next standby phase. And don't let them get their spell-trap loop. If metaphys managed to established their board, all you can do is to press the surrender button as metaphys really hate special summon monster and BEWD deck is all about special summon monster.
Overall as I don't use standard tech cards like snipe hunter, share the pain, etc...My deck loses a lot of sniping power. I compensate this by giving my deck drawing powers resulting in card advantage. Don't underestimate card advantage. There is a reason why cards that can help you draw cards are so rare or have some terrible, absurd activation cost.
IGN | Set Skill | Date Submitted |
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[MY]MuazikaX | Beatdown | July 16 |
A comment from [MY]MuazikaX:
This Blue-Eyes Neos + Beatdown is too damn good for me this season. Hardly bricked.
2pcs Treacherous Trap Hole was also killer for me. 2pcs Snipe Hunter is pretty standard for this build. Playing around Snipe Hunter effect + Gold Eggs was fun to remove opponent back rows.
Addition of E.Hero Neos + Neos Fusion + Bacon Saver to prevent your field from direct standard OTK.
IGN | Set Skill | Date Submitted |
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Deathdragonv | Beatdown | Aug 1 |
A comment from Deathdragonv:
How the deck works.
The main aim is to get White Stone in the Graveyard whenever possible. Set White Stone, use Snipe Hunter to discard it, or even use Treacherous. Do whatever you can, as it's the best way to Summon Blue eyes or White Dragon quickly.
Vanguard is also a good way to get White Stone into Grave. It can also pressure your opponent, with 2000 atk and the threat of bringing a Blue Eyes from Grave.
Having a level 5 Synchro is also a good way to get Dawn Knight and White Stone in Graveyard. It can lead to a Synchro and 2 Blue eyes, or two Spell or Trap removals.
I'm using powerful spells to make sure I can use Treacherous, without any issues. Rush Recklessly, can cause DNA surgery decks to lose their momentum by destroying their strong fusion cards - or just deal with powerful monsters.
Snipe Hunter is my way to deal with Yubel and Subterror. Most Subterror decks can't do anything against it unless they have their Trap set. Even still, you can threaten the Trap with potential destruction, and then use Cosmo to bring out Blue Eyes.
IGN | Set Skill | Date Submitted |
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Vampaia808 | Sealed Tombs | July 26 |
IGN | Set Skill | Date Submitted |
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DrHeisenberg | What Grows in the Graveyard | July 16 |
A comment from DrHeisenberg:
Pretty standard Control Deck with some adjustments due to the current meta. Tripple Floodgate / Canadia are mandatory. D.D. Assailant and Breaker the Magical Warrior are the main players within the monster board. Junk Synchron is needed to perform Synchro Summons and make use of Akiza's skill. The additional Lava Golem came in handy quite often. The Deep Grave is this deck's MVP by taking advantage of strong monsters in the opponent's Graveyard (which worked best against Blue Eyes).
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