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Gimmick Puppet: deck recipe [Nov 11]

Duel Links Gimmick Puppet deck, Gimmick Puppet in the current meta, how to use.
update 11/11/2022

Overview

Gimmick Puppets are an XYZ focused deck that's all about using your opponent's monsters. Taking control of them, and changing their levels to summon your own level 8 XYZ. This can often turn a losing duel to a win in an instant.

Required Card Boxes

Main Deck

Darkness Gimmick Arts of Atlantis Link Revolution Selection Box Vol.04 Mini

Extra Deck

Photons of Galaxy Darkness Gimmick Braver Victory

Example Deck

Standard Version

Gimmick Puppet Terror BabyGimmick Puppet Terror BabyGimmick Puppet Terror BabyGimmick Puppet Bisque DollGimmick Puppet Bisque DollGimmick Puppet Bisque Doll
Gimmick Puppet Dreary DollGimmick Puppet Magnet DollGimmick Puppet Magnet DollGimmick Puppet Magnet DollGimmick Puppet Gear ChangerGimmick Puppet Gear Changer
Monster RebornJunk PuppetAdvance DrawAdvance DrawAdvance DrawWarning Point
Warning PointWarning PointCompulsory Evacuation DeviceCompulsory Evacuation DeviceCompulsory Evacuation DeviceXyz Block
Xyz Block-----
Number 40: Gimmick Puppet of StringsNumber 40: Gimmick Puppet of StringsNumber 15: Gimmick Puppet Giant GrinderNumber 22: ZombiesteinGimmick Puppet Gigantes DollNumber 70: Malevolent Sin
Number 68: Sanaphond the Sky PrisonGimmick Puppet Chimera Doll----

Set Skill

[Skill] descriptionUser
Relinquished Puppet
Send 1 Level 8 "Gimmick Puppet" monster in your hand or Deck to your Graveyard. Then, play 1 "Gimmick Puppet Des Troy" from outside your Deck.
This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than "Gimmick Puppet" monsters and DARK "Number" monsters.
This Skill can be used once per Duel.
Quattro
Quattro

How to Play

Gimmick Puppet Des Troy (Skill)

Gimmick Puppet Des Troy
Gimmick Puppet Des Troy
DARK Machine ★4
ATK / DEF
Raid Duel - Giant Grinder: The Meet-and-Greet of Nightmares [SR]
You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.

Only summonable by using the skill. This can be a decent turn 1 card to pass the turn since your opponent has no monsters for you to take control of. You can use this to destroy any Gimmick Puppet monster, making it really good against mirror matches.

Since summoning this doesn't use your normal summon, you just need to have another level 4 monster to XYZ into Gigantes Doll to take control of up to 2 monsters your opponent controls.

If you only have a level 8 monster in your hand:

  • Activate your skill to send Dreary Doll from your deck to grave.
  • Activate Des Troy's effect to special summon your lvl 8 from hand.
  • Activate Dreary Doll from your graveyard by banishing the Des Troy.
  • XYZ into Giant Grinder or Gimmick Puppet of Strings.

Gimmick Puppet Monsters

Gimmick Puppet Terror Baby
Gimmick Puppet Terror Baby
DARK Machine ★4
ATK 500 / DEF 0
Darkness Gimmick [UR]
When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.

A simple 1 card for XYZ summoning. Activating the skill will already put a level 4 monster on your field, so having this in hand without its effect can already become an XYZ monster, but it's also a great follow up card for the later turns.

If you have a Dreary Doll in your graveyard that you can activate, you can XYZ into a level 4 and 8 on the same turn:

  • Use the skill to send Gear Changer from the deck to grave.
  • Normal summon Terror Baby and special summon the Gear Changer.
  • XYZ into a level 4 using Des Troy and Terror Baby.
  • Special summon Dreary Doll and activate Gear Changer's effect, targeting Dreary Doll to become a level 8.
  • XYZ into a rank 8 using Gear Changer and Dreary Doll.
Gimmick Puppet Bisque Doll
Gimmick Puppet Bisque Doll
DARK Machine ★8
ATK 1000 / DEF 1000
Darkness Gimmick [SR]
You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.

Best used (in the graveyard) at the start of the turn before you summon any Gimmick Puppet monsters. If you have Condolence Puppet in hand, you can send this card to the grave and use its effect first before using the skill. This prevents your opponent from being able to destroy your monsters as you're trying to make a play.

The cost of a Gimmick Puppet discard can be used for Dreary Doll, which is almost always in the grave since you can easily send it there using the skill or Condolence Puppet.

Gimmick Puppet Dreary Doll
Gimmick Puppet Dreary Doll
DARK Machine ★8
ATK 0 / DEF 0
Darkness Gimmick [SR]
If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.

Essentially used as a continuous level 8 monster that you can keep special summoning once per turn. You only need 1 copy of this since you can consistently send it to the grave with the skill or Condolence Puppet.

Gimmick Puppet Magnet Doll
Gimmick Puppet Magnet Doll
DARK Machine ★8
ATK 1000 / DEF 1000
Quattro Roaming Event [SR]
If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand).

A simple level 8 monster with a special summon effect to XYZ with any of the other level 8.

Gimmick Puppet Gear Changer
Gimmick Puppet Gear Changer
EARTH Machine ★1
ATK 100 / DEF 100
Raid Duel - Giant Grinder: The Meet-and-Greet of Nightmares [SR]
Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster.

Used to pair up with any of the other monsters so you can XYZ into a rank 4 or 8. Be sure to activate Bisque Doll first before you summon this card since it has very low stats.

Junk Puppet

Junk Puppet
Junk Puppet
Normal Spell
Arts of Atlantis [UR]
Target 1 "Gimmick Puppet" monster in your Graveyard; Special Summon it. You can only activate 1 "Junk Puppet" per turn.

Can special summon any Gimmick Puppet monster regardless of their level. Since you can even use the skill at the start of the duel, you can essentially use this to summon a specific monster from your deck. Though you'll most often want to send either Dreary Doll or Bisque Doll, so this can be treated as a good way to have a level 8 to your field.

Condolence Puppet

Condolence Puppet
Condolence Puppet
Normal Spell
Arts of Atlantis [SR]
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.

Even if your opponent doesn't control any monster, you can already send a specific Gimmick Puppet monster from deck to the graveyard, which is already good enough since you can put another one through the skill.

If you have this in your starting hand, use it to send Bisque Doll and activate it first before making a play or use your skill to protect them from dangerous targeted effects.

Advance Draw

Advance Draw
Advance Draw
Normal Spell
Mokuba Kaiba [SR]
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.

May help potential bricking, and can be used often since you can keep special summoning Dreary Doll. Special summoning Bisque Doll and using Advance Draw helps put her in the graveyard for the protection effect as well.

Techs

Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.

Xyz Block
Xyz Block
Counter Trap
Shining Hope [SR]
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.

Since Puppet of Strings' effect isn't really that strong, you can use those materials to negate a monster instead.

Extra Decks

Number 40: Gimmick Puppet of Strings
Number 40: Gimmick Puppet of Strings
DARK Machine ★8
ATK 3000 / DEF 2000
Quattro Lvl 18, and 30 [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.

Its effect isn't really that reliable since it's kind of slow. Puppet of Strings is mostly used as the card you XYZ into after you take control of your opponent's monster. This is because the other option is Giant Grinder, and that monster has lower ATK, which will make it harder to survive the next turn.

Number 15: Gimmick Puppet Giant Grinder
Number 15: Gimmick Puppet Giant Grinder
DARK Machine ★8
ATK 1500 / DEF 2500
Darkness Gimmick [UR]
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal half to its original ATK.

The rank 4 Gimmick Puppet XYZ is to take control of up to 2 monsters, while this rank 8 is to simply destroy them. However, keep in mind that this destruction effect has a restriction where it can only destroy special summoned monsters, while the rank 4 has no such restriction.

Number 22: Zombiestein
Number 22: Zombiestein
DARK Zombie ★8
ATK 4500 / DEF 1000
Darkness Gimmick [SR]
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.

A pretty good optional card to use as a rank 8 XYZ. 4500 ATK is high enough to one shot your opponent, making it a great comeback card from your opponent controlling 2 monsters to a win for you in a turn.

The negate effect is pretty strong since it's a quick effect and can negate any face-up card, but switching it to DEF with only 1000 can make it difficult to survive.

Gimmick Puppet Gigantes Doll
Gimmick Puppet Gigantes Doll
DARK Machine ★4
ATK 0 / DEF 2000
Mechanic Souls [SR]
2 Level 4 "Gimmick Puppet" monsters
You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.

Essentially the main signature card of the deck. Can be used even if your opponent only controls 1 monster, but best used when they have 2 of course.

If you take control of non XYZ monsters, then you will need to use Gigantes Doll's effect to change their levels into 8 so you can summon an XYZ of your own.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

A handy card to bring since it has a good effect and it's a generic rank 4 monster. Just keep in mind that it's not a "Gimmick Puppet" monster, which means it's not protected from Bisque Doll's effect, or any of your Gimmick Puppet graveyard effects.

Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
Fantastic Arc [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Sanaphond's below average ATK stat can easily be mitigated by its inherent
stat boost putting it near 3000 ATK, especially if there's already some graveyard setup on both sides. Additionally, Sanaphond is able to protect itself from effect destruction while also locking out revival effect. This might be a problem for you since you can't revive Dreary Doll.

Gimmick Puppet Chimera Doll
Gimmick Puppet Chimera Doll
DARK Machine
ATK 1500 / DEF 2
Braver Victory [SR]
2 Machine monsters
During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.

Other Cards Options

Gimmick Puppet Humpty Dumpty

Gimmick Puppet Humpty Dumpty
Gimmick Puppet Humpty Dumpty
DARK Machine ★4
ATK 0 / DEF 100
Darkness Gimmick [R]
When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.

A Board Extender that can allows you to special summon 1 "Gimmick Puppet" monster from your hand when it is normal or special summoned. You can use those monsters including Humpty Dumpty to Xyz Summon Rank 4 or 8 Monsters with activating Skill.

Gimmick Puppet Scissor Arms & Gearspring Spirit

Gimmick Puppet Scissor Arms
Gimmick Puppet Scissor Arms
DARK Machine ★4
ATK 1200 / DEF 600
Raid Duel - Giant Grinder: The Meet-and-Greet of Nightmares [UR]
When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.

Scissor Arms will allows you to sent 1 "Gimmick Puppet" monster from your Deck to the Graveyard while it is Normal Summoned. This effect is good Synergy with Gearspring Spirit since Gearspring need at least 1 and only Machine-Type monster in your Graveyard for special summoning itself.

Gearspring Spirit
Gearspring Spirit
DARK Machine ★8
ATK 100 / DEF 100
Heart of Xyz [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.

Gearspring Spirit can be special summoned while you have only Machine Type monsters in your Graveyard which is good for Xyz Summon monsters quickly. It's second effect is potential for get rid of some Big Beater and potential OTK for sometimes.

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Prevents OTKs similar to Sphere Kuriboh. Keep it in your hand to avoid damage from a direct attack, then later banish it from the graveyard to avoid damage from another direct attack.

Perform Puppet

Perform Puppet
Perform Puppet
Continuous Spell
Quattro Lvl 10, 16, and 25 [UR]
You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.

This can make it more consistent to go for either rank 4 or 8. The banish cost can be an issue since you'll probably want to use Dreary Doll's effect, but this spell's effect of using banished monsters makes it kind of worth it.

Other Techs

Barrage Blast
Barrage Blast
Continuous Trap
Heart of Xyz [SR]
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 100.

Barrage Blast is a decent continuous trap with multiple card removal effect if you control Machine Xyz Monsters with at least 2 Xyz Materials.

The second effect will inflict additional damage while your machines Xyz Monster is destroyed by battle or card effect. In this case of this Deck, the amount of damage will be like:

  • Number 15, 22 & 40 (Rank 8): 800 Dmg
  • Number 70 & Gigantes Doll (Rank 4): 400 Dmg

Other Extra Decks

Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

3000 ATK beater with an effect that lets you temporarily control your opponent's monster. Increasing the ATK to 3000 just means that you can choose a low ATK monster your opponent controls to help as a beater.

Its effect works best if your opponent has at least 2 monsters on the field. If your opponent has another 3000 ATK monster on the field, you can crash it with the one you took control of. If your opponent has another low ATK monster then you can potentially still OTK since the monster you took control of isn't attacking directly.

Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

A Rank 9 Xyz monster with Card Removal that can be special summoned by using Galaxy-Eyes Cipher Dragon. You can even special summon Galaxy-Eyes Cipher Dragon from your Graveyard while this card is destroyed by your opponent's battle or card effect which can let you have an extra beater.

Comments

Hot New Top
Anonymous
Inzektors are a better deck, change my mind.
<< Anonymous
Anonymous Reply
Inzektor is worse in DL compared to GP lol. Inzektor needs backrow zones to work, and speed duel format means you'd have most of the zones occupied by equips.

GP at least doesn't eat up your backrow zones.
Anonymous
So... Another glass cannon?
<< Anonymous
Not KoG Reply
This is a Tier 3 deck.
<< Anonymous(Not KoG)
Not KoG Reply
Not in Tier at all. I have au tism.
Anonymous
Don’t waste any gems on this, probably one of the most terrible and worst decks in duel links (at the moment), I did and I’m regretting so hard
<< Anonymous
Anonymous Reply
Speak for yourself. It can make all gyour cards untargetable. Take opponent cards. Winn without battle dmg. Pot of greed. Best xyz counter
<< Anonymous
Anonymous Reply
You have 🔥 for doing something so stupid like taking opponent’s cards.
<< Anonymous
Anonymous Reply
You have can cer for doing something so stupid like taking opponent’s cards.
<< Anonymous
Anonymous Reply
Actually that person is right, it is the worst deck in duel links. Quattro sucks.
Anonymous
3 ur puppet cards from main box, saw that coming
<< Anonymous
Anonymous Reply
Terror baby ain't that essential actually you can run 2
<< Anonymous
Anonymous Reply
Can you run only 1 copy of terror baby, or 2 copies are neccesary?
Silver sheep
Treacherous is the fake doll.nice card
<< Anonymous(Silver sheep)
Not KoG Reply
Lecherous Trap Hole was the original name of the card.
Anonymous
That's a nice deck, it would be a shame if someone played stygian dirge
Anonymous
Sorry IV fans, but this deck suck.
<< Anonymous
Anonymous Reply
Everything he played sucks according to him, so his opinion has no value. He's just bad.
<< Anonymous
Anonymous Reply
destroying special summons is nice but you cannot follow up with decent damage after. Backrow of any kind stops this deck hard. Gimmick puppet of strings is slow on it's own. Either chaos puppet will help this deck immensely
<< Anonymous
Anonymous Reply
Concentrating Current. 1500+2500 lethal if opponent's board is empty
<< Anonymous
Anonymous Reply
Oh yeah, 1500 + 2500 is a straight OTK.
Golden sheep
Treacherous is very good in this decks.you have to destroy the two monsters and use the eff of gg doll.
Golden sheep
Illike this deck it's same to my other decks I played.but the name is same(book of the mystical space typhoon).
Anonymous
Hella cheap

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