[Skill] description | User |
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Pendulum Change: Basic At the beginning of the Duel, add Pendulum Zones to your field. In addition, the following effect can be used once per Duel. Return 1 Normal Monster Card in your Pendulum Zone to the Deck, and add 1 random Normal Monster with a different name from the Deck to your hand. This Skill can only be used/applied if you begin the Duel with a Deck that contains at least 3 Normal Monsters with different names. | Common |
Luster Pendulum, the Dracoslayer | LIGHT Dragon ★4 ATK 1850 / DEF 0 |
Starter/Special Set Bundle Sale [UR] | |
Pendulum Effect Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. Monster Effect Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters. |
Main Searcher with adding a Pendulum Monster with the same name by destroying the targeted Pendulum Monster. Due to the Extra Deck Monster Summon Limitation effect, you can only Special Summon Dracoslayer Extra Deck Monsters with this card.
Lector Pendulum, the Dracoverlord | DARK Dragon ★4 ATK 1950 / DEF 0 |
Braver Victory [R] | |
Pendulum Effect Negate the effects of face-up Pendulum Monsters while your opponent controls them. Monster Effect At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card. |
The Pendulum Effect is to negate the Pendulum Monsters on the opponent's field, and it can be dispatched with cards such as Draco Face-Off. Lector Pendulum, the Dracoverlord can be a decent wall to prevent Pendulum Monsters' attack or you can just simply use him as a Beater.
Master Pendulum, the Dracoslayer | LIGHT Dragon ★4 ATK 1950 / DEF 0 |
Fantastic Arc [UR] | |
Pendulum Effect Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. Monster Effect "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? |
This has a pendulum effect, but Master Pendulum is mainly used as just a normal monster that has some synergy with the extra deck Dracoslayers.
This can be searched with some of the cards from the main deck too, but this isn't the main card to start with since the main monster you'll want to summon is Ignister Prominence, which can special summon Master Pendulum from the deck for its card removal effect.
Vector Pendulum, the Dracoverlord | DARK Dragon ★4 ATK 1850 / DEF 0 |
Braver Victory [SR] | |
Pendulum Effect Negate all card effects in your opponent's Pendulum Zones. Monster Effect This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. |
The effect part is to simply invalidate the effect of the opponent's Pendulum Zone, but the opponent can still Pendulum Summon Monsters, which this card will only have a certain Suppression Force on the Deck that is more dependent on the Pendulum Effect.
Draco Face-Off | Quick Spell |
Braver Victory [UR] | |
Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn. |
Main Combo Starter for Pendulum Monsters Scale Setup or just simply summon 1 of them to the board, and then you can also add the other Non-Selected Draco Pendulum Monster to your Extra Deck which will give you another Free Summon Monster when you Pendulum Summoning.
Rescue Rabbit | EARTH Beast ★4 ATK 300 / DEF 100 |
Infinite Ray [UR] Selection Box Vol.05 [UR] | |
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. |
Great as a turn opener since any level 4 can become a rank 4 Xyz like Malevolent Sin. What monster you special summon from the deck depends on what extra deck monster to bring out.
2 Master Pendulums or Vector Pendulums are fine if you get to turn 1 so you can special summon Dinoster Power or Majester Paladin.
If you get Rescue Rabbit, Master Pendulum, and Magicalibra or Painful Decision to get 1 of the missing normal monster, you can make a turn 1 Multiple Extra Deck Monsters Swarm Setup.
Rescue Hamster | EARTH Beast ★4 ATK 300 / DEF 100 |
Chaotic Soldiers [UR] | |
Pendulum Effect You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. Monster Effect During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase. |
The pendulum effect is pretty good to get some resources back and it's a decent follow-up after using Rabbit's effect, but it's only usable once per duel.
The monster effect works somewhat similarly to Rabbit, but with a small restriction. You can still make a turn 1 play with this after you activate the Draco Face-Off effect to put a Draco Pendulum Monster to your Extra Deck.
Archfiend Eccentrick | LIGHT Fiend ★3 ATK 800 / DEF 1000 |
Selection Box Vol.01 Super Mini [UR] | |
Pendulum Effect You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. Monster Effect You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn. |
Useful for its card removal effect and for its high scale. Pair this with Magical Abductor or Master Pendulum so you can pendulum summon and then use its pendulum effect to destroy a backrow.
Since there is no scale 2 in the deck, this won't be pendulum summonable, so it's just a 1-time use.
Magicalibra | WATER Spellcaster ★4 ATK 1000 / DEF 1000 |
Fantastic Arc [R] | |
Pendulum Effect You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. Monster Effect A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. |
No monster effect means this works with the other normal monster supports, but it has a pendulum effect which can be situationally useful if you have a level 8 and a level 4 on the field.
Painful Decision | Normal Spell |
Servants of Kings [SR] | |
Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. |
Searcher for any of the normal monsters and helps filter the deck. Keep in mind that the card you search will then be unable to be special summoned by Rescue Rabbit since you won't have 2 of them in the deck anymore.
Dinoster Power, the Mighty Dracoslayer | WATER Dragon ★8 ATK 2000 / DEF 2950 |
Fantastic Arc [SR] | |
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material. |
You can special summon this pretty easily with Rescue Rabbit to special summon 2 Master Pendulum from the deck.
It comes with a small protection effect that's useful to defend or stall a turn. The special summon from hand or graveyard can be nice as a follow-up, but somewhat situational since it only works on Master Pendulum which goes into the extra deck if you used them to bring out Dinoster Power.
Special summoning Master Pendulum from the grave can be useful if you get it to the grave through Painful Decision or Majester Paladin's effect.
Ignister Prominence, the Blasting Dracoslayer | FIRE Dragon ★8 ATK 2850 / DEF 0 |
Selection Box Vol.05 [SR] | |
1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon. |
Pretty strong boss monster since it has high ATK, a strong form of removal, and can still attack after using its effect.
With the limited Dracoslayer options currently available, this can only special summon Master Pendulum for now. Once you special summon it from the deck, you can use it for Xyz if you are able to summon another level 4.
You can use the card removal effect by destroying either the newly special summoned Dracoslayer or destroying a pendulum card in your pendulum zone.
Since this is a level 8, you can use Magicalibra's pendulum effect to change its level and Master Pendulum so they both become 4. This lets you Xyz into Rank 4 Xyz Monsters.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
You can make this pretty easily with either Rabbit or the Hamster. Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Majester Paladin, the Ascending Dracoslayer | WIND Dragon ★4 ATK 1850 / DEF 2000 |
Selection Box Vol.05 [SR] | |
2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon. |
A decent turn 1 Xyz to go into since its search effect happens during the end phase. Though, this is mostly good as a follow-up if you have Master Pendulum in the extra deck, which can happen if it gets destroyed when on the field or if they're used to bring out any of the other Dracoslayer extra deck monsters.
Evilswarm Nightmare | DARK Fiend ★4 ATK 950 / DEF 1950 |
Fantastic Arc [SR] | |
2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position. |
It's a very strong defensive effect since it doesn't target and can be used twice in a single turn, giving the deck a somewhat safe turn 1 play.
If it doesn't get disrupted, there's a pretty high chance of it being able to use its effect since most decks special summons monsters to make strong plays.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
A pretty good rank 4 Xyz in general which works quite well if your opponent only has 1 monster on the field, especially if they're an Xyz monster since it will also remove their materials, which will let you attack directly. This can often lead to an OTK if you can also bring out another monster.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against High-Level Monster Summoning, especially Mekk-Knight, Odd-Eyes, or Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Magical Abductor | EARTH Spellcaster ★4 ATK 1700 / DEF 1400 |
Fantastic Arc [N] | |
Pendulum Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. Monster Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand. |
Mainly to be used for its pendulum effect, and it's a searcher for any pendulum card.
Placing a pendulum card to the pendulum zone will also add a spell counter. If you're desperate, you can even place Master Pendulum and have it destroy itself so you can add a spell counter without locking up your pendulum zones.
Even if you don't have any spell cards, you can place this in your pendulum zone to get spell counters in case your opponents use spells. Once it reaches 3 counters, search for a high scale so you can start pendulum summoning.
Flash Knight | LIGHT Warrior ★4 ATK 1800 / DEF 600 |
Duel Links Mission Research [SR] Pick-a-Gift Campaign! [SR] | |
The power of the pendulum flashes forth from this shining knight. |
This is just here in the deck since it's a level 4 pendulum normal monster with good ATK so that you can special summon with Rescue Rabbit or searchable with Painful Decision.
Inzektor Exa-Beetle | DARK Insect ★6 ATK 1000 / DEF 1000 |
Darkness Gimmick [R] | |
2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard. |
You can Xyz into this by using Magicalibra's pendulum effect when you have a level 8 and a level 4 monster on the field.
This is mainly used to rank up into Rhinosebus.
Digital Bug Rhinosebus | LIGHT Insect ★7 ATK 2600 / DEF 2200 |
Infinite Ray [R] | |
2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied). |
High ATK, quick and non-targeting destruction, and a piercing effect makes this a really strong boss monster. But since it's special summoned by ranking up from Exa-Beetle, it will only have 1 material for 1 use.
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