Master Pendulum, the Dracoslayer
|LIGHT Dragon ★4|
ATK 1950 / DEF 0
|Fantastic Arc [UR]|
Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.
"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?
This has a pendulum effect, but Master Pendulum is mainly used as just a normal monster that has some synergy with the extra deck Dracoslayers.
This can be searched with some of the cards from the main deck too, but this isn't the main card to start with since the main monster you'll want to summon is Ignister Prominence, which can special summon Master Pendulum from the deck for its card removal effect.
|EARTH Beast ★4|
ATK 300 / DEF 100
|Infinite Ray [UR]|
Selection Box Vol.05 [UR]
|Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.|
Great as a turn opener since any level 4 can become a rank 4 Xyz like Malevolent Sin. What monster you special summon from the deck depends on what extra deck monster to bring out.
2 Master Pendulums or Flash Knights are fine if you get turn 1 so you can special summon Dinoster Power or Majester Paladin.
If you get Rescue Rabbit, Master Pendulum, and Magicalibra or Painful Decision to get 1 of the missing normal monster, you can make a turn 1 Rhinosebus:
|LIGHT Fiend ★3|
ATK 800 / DEF 1000
|Selection Box Vol.01 Super Mini [UR]|
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
Useful for its card removal effect and for its high scale. Pair this with Magical Abductor or Master Pendulum so you can pendulum summon and then use its pendulum effect to destroy a backrow.
Since there is no scale 2 in the deck, this won't be pendulum summonable, so it's just a 1-time use.
|EARTH Spellcaster ★4|
ATK 1700 / DEF 1400
|Fantastic Arc [N]|
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.
Mainly to be used for its pendulum effect, and it's a searcher for any pendulum card.
Placing a pendulum card to the pendulum zone will also add a spell counter. If you're desperate, you can even place Master Pendulum and have it destroy itself so you can add a spell counter without locking up your pendulum zones.
Even if you don't have any spell cards, you can place this in your pendulum zone to get spell counters in case your opponents use spells. Once it reaches 3 counters, search for a high scale so you can start pendulum summoning.
This is just here in the deck since it's a level 4 pendulum normal monster with good ATK so that you can special summon with Rescue Rabbit or searchable with Painful Decision.
|WATER Spellcaster ★4|
ATK 1000 / DEF 1000
|Fantastic Arc [R]|
You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn.
A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.
No monster effect means this works with the other normal monster supports, but it has a pendulum effect which can be situationally useful if you have a level 8 and a level 4 on the field so you can change their levels into 6 so you can Xyz into Exa-Beetle to then rank up into Rhinosebus.
Searcher for any of the normal monsters and helps filter the deck. Keep in mind that the card you search will then be unable to be special summoned by Rescue Rabbit since you won't have 2 of them in the deck anymore.
Ignister Prominence, the Blasting Dracoslayer
|FIRE Dragon ★8|
ATK 2850 / DEF 0
|Selection Box Vol.05 [SR]|
|1 Tuner + 1 or more non-Tuner Pendulum Monsters|
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
Pretty strong boss monster since it has high ATK, a strong form of removal, and can still attack after using its effect.
With the limited Dracoslayer options currently available, this can only special summon Master Pendulum for now. Once you special summon it from the deck, you can use it for Xyz if you are able to summon another level 4.
You can use the card removal effect by destroying either the newly special summoned Dracoslayer or destroy a pendulum card in your pendulum zone.
Since this is a level 8, you can use Magicalibra's pendulum effect to change its level and Master Pendulum so they both become 6. This lets you Xyz into Exa-Beetle so you can rank up into Rhinosebus.
Dinoster Power, the Mighty Dracoslayer
|WATER Dragon ★8|
ATK 2000 / DEF 2950
|Fantastic Arc [SR]|
|1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster|
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
You can special summon this pretty easily with Rescue Rabbit to special summon 2 Master Pendulum from the deck.
It comes with a small protection effect that's useful to defend or stall a turn. The special summon from hand or graveyard can be nice as a follow-up, but somewhat situational since it only works on Master Pendulum which goes into the extra deck if you used them to bring out Dinoster Power.
Special summoning Master Pendulum from the grave can be useful if you get it to the grave through Painful Decision or Majester Paladin's effect.
Majester Paladin, the Ascending Dracoslayer
|WIND Dragon ★4|
ATK 1850 / DEF 2000
|Selection Box Vol.05 [SR]|
|2 Level 4 Pendulum Monsters|
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
A decent turn 1 Xyz to go into since its search effect happens during the end phase. Though, this is mostly good as a follow-up if you have Master Pendulum in the extra deck, which can happen if it gets destroyed when on the field or if they're used to bring out any of the other Dracoslayer extra deck monsters.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
A pretty good rank 4 Xyz in general which works quite well if your opponent only has 1 monster on the field, especially if they're an Xyz monster since it will also remove their materials, which will let you attack directly. This can often lead to an OTK if you can also bring out another monster.
|DARK Insect ★6|
ATK 1000 / DEF 1000
|Darkness Gimmick [R]|
|2 Level 6 monsters|
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.
You can Xyz into this by using Magicalibra's pendulum effect when you have a level 8 and a level 4 monster on the field.
This is mainly used to rank up into Rhinosebus.
Digital Bug Rhinosebus
|LIGHT Insect ★7|
ATK 2600 / DEF 2200
|Infinite Ray [R]|
|2 or more Level 7 LIGHT Insect-Type monsters|
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).
High ATK, quick and non-targeting destruction, and a piercing effect makes this a really strong boss monster. But since it's special summoned by ranking up from Exa-Beetle, it will only have 1 material for 1 use.
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