This page notes details of Super Junior Confrontation (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.
If the only defense position monster on your field has high defense, like Millenium Shield or Labyrinth Wall, you can have your opponent’s lowest attack monster attack into it. Activate canyon to double the damage, possibly resulting in an OTK.
OTK
Another OTK you can perform is by having Kazejin, Suijin, or Sanga of the Thunder in defense position while you control another attack position monster. When your opponent attacks your monster activate Super Junior Confrontation to force it into attacking your Jin and then chain it with Spikeshield with Chain on your Jin for an OTK.
Place a high attack monster in defense position and wait for your opponent to attack it then active Super Junior Confrontation to force the lowest attack monster to attack it. Active Gamushara to change your monster to attack position, destroying the attacking monster and inflicting his attack as damage to your opponent.
Rulings
Decks
Classifications
Actions
Ends the Battle Phase
Attack categories
Negates attacks / Must attack / Conducts damage calculation
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.