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Super Junior Confrontation | Deck and Rulings

This page notes details of Super Junior Confrontation (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 25/06/2017

Super Junior Confrontation

Super Junior Confrontation
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode29590905

text

Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.

How to Get

PackCrusaders Battleground [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Ends the Battle Phase.
  • Forces your opponent to attack a different monster.

Cons

  • Useless if your opponent’s lowest attack is still high.

Tips

  • You can use this card to force your opponent into attacking a monster that you want destroyed.

Warm Worm

Use this card along with Warm Worm in a mill deck to force your opponent into attacking warm worm and then ending the battle phase.

Canyon

If the only defense position monster on your field has high defense, like Millenium Shield or Labyrinth Wall, you can have your opponent’s lowest attack monster attack into it. Activate canyon to double the damage, possibly resulting in an OTK.

OTK

Another OTK you can perform is by having Kazejin, Suijin, or Sanga of the Thunder in defense position while you control another attack position monster. When your opponent attacks your monster activate Super Junior Confrontation to force it into attacking your Jin and then chain it with Spikeshield with Chain on your Jin for an OTK.

Gamushara

Place a high attack monster in defense position and wait for your opponent to attack it then active Super Junior Confrontation to force the lowest attack monster to attack it. Active Gamushara to change your monster to attack position, destroying the attacking monster and inflicting his attack as damage to your opponent.

Rulings

Decks

Classifications

ActionsEnds the Battle Phase
Attack categoriesNegates attacks / Must attack / Conducts damage calculation

Comments

Anonymous
Oh no ....
<< Anonymous
Anonymous Reply
lmao
<< Anonymous
Anonymous Reply
oh lol
Anonymous
Dragon Ball?
Anonymous
a good troll card with spikeshield

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Comments (updated every hour)

Agreed: with Ties you can't get over a Wiz in Defense Position.
TTH with another Trap Cards.Is it work well?
Go on, I'm listening to your made up story
Fur sure! Lol
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